fix player sync
This commit is contained in:
@@ -43,6 +43,7 @@ void Client::CloseConnection() {
|
||||
|
||||
|
||||
m_Game->Reset();
|
||||
m_Game->GetPlayers().clear();
|
||||
}
|
||||
|
||||
void Client::Tick(std::uint64_t delta) {
|
||||
|
||||
Reference in New Issue
Block a user