refactor: rename zoom function
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@@ -86,7 +86,7 @@ void Renderer::Resize(int width, int height) {
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glViewport(0, 0, width, height);
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}
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void Renderer::SetZoom(float zoom) {
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void Renderer::AddZoom(float zoom) {
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m_Camera.CamPos.y = std::max(1.0f, m_Camera.CamPos.y - zoom);
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m_Camera.CamDistance = std::max(1.0f, m_Camera.CamDistance - zoom);
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SetCamLook(m_Camera.CamLook);
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