feat: place towers
This commit is contained in:
@@ -5,6 +5,7 @@
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#include <memory>
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#include "misc/Time.h"
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#include "game/Types.h"
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namespace td {
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namespace game {
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@@ -78,12 +79,17 @@ const TowerStats* getTowerStats(TowerType type, TowerLevel level);
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class Tower {
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private:
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TowerType m_Type;
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std::uint16_t m_X, m_Y;
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TowerLevel m_Level{};
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PlayerID m_Builder;
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protected:
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utils::Timer m_Timer;
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public: // converting seconds to millis
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Tower(std::uint16_t x, std::uint16_t y) : m_X(x), m_Y(y), m_Timer(getStats()->getDamageRate() * 1000) {}
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Tower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
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m_Timer(getStats()->getDamageRate()) {
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}
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virtual TowerType getType() const = 0;
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virtual TowerSize getSize() const = 0;
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@@ -97,12 +103,19 @@ public: // conve
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std::uint16_t getX() const { return m_X; }
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std::uint16_t getY() const { return m_Y; }
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const TowerLevel& getLevel() const { return m_Level; }
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const TowerStats* getStats() const { return getTowerStats(getType(), m_Level); }
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const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); }
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};
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typedef std::shared_ptr<Tower> TowerPtr;
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namespace TowerFactory{
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TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
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} // namespace TowerFactory
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class TowerInfo {
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private:
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std::string m_Name, m_Description;
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@@ -123,7 +136,7 @@ const TowerInfo& getTowerInfo(TowerType type);
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class LittleTower : public Tower {
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public:
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LittleTower(std::uint16_t x, std::uint16_t y) : Tower(x, y) {}
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LittleTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
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virtual TowerSize getSize() const { return TowerSize::Little; }
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@@ -133,7 +146,7 @@ public:
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class ArcherTower : public LittleTower {
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public:
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ArcherTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
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ArcherTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Archer; }
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virtual void tick(std::uint64_t delta);
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@@ -141,7 +154,7 @@ public:
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class IceTower : public LittleTower {
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public:
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IceTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
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IceTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Ice; }
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virtual void tick(std::uint64_t delta);
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@@ -149,7 +162,7 @@ public:
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class MageTower : public LittleTower {
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public:
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MageTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
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MageTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Mage; }
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virtual void tick(std::uint64_t delta);
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@@ -157,7 +170,7 @@ public:
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class PoisonTower : public LittleTower {
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public:
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PoisonTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
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PoisonTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Poison; }
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virtual void tick(std::uint64_t delta);
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@@ -165,7 +178,7 @@ public:
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class QuakeTower : public LittleTower {
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public:
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QuakeTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
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QuakeTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Quake; }
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virtual void tick(std::uint64_t delta);
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@@ -173,7 +186,7 @@ public:
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class ArtilleryTower : public LittleTower {
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public:
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ArtilleryTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
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ArtilleryTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Artillery; }
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virtual void tick(std::uint64_t delta);
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@@ -181,7 +194,7 @@ public:
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class SorcererTower : public LittleTower {
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public:
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SorcererTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
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SorcererTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Sorcerer; }
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virtual void tick(std::uint64_t delta);
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@@ -189,7 +202,7 @@ public:
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class ZeusTower : public LittleTower {
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public:
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ZeusTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
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ZeusTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Zeus; }
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virtual void tick(std::uint64_t delta);
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@@ -199,7 +212,7 @@ public:
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class BigTower : public Tower {
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public:
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BigTower(std::uint16_t x, std::uint16_t y) : Tower(x, y) {}
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BigTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
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virtual TowerSize getSize() const { return TowerSize::Big; }
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@@ -209,7 +222,7 @@ public:
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class TurretTower : public BigTower {
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public:
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TurretTower(std::uint16_t x, std::uint16_t y) : BigTower(x, y) {}
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TurretTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Turret; }
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virtual void tick(std::uint64_t delta);
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@@ -217,7 +230,7 @@ public:
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class NecromancerTower : public BigTower {
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public:
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NecromancerTower(std::uint16_t x, std::uint16_t y) : BigTower(x, y) {}
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NecromancerTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Necromancer; }
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virtual void tick(std::uint64_t delta);
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@@ -225,7 +238,7 @@ public:
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class LeachTower : public BigTower {
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public:
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LeachTower(std::uint16_t x, std::uint16_t y) : BigTower(x, y) {}
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LeachTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Leach; }
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virtual void tick(std::uint64_t delta);
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@@ -141,6 +141,8 @@ public:
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void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
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void placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
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TilePtr getTile(std::int32_t x, std::int32_t y) const;
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const TowerTileColorPalette& getTowerTileColorPalette() const { return m_TowerPlacePalette; }
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@@ -133,6 +133,34 @@ const TowerInfo& getTowerInfo(TowerType type) {
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namespace TowerFactory {
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using TowerCreator = std::function<std::shared_ptr<Tower>(std::int32_t, std::int32_t, PlayerID)>;
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static const std::map<TowerType, TowerCreator> towerFactory = {
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{TowerType::Archer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(x, y, builder);} },
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{TowerType::Artillery, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(x, y, builder);} },
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{TowerType::Ice, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(x, y, builder);} },
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{TowerType::Mage, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(x, y, builder);} },
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{TowerType::Poison, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(x, y, builder);} },
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{TowerType::Quake, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(x, y, builder);} },
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{TowerType::Sorcerer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(x, y, builder);} },
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{TowerType::Zeus, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(x, y, builder);} },
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{TowerType::Leach, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(x, y, builder);} },
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{TowerType::Necromancer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(x, y, builder);} },
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{TowerType::Turret, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(x, y, builder);} },
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};
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TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
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return towerFactory.at(type)(x, y, builder);
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}
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} // namespace TowerFactory
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void ArcherTower::tick(std::uint64_t delta) {
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}
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@@ -299,7 +299,7 @@ bool World::loadMapFromFile(const std::string& fileName) {
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m_Chunks.insert({ {3, 0}, std::make_shared<Chunk>(chunk11) });
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m_Chunks.insert({ {3, 1}, std::make_shared<Chunk>(chunk21) });
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return saveMap("tdmap_linux.tdmap");
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return saveMap("tdmap_debug.tdmap");
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#endif
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}
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@@ -334,6 +334,11 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
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m_Mobs.push_back(mob);
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}
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void World::placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
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TowerPtr tower = TowerFactory::createTower(type, x, y, builder);
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m_Towers.push_back(tower);
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}
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void World::moveMobs(std::uint64_t delta) {
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for (MobPtr mob : m_Mobs) {
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TilePtr tile = getTile(mob->getX(), mob->getY());
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@@ -22,7 +22,7 @@ void WorldClient::HandlePacket(protocol::WorldDataPacket* packet) {
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}
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void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet) {
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placeTowerAt(packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
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}
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void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
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@@ -146,7 +146,7 @@ void ServerConnexion::initConnection() {
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void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
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game::TowerType towerType = packet->getTowerType();
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const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
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const game::World* world = m_Server->getGame().getWorld();
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game::World* world = m_Server->getGame().getWorld();
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if (towerInfo.isBigTower()) {
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if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() }))
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return;
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@@ -154,6 +154,9 @@ void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
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if (!world->CanPlaceLittleTower({ packet->getTowerX(), packet->getTowerY() }))
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return;
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}
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world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
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protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
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m_Server->broadcastPacket(&addTowerPacket);
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}
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