feat: add map background color
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@@ -45,6 +45,7 @@ struct WorldHeader {
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game::TowerTileColorPalette m_TowerPlacePalette;
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game::Color m_WalkablePalette;
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std::vector<game::Color> m_DecorationPalette;
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game::Color m_Background;
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game::SpawnColorPalette m_SpawnColorPalette;
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@@ -128,6 +129,7 @@ public:
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const game::TowerTileColorPalette& getTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
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const game::Color& getWalkableTileColor() const { return m_Header.m_WalkablePalette; }
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const std::vector<game::Color>& getDecorationPalette() const { return m_Header.m_DecorationPalette; }
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const game::Color& getBackgroundColor() const { return m_Header.m_Background; }
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const game::Spawn& getRedSpawn() const { return m_Header.m_RedSpawn; }
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const game::Spawn& getBlueSpawn() const { return m_Header.m_BlueSpawn; }
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