fix player sync

This commit is contained in:
2023-08-14 18:18:43 +02:00
parent ee5a27ac54
commit 1d00e0098a

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@@ -43,6 +43,7 @@ void Client::CloseConnection() {
m_Game->Reset(); m_Game->Reset();
m_Game->GetPlayers().clear();
} }
void Client::Tick(std::uint64_t delta) { void Client::Tick(std::uint64_t delta) {