remove player from team when leaving
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@@ -163,13 +163,14 @@ void Server::BroadcastPacket(const protocol::Packet* packet) {
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}
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void Server::RemoveConnexion(std::uint8_t connexionID) {
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auto it = GetPlayers().find(connexionID);
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if (it != GetPlayers().end()) {
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GetPlayers().erase(it);
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utils::LOG(utils::format("\t[%s] left !", it->second.GetName().c_str()));
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}
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std::string playerName = GetGame().GetPlayerById(connexionID)->GetName();
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GetGame().RemovePlayer(connexionID);
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m_Connections.erase(connexionID);
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m_Lobby.OnPlayerLeave(connexionID);
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utils::LOG(utils::format("\t[%s] left !", playerName.c_str()));
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OnPlayerLeave(connexionID);
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}
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@@ -28,7 +28,7 @@
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#define KEEP_ALIVE_TIMEOUT 10 * 1000 // 10s
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#define SAFE_CHECK(expr) if(expr) return
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#define SAFE_CHECK(expr) if(!(expr)) return
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namespace td {
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namespace server {
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@@ -116,12 +116,20 @@ void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
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protocol::PlayerListPacket listPacket(playerNames);
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SendPacket(&listPacket);
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protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
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SendPacket(&statePacket);
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protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
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protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
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SendPacket(&headerDataPacket);
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SendPacket(&dataPacket);
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m_Server->GetGame().NotifyListeners(&game::GameListener::OnPlayerJoin, m_ID);
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}
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}
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void ServerConnexion::HandlePacket(const protocol::SelectTeamPacket* packet) {
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SAFE_CHECK(m_Server->GetGame().GetGameState() != game::GameState::Lobby);
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SAFE_CHECK(m_Server->GetGame().GetGameState() == game::GameState::Lobby);
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if (static_cast<std::int8_t>(packet->GetSelectedTeam()) >= -1 || static_cast<std::int8_t>(packet->GetSelectedTeam()) <= 1) {
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if (m_Player->GetTeamColor() == game::TeamColor::None) { // join a team
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@@ -156,18 +164,8 @@ void ServerConnexion::SetServer(Server* server) {
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}
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void ServerConnexion::InitConnection() {
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protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
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SendPacket(&statePacket);
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protocol::ConnexionInfoPacket conPacket(m_ID);
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SendPacket(&conPacket);
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SAFE_CHECK(m_Server->GetGame().GetGameState() != game::GameState::Game);
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protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
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protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
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SendPacket(&headerDataPacket);
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SendPacket(&dataPacket);
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}
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void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
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@@ -177,10 +175,10 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
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Vec2f towerPos = { static_cast<float>(packet->GetTowerX()), static_cast<float>(packet->GetTowerY()) };
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SAFE_CHECK(!world->CanPlaceLittleTower(towerPos, m_ID));
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SAFE_CHECK(world->CanPlaceLittleTower(towerPos, m_ID));
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if (towerInfo.IsBigTower())
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SAFE_CHECK(!world->CanPlaceBigTower(towerPos, m_ID));
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SAFE_CHECK(world->CanPlaceBigTower(towerPos, m_ID));
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game::TowerPtr tower = world->PlaceTowerAt(towerType, packet->GetTowerX(), packet->GetTowerY(), m_ID);
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@@ -20,6 +20,10 @@ void Game::Tick(std::uint64_t delta) {
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void Game::Reset() {
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m_World->Reset();
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for (auto team : m_Teams) {
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team.ClearPlayers();
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}
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for (auto& [id, player] : m_Players) {
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player.SetExp(0);
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player.SetGold(0);
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@@ -43,5 +47,20 @@ const Player* Game::GetPlayerById(PlayerID id) const {
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return &it->second;
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}
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void Game::RemovePlayer(PlayerID pId) {
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Player* player = GetPlayerById(pId);
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if (!player) return;
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TeamColor team = player->GetTeamColor();
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GetTeam(team).RemovePlayer(player);
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auto it = GetPlayers().find(pId);
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if (it == GetPlayers().end()) return;
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GetPlayers().erase(it);
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}
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} // namespace game
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} // namespace td
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@@ -23,6 +23,10 @@ std::uint8_t Team::GetPlayerCount() const {
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return m_Players.size();
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}
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void Team::ClearPlayers() {
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m_Players.clear();
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}
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} // namespace game
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} // namespace td
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