remove player from team when leaving
This commit is contained in:
@@ -28,7 +28,7 @@
|
||||
|
||||
#define KEEP_ALIVE_TIMEOUT 10 * 1000 // 10s
|
||||
|
||||
#define SAFE_CHECK(expr) if(expr) return
|
||||
#define SAFE_CHECK(expr) if(!(expr)) return
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
@@ -116,12 +116,20 @@ void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
|
||||
protocol::PlayerListPacket listPacket(playerNames);
|
||||
SendPacket(&listPacket);
|
||||
|
||||
protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
|
||||
SendPacket(&statePacket);
|
||||
|
||||
protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
|
||||
protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
|
||||
SendPacket(&headerDataPacket);
|
||||
SendPacket(&dataPacket);
|
||||
|
||||
m_Server->GetGame().NotifyListeners(&game::GameListener::OnPlayerJoin, m_ID);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::SelectTeamPacket* packet) {
|
||||
SAFE_CHECK(m_Server->GetGame().GetGameState() != game::GameState::Lobby);
|
||||
SAFE_CHECK(m_Server->GetGame().GetGameState() == game::GameState::Lobby);
|
||||
|
||||
if (static_cast<std::int8_t>(packet->GetSelectedTeam()) >= -1 || static_cast<std::int8_t>(packet->GetSelectedTeam()) <= 1) {
|
||||
if (m_Player->GetTeamColor() == game::TeamColor::None) { // join a team
|
||||
@@ -156,18 +164,8 @@ void ServerConnexion::SetServer(Server* server) {
|
||||
}
|
||||
|
||||
void ServerConnexion::InitConnection() {
|
||||
protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
|
||||
SendPacket(&statePacket);
|
||||
|
||||
protocol::ConnexionInfoPacket conPacket(m_ID);
|
||||
SendPacket(&conPacket);
|
||||
|
||||
SAFE_CHECK(m_Server->GetGame().GetGameState() != game::GameState::Game);
|
||||
|
||||
protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
|
||||
protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
|
||||
SendPacket(&headerDataPacket);
|
||||
SendPacket(&dataPacket);
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
|
||||
@@ -177,10 +175,10 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
|
||||
|
||||
Vec2f towerPos = { static_cast<float>(packet->GetTowerX()), static_cast<float>(packet->GetTowerY()) };
|
||||
|
||||
SAFE_CHECK(!world->CanPlaceLittleTower(towerPos, m_ID));
|
||||
SAFE_CHECK(world->CanPlaceLittleTower(towerPos, m_ID));
|
||||
|
||||
if (towerInfo.IsBigTower())
|
||||
SAFE_CHECK(!world->CanPlaceBigTower(towerPos, m_ID));
|
||||
SAFE_CHECK(world->CanPlaceBigTower(towerPos, m_ID));
|
||||
|
||||
game::TowerPtr tower = world->PlaceTowerAt(towerType, packet->GetTowerX(), packet->GetTowerY(), m_ID);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user