feat: add summon menu
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82
src/render/gui/SummonMenu.cpp
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82
src/render/gui/SummonMenu.cpp
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#include "render/gui/SummonMenu.h"
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#include "game/client/Client.h"
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#include "render/gui/imgui/imgui.h"
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namespace td {
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namespace gui {
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SummonMenu::SummonMenu(client::Client* client) : GuiWidget(client), m_MenuOpened(true){
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m_Values.fill(0);
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}
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void SummonMenu::render(){
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if (m_MenuOpened) {
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ImGui::Begin("Summon", &m_MenuOpened);
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ImTextureID my_tex_id = ImGui::GetIO().Fonts->TexID;
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for (int i = 0; i < m_MobTypeCount / 2; i++) {
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ImGui::SameLine();
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ImGui::PushID(i);
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ImGui::Image(my_tex_id, ImVec2(100, 100));
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ImGui::PopID();
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}
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ImGui::Separator();
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ImGui::PushItemWidth(m_ImageWidth);
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for (int i = 0; i < m_MobTypeCount / 2; i++) {
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ImGui::SameLine();
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ImGui::PushID(i);
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if (ImGui::InputInt("", m_Values.data() + i, 1, 10)) {
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setSummonMax(i);
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}
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ImGui::PopID();
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}
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ImGui::PopItemWidth();
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ImGui::Separator();
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for (int i = m_MobTypeCount / 2; i < m_MobTypeCount; i++) {
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ImGui::SameLine();
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ImGui::PushID(i);
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ImGui::Image(my_tex_id, ImVec2(100, 100));
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ImGui::PopID();
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}
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ImGui::Separator();
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ImGui::PushItemWidth(m_ImageWidth);
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for (int i = m_MobTypeCount / 2; i < m_MobTypeCount; i++) {
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ImGui::SameLine();
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ImGui::PushID(i);
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if (ImGui::InputInt("", m_Values.data() + i, 1, m_MobTypeCount)) {
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setSummonMax(i);
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}
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ImGui::PopID();
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}
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ImGui::PopItemWidth();
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if (ImGui::Button("Send")) {
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std::vector<protocol::MobSend> mobSent;
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protocol::MobSend mobSend;
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for(int i = 0; i < m_MobTypeCount; i++){
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if(m_Values[i] != 0){
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mobSend.mobCount = m_Values[i];
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mobSend.mobLevel = 1; // TODO: add mob levels
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mobSend.mobType = td::game::MobType(i);
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mobSent.push_back(mobSend);
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}
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}
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m_Client->sendMobs(mobSent);
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m_Values.fill(0);
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}
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ImGui::End();
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}
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}
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void SummonMenu::setSummonMax(int valueIndex){
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int& value = m_Values[valueIndex];
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value = std::max(0, value);
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value = std::min(12, value);
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int total = 0;
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for (std::size_t i = 0; i < m_Values.size(); i++) {
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total += m_Values[i];
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}
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if (total == 13) // if the total is greater than the maximum, we substract the value
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value--;
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}
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} // namespace gui
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} // namespace td
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