refactor: show override
This commit is contained in:
@@ -33,14 +33,14 @@ public:
|
||||
|
||||
void SetServer(Server* server);
|
||||
|
||||
virtual void HandlePacket(const protocol::PlayerLoginPacket* packet);
|
||||
virtual void HandlePacket(const protocol::KeepAlivePacket* packet);
|
||||
virtual void HandlePacket(const protocol::SelectTeamPacket* packet);
|
||||
virtual void HandlePacket(const protocol::DisconnectPacket* packet);
|
||||
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::SendMobsPacket* packet);
|
||||
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::PlayerLoginPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::SelectTeamPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::SendMobsPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
|
||||
|
||||
std::uint8_t GetID() const { return m_ID; }
|
||||
const game::Player* GetPlayer() const { return m_Player; }
|
||||
|
||||
@@ -27,10 +27,10 @@ public:
|
||||
|
||||
// GameListener
|
||||
|
||||
virtual void OnGameStateUpdate(game::GameState newState);
|
||||
virtual void OnGameBegin();
|
||||
virtual void OnGameEnd();
|
||||
virtual void OnGameClose();
|
||||
virtual void OnGameStateUpdate(game::GameState newState) override;
|
||||
virtual void OnGameBegin() override;
|
||||
virtual void OnGameEnd() override;
|
||||
virtual void OnGameClose() override;
|
||||
private:
|
||||
void BalanceTeams();
|
||||
void UpdateMobStates();
|
||||
|
||||
@@ -21,9 +21,8 @@ public:
|
||||
void SpawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
|
||||
game::TowerPtr PlaceTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
|
||||
|
||||
virtual void OnMobDie(game::Mob* mob);
|
||||
|
||||
virtual void OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage);
|
||||
virtual void OnMobDie(game::Mob* mob) override;
|
||||
virtual void OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage) override;
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user