refactor: show override

This commit is contained in:
2022-04-27 19:34:12 +02:00
parent d5b42caf39
commit 1bbf607b22
6 changed files with 37 additions and 39 deletions

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@@ -232,15 +232,14 @@ public:
// WorldListener // WorldListener
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter); virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) override;
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) override;
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter); virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) override;
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
// MobListener // MobListener
virtual void OnMobDamage(Mob* target, float damage, Tower* source); virtual void OnMobDamage(Mob* target, float damage, Tower* source) override;
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage); virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) override;
private: private:
void TickMobs(std::uint64_t delta); void TickMobs(std::uint64_t delta);

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@@ -39,16 +39,16 @@ public:
render::Renderer* GetRenderer() const { return m_Renderer; } render::Renderer* GetRenderer() const { return m_Renderer; }
WorldClient& GetWorldClient() { return m_WorldClient; } WorldClient& GetWorldClient() { return m_WorldClient; }
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet); virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet); virtual void HandlePacket(const protocol::PlayerJoinPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerLeavePacket* packet); virtual void HandlePacket(const protocol::PlayerLeavePacket* packet) override;
virtual void HandlePacket(const protocol::PlayerListPacket* packet); virtual void HandlePacket(const protocol::PlayerListPacket* packet) override;
virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet); virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet); virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet) override;
virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet); virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet); virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet); virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet); virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
}; };

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@@ -14,14 +14,14 @@ private:
public: public:
WorldClient(ClientGame* game); WorldClient(ClientGame* game);
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet); virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet); virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::SpawnMobPacket* packet); virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet); virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet); virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet); virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet); virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet); virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet) override;
}; };

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@@ -33,14 +33,14 @@ public:
void SetServer(Server* server); void SetServer(Server* server);
virtual void HandlePacket(const protocol::PlayerLoginPacket* packet); virtual void HandlePacket(const protocol::PlayerLoginPacket* packet) override;
virtual void HandlePacket(const protocol::KeepAlivePacket* packet); virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
virtual void HandlePacket(const protocol::SelectTeamPacket* packet); virtual void HandlePacket(const protocol::SelectTeamPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet); virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet); virtual void HandlePacket(const protocol::PlaceTowerPacket* packet) override;
virtual void HandlePacket(const protocol::SendMobsPacket* packet); virtual void HandlePacket(const protocol::SendMobsPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet); virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet); virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
std::uint8_t GetID() const { return m_ID; } std::uint8_t GetID() const { return m_ID; }
const game::Player* GetPlayer() const { return m_Player; } const game::Player* GetPlayer() const { return m_Player; }

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@@ -27,10 +27,10 @@ public:
// GameListener // GameListener
virtual void OnGameStateUpdate(game::GameState newState); virtual void OnGameStateUpdate(game::GameState newState) override;
virtual void OnGameBegin(); virtual void OnGameBegin() override;
virtual void OnGameEnd(); virtual void OnGameEnd() override;
virtual void OnGameClose(); virtual void OnGameClose() override;
private: private:
void BalanceTeams(); void BalanceTeams();
void UpdateMobStates(); void UpdateMobStates();

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@@ -21,9 +21,8 @@ public:
void SpawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count); void SpawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
game::TowerPtr PlaceTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder); game::TowerPtr PlaceTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
virtual void OnMobDie(game::Mob* mob); virtual void OnMobDie(game::Mob* mob) override;
virtual void OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage) override;
virtual void OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage);
}; };