refactor: separate mob ans world listener

This commit is contained in:
2021-12-11 18:43:49 +01:00
parent a802b5cef5
commit 1474220a77
7 changed files with 38 additions and 21 deletions

View File

@@ -13,7 +13,8 @@ namespace td {
namespace game {
World::World(Game* game) : m_Game(game) {
bindListener(this);
getWorldNotifier().bindListener(this);
getMobNotifier().bindListener(this);
}
TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
@@ -413,14 +414,14 @@ void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows;
notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
getWorldNotifier().notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
if (explosiveArrows) {
notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
getWorldNotifier().notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
}
}
void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
notifyListeners(&WorldListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter);
getMobNotifier().notifyListeners(&MobListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter);
if (fireArrow) {
target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
}
@@ -431,7 +432,7 @@ void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Towe
if (mob->isAlive() && mob->collidesWith(explosion)) {
// linear distance damage reduction
float explosionDamage = mob->distance(explosion) / explosion.getRadius() * centerDamage;
notifyListeners(&WorldListener::OnMobDamage, mob, explosionDamage, shooter);
getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob, explosionDamage, shooter);
}
}
}
@@ -439,7 +440,7 @@ void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Towe
void World::OnMobDamage(MobPtr target, float damage, Tower* source) {
target->damage(damage, source);
if (target->isDead()) {
notifyListeners(&WorldListener::OnMobDead, target);
getMobNotifier().notifyListeners(&MobListener::OnMobDie, target);
}
}