feat: place towers
This commit is contained in:
@@ -5,6 +5,7 @@
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
#include "misc/Time.h"
|
#include "misc/Time.h"
|
||||||
|
#include "game/Types.h"
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace game {
|
namespace game {
|
||||||
@@ -78,12 +79,17 @@ const TowerStats* getTowerStats(TowerType type, TowerLevel level);
|
|||||||
|
|
||||||
class Tower {
|
class Tower {
|
||||||
private:
|
private:
|
||||||
|
TowerType m_Type;
|
||||||
std::uint16_t m_X, m_Y;
|
std::uint16_t m_X, m_Y;
|
||||||
TowerLevel m_Level{};
|
TowerLevel m_Level{};
|
||||||
|
PlayerID m_Builder;
|
||||||
protected:
|
protected:
|
||||||
utils::Timer m_Timer;
|
utils::Timer m_Timer;
|
||||||
public: // converting seconds to millis
|
public: // converting seconds to millis
|
||||||
Tower(std::uint16_t x, std::uint16_t y) : m_X(x), m_Y(y), m_Timer(getStats()->getDamageRate() * 1000) {}
|
Tower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
|
||||||
|
m_Timer(getStats()->getDamageRate()) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
virtual TowerType getType() const = 0;
|
virtual TowerType getType() const = 0;
|
||||||
virtual TowerSize getSize() const = 0;
|
virtual TowerSize getSize() const = 0;
|
||||||
@@ -97,12 +103,19 @@ public: // conve
|
|||||||
std::uint16_t getX() const { return m_X; }
|
std::uint16_t getX() const { return m_X; }
|
||||||
std::uint16_t getY() const { return m_Y; }
|
std::uint16_t getY() const { return m_Y; }
|
||||||
const TowerLevel& getLevel() const { return m_Level; }
|
const TowerLevel& getLevel() const { return m_Level; }
|
||||||
const TowerStats* getStats() const { return getTowerStats(getType(), m_Level); }
|
const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); }
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef std::shared_ptr<Tower> TowerPtr;
|
typedef std::shared_ptr<Tower> TowerPtr;
|
||||||
|
|
||||||
|
namespace TowerFactory{
|
||||||
|
|
||||||
|
TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||||
|
|
||||||
|
} // namespace TowerFactory
|
||||||
|
|
||||||
|
|
||||||
class TowerInfo {
|
class TowerInfo {
|
||||||
private:
|
private:
|
||||||
std::string m_Name, m_Description;
|
std::string m_Name, m_Description;
|
||||||
@@ -123,7 +136,7 @@ const TowerInfo& getTowerInfo(TowerType type);
|
|||||||
|
|
||||||
class LittleTower : public Tower {
|
class LittleTower : public Tower {
|
||||||
public:
|
public:
|
||||||
LittleTower(std::uint16_t x, std::uint16_t y) : Tower(x, y) {}
|
LittleTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerSize getSize() const { return TowerSize::Little; }
|
virtual TowerSize getSize() const { return TowerSize::Little; }
|
||||||
|
|
||||||
@@ -133,7 +146,7 @@ public:
|
|||||||
|
|
||||||
class ArcherTower : public LittleTower {
|
class ArcherTower : public LittleTower {
|
||||||
public:
|
public:
|
||||||
ArcherTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
ArcherTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerType getType() const { return TowerType::Archer; }
|
virtual TowerType getType() const { return TowerType::Archer; }
|
||||||
virtual void tick(std::uint64_t delta);
|
virtual void tick(std::uint64_t delta);
|
||||||
@@ -141,7 +154,7 @@ public:
|
|||||||
|
|
||||||
class IceTower : public LittleTower {
|
class IceTower : public LittleTower {
|
||||||
public:
|
public:
|
||||||
IceTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
IceTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerType getType() const { return TowerType::Ice; }
|
virtual TowerType getType() const { return TowerType::Ice; }
|
||||||
virtual void tick(std::uint64_t delta);
|
virtual void tick(std::uint64_t delta);
|
||||||
@@ -149,7 +162,7 @@ public:
|
|||||||
|
|
||||||
class MageTower : public LittleTower {
|
class MageTower : public LittleTower {
|
||||||
public:
|
public:
|
||||||
MageTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
MageTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerType getType() const { return TowerType::Mage; }
|
virtual TowerType getType() const { return TowerType::Mage; }
|
||||||
virtual void tick(std::uint64_t delta);
|
virtual void tick(std::uint64_t delta);
|
||||||
@@ -157,7 +170,7 @@ public:
|
|||||||
|
|
||||||
class PoisonTower : public LittleTower {
|
class PoisonTower : public LittleTower {
|
||||||
public:
|
public:
|
||||||
PoisonTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
PoisonTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerType getType() const { return TowerType::Poison; }
|
virtual TowerType getType() const { return TowerType::Poison; }
|
||||||
virtual void tick(std::uint64_t delta);
|
virtual void tick(std::uint64_t delta);
|
||||||
@@ -165,7 +178,7 @@ public:
|
|||||||
|
|
||||||
class QuakeTower : public LittleTower {
|
class QuakeTower : public LittleTower {
|
||||||
public:
|
public:
|
||||||
QuakeTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
QuakeTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerType getType() const { return TowerType::Quake; }
|
virtual TowerType getType() const { return TowerType::Quake; }
|
||||||
virtual void tick(std::uint64_t delta);
|
virtual void tick(std::uint64_t delta);
|
||||||
@@ -173,7 +186,7 @@ public:
|
|||||||
|
|
||||||
class ArtilleryTower : public LittleTower {
|
class ArtilleryTower : public LittleTower {
|
||||||
public:
|
public:
|
||||||
ArtilleryTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
ArtilleryTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerType getType() const { return TowerType::Artillery; }
|
virtual TowerType getType() const { return TowerType::Artillery; }
|
||||||
virtual void tick(std::uint64_t delta);
|
virtual void tick(std::uint64_t delta);
|
||||||
@@ -181,7 +194,7 @@ public:
|
|||||||
|
|
||||||
class SorcererTower : public LittleTower {
|
class SorcererTower : public LittleTower {
|
||||||
public:
|
public:
|
||||||
SorcererTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
SorcererTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerType getType() const { return TowerType::Sorcerer; }
|
virtual TowerType getType() const { return TowerType::Sorcerer; }
|
||||||
virtual void tick(std::uint64_t delta);
|
virtual void tick(std::uint64_t delta);
|
||||||
@@ -189,7 +202,7 @@ public:
|
|||||||
|
|
||||||
class ZeusTower : public LittleTower {
|
class ZeusTower : public LittleTower {
|
||||||
public:
|
public:
|
||||||
ZeusTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
ZeusTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerType getType() const { return TowerType::Zeus; }
|
virtual TowerType getType() const { return TowerType::Zeus; }
|
||||||
virtual void tick(std::uint64_t delta);
|
virtual void tick(std::uint64_t delta);
|
||||||
@@ -199,7 +212,7 @@ public:
|
|||||||
|
|
||||||
class BigTower : public Tower {
|
class BigTower : public Tower {
|
||||||
public:
|
public:
|
||||||
BigTower(std::uint16_t x, std::uint16_t y) : Tower(x, y) {}
|
BigTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerSize getSize() const { return TowerSize::Big; }
|
virtual TowerSize getSize() const { return TowerSize::Big; }
|
||||||
|
|
||||||
@@ -209,7 +222,7 @@ public:
|
|||||||
|
|
||||||
class TurretTower : public BigTower {
|
class TurretTower : public BigTower {
|
||||||
public:
|
public:
|
||||||
TurretTower(std::uint16_t x, std::uint16_t y) : BigTower(x, y) {}
|
TurretTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerType getType() const { return TowerType::Turret; }
|
virtual TowerType getType() const { return TowerType::Turret; }
|
||||||
virtual void tick(std::uint64_t delta);
|
virtual void tick(std::uint64_t delta);
|
||||||
@@ -217,7 +230,7 @@ public:
|
|||||||
|
|
||||||
class NecromancerTower : public BigTower {
|
class NecromancerTower : public BigTower {
|
||||||
public:
|
public:
|
||||||
NecromancerTower(std::uint16_t x, std::uint16_t y) : BigTower(x, y) {}
|
NecromancerTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerType getType() const { return TowerType::Necromancer; }
|
virtual TowerType getType() const { return TowerType::Necromancer; }
|
||||||
virtual void tick(std::uint64_t delta);
|
virtual void tick(std::uint64_t delta);
|
||||||
@@ -225,7 +238,7 @@ public:
|
|||||||
|
|
||||||
class LeachTower : public BigTower {
|
class LeachTower : public BigTower {
|
||||||
public:
|
public:
|
||||||
LeachTower(std::uint16_t x, std::uint16_t y) : BigTower(x, y) {}
|
LeachTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
|
||||||
|
|
||||||
virtual TowerType getType() const { return TowerType::Leach; }
|
virtual TowerType getType() const { return TowerType::Leach; }
|
||||||
virtual void tick(std::uint64_t delta);
|
virtual void tick(std::uint64_t delta);
|
||||||
|
|||||||
@@ -141,6 +141,8 @@ public:
|
|||||||
|
|
||||||
void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
|
void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
|
||||||
|
|
||||||
|
void placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||||
|
|
||||||
TilePtr getTile(std::int32_t x, std::int32_t y) const;
|
TilePtr getTile(std::int32_t x, std::int32_t y) const;
|
||||||
|
|
||||||
const TowerTileColorPalette& getTowerTileColorPalette() const { return m_TowerPlacePalette; }
|
const TowerTileColorPalette& getTowerTileColorPalette() const { return m_TowerPlacePalette; }
|
||||||
|
|||||||
@@ -133,6 +133,34 @@ const TowerInfo& getTowerInfo(TowerType type) {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
namespace TowerFactory {
|
||||||
|
|
||||||
|
using TowerCreator = std::function<std::shared_ptr<Tower>(std::int32_t, std::int32_t, PlayerID)>;
|
||||||
|
|
||||||
|
static const std::map<TowerType, TowerCreator> towerFactory = {
|
||||||
|
{TowerType::Archer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(x, y, builder);} },
|
||||||
|
{TowerType::Artillery, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(x, y, builder);} },
|
||||||
|
{TowerType::Ice, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(x, y, builder);} },
|
||||||
|
{TowerType::Mage, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(x, y, builder);} },
|
||||||
|
{TowerType::Poison, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(x, y, builder);} },
|
||||||
|
{TowerType::Quake, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(x, y, builder);} },
|
||||||
|
{TowerType::Sorcerer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(x, y, builder);} },
|
||||||
|
{TowerType::Zeus, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(x, y, builder);} },
|
||||||
|
{TowerType::Leach, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(x, y, builder);} },
|
||||||
|
{TowerType::Necromancer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(x, y, builder);} },
|
||||||
|
{TowerType::Turret, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(x, y, builder);} },
|
||||||
|
};
|
||||||
|
|
||||||
|
TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||||
|
return towerFactory.at(type)(x, y, builder);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace TowerFactory
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void ArcherTower::tick(std::uint64_t delta) {
|
void ArcherTower::tick(std::uint64_t delta) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -299,7 +299,7 @@ bool World::loadMapFromFile(const std::string& fileName) {
|
|||||||
m_Chunks.insert({ {3, 0}, std::make_shared<Chunk>(chunk11) });
|
m_Chunks.insert({ {3, 0}, std::make_shared<Chunk>(chunk11) });
|
||||||
m_Chunks.insert({ {3, 1}, std::make_shared<Chunk>(chunk21) });
|
m_Chunks.insert({ {3, 1}, std::make_shared<Chunk>(chunk21) });
|
||||||
|
|
||||||
return saveMap("tdmap_linux.tdmap");
|
return saveMap("tdmap_debug.tdmap");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -334,6 +334,11 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
|
|||||||
m_Mobs.push_back(mob);
|
m_Mobs.push_back(mob);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void World::placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||||
|
TowerPtr tower = TowerFactory::createTower(type, x, y, builder);
|
||||||
|
m_Towers.push_back(tower);
|
||||||
|
}
|
||||||
|
|
||||||
void World::moveMobs(std::uint64_t delta) {
|
void World::moveMobs(std::uint64_t delta) {
|
||||||
for (MobPtr mob : m_Mobs) {
|
for (MobPtr mob : m_Mobs) {
|
||||||
TilePtr tile = getTile(mob->getX(), mob->getY());
|
TilePtr tile = getTile(mob->getX(), mob->getY());
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ void WorldClient::HandlePacket(protocol::WorldDataPacket* packet) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet) {
|
void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet) {
|
||||||
|
placeTowerAt(packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
|
void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
|
||||||
|
|||||||
@@ -146,7 +146,7 @@ void ServerConnexion::initConnection() {
|
|||||||
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
|
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
|
||||||
game::TowerType towerType = packet->getTowerType();
|
game::TowerType towerType = packet->getTowerType();
|
||||||
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
|
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
|
||||||
const game::World* world = m_Server->getGame().getWorld();
|
game::World* world = m_Server->getGame().getWorld();
|
||||||
if (towerInfo.isBigTower()) {
|
if (towerInfo.isBigTower()) {
|
||||||
if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() }))
|
if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() }))
|
||||||
return;
|
return;
|
||||||
@@ -154,6 +154,9 @@ void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
|
|||||||
if (!world->CanPlaceLittleTower({ packet->getTowerX(), packet->getTowerY() }))
|
if (!world->CanPlaceLittleTower({ packet->getTowerX(), packet->getTowerY() }))
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
|
||||||
|
|
||||||
protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
|
protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
|
||||||
m_Server->broadcastPacket(&addTowerPacket);
|
m_Server->broadcastPacket(&addTowerPacket);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user