refactor: show override
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@@ -232,15 +232,14 @@ public:
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// WorldListener
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virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter);
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virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter);
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virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
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virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) override;
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virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) override;
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virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) override;
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// MobListener
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virtual void OnMobDamage(Mob* target, float damage, Tower* source);
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage);
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virtual void OnMobDamage(Mob* target, float damage, Tower* source) override;
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) override;
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private:
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void TickMobs(std::uint64_t delta);
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