fix: changed gold/exp mecanic
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@@ -13,13 +13,17 @@ private:
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game::TeamColor m_TeamColor;
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std::uint32_t m_Gold;
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std::uint32_t m_EXP;
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std::uint32_t m_Exp;
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std::string m_Name;
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std::uint8_t m_ID;
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std::uint8_t m_GoldPerSecond;
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bool m_GoldChanged;
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bool m_ExpChanged;
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public:
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Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_Gold(0), m_EXP(0), m_ID(id), m_GoldPerSecond(5) {}
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Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id), m_GoldPerSecond(5),
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m_GoldChanged(false), m_ExpChanged(false) {}
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const std::string& getName() const { return m_Name; }
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void setName(const std::string& name) { m_Name = name; }
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@@ -30,15 +34,21 @@ public:
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std::uint8_t getGoldPerSecond() const { return m_GoldPerSecond; }
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void setGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; }
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std::uint32_t getGold() const { return m_Gold; }
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void setGold(std::uint32_t gold) { m_Gold = gold; }
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void addGold(std::uint32_t gold) { m_Gold += gold; }
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void removeGold(std::uint32_t gold) { m_Gold -= gold; }
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std::uint32_t getGold() const { return m_Gold;}
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void setGold(std::uint32_t gold) { m_GoldChanged = true; m_Gold = gold; }
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void addGold(std::uint32_t gold) { m_GoldChanged = true; m_Gold += gold; }
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void removeGold(std::uint32_t gold) { m_GoldChanged = true; m_Gold -= gold; }
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std::uint32_t getEXP() const { return m_EXP; }
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void setEXP(std::uint32_t exp) { m_EXP = exp; }
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void addEXP(std::uint32_t exp) { m_EXP += exp; }
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void removeEXP(std::uint32_t exp) { m_EXP -= exp; }
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std::uint32_t getExp() const { return m_Exp; }
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void setExp(std::uint32_t exp) { m_ExpChanged = true; m_Exp = exp; }
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void addExp(std::uint32_t exp) { m_ExpChanged = true; m_Exp += exp; }
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void removeExp(std::uint32_t exp) { m_ExpChanged = true; m_Exp -= exp; }
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bool hasGoldChanged() const { return m_GoldChanged; }
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bool hasExpChanged() const { return m_ExpChanged; }
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void updateGold() { m_GoldChanged = false; }
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void updateExp() { m_ExpChanged = false; }
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std::uint8_t getID() const { return m_ID; }
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};
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