feat: add summon menu
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26
include/render/gui/SummonMenu.h
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26
include/render/gui/SummonMenu.h
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#pragma once
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#include "GuiWidget.h"
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#include <array>
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#include "game/Mobs.h"
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namespace td {
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namespace gui {
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class SummonMenu : public GuiWidget{
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private:
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bool m_MenuOpened;
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int m_ImageWidth = 100;
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static constexpr int m_MobTypeCount = static_cast<std::size_t>(td::game::MobType::MOB_COUNT);
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std::array<int, static_cast<std::size_t>(m_MobTypeCount)> m_Values;
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public:
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SummonMenu(client::Client* client);
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virtual void render();
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private:
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void setSummonMax(int valueIndex);
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};
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} // namespace gui
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} // namespace td
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