feat: place towers

This commit is contained in:
2021-09-19 19:20:08 +02:00
parent 3f53d32e44
commit 10a1fac992
6 changed files with 69 additions and 18 deletions

View File

@@ -5,6 +5,7 @@
#include <memory> #include <memory>
#include "misc/Time.h" #include "misc/Time.h"
#include "game/Types.h"
namespace td { namespace td {
namespace game { namespace game {
@@ -78,12 +79,17 @@ const TowerStats* getTowerStats(TowerType type, TowerLevel level);
class Tower { class Tower {
private: private:
TowerType m_Type;
std::uint16_t m_X, m_Y; std::uint16_t m_X, m_Y;
TowerLevel m_Level{}; TowerLevel m_Level{};
PlayerID m_Builder;
protected: protected:
utils::Timer m_Timer; utils::Timer m_Timer;
public: // converting seconds to millis public: // converting seconds to millis
Tower(std::uint16_t x, std::uint16_t y) : m_X(x), m_Y(y), m_Timer(getStats()->getDamageRate() * 1000) {} Tower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
m_Timer(getStats()->getDamageRate()) {
}
virtual TowerType getType() const = 0; virtual TowerType getType() const = 0;
virtual TowerSize getSize() const = 0; virtual TowerSize getSize() const = 0;
@@ -97,12 +103,19 @@ public: // conve
std::uint16_t getX() const { return m_X; } std::uint16_t getX() const { return m_X; }
std::uint16_t getY() const { return m_Y; } std::uint16_t getY() const { return m_Y; }
const TowerLevel& getLevel() const { return m_Level; } const TowerLevel& getLevel() const { return m_Level; }
const TowerStats* getStats() const { return getTowerStats(getType(), m_Level); } const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); }
}; };
typedef std::shared_ptr<Tower> TowerPtr; typedef std::shared_ptr<Tower> TowerPtr;
namespace TowerFactory{
TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
} // namespace TowerFactory
class TowerInfo { class TowerInfo {
private: private:
std::string m_Name, m_Description; std::string m_Name, m_Description;
@@ -123,7 +136,7 @@ const TowerInfo& getTowerInfo(TowerType type);
class LittleTower : public Tower { class LittleTower : public Tower {
public: public:
LittleTower(std::uint16_t x, std::uint16_t y) : Tower(x, y) {} LittleTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
virtual TowerSize getSize() const { return TowerSize::Little; } virtual TowerSize getSize() const { return TowerSize::Little; }
@@ -133,7 +146,7 @@ public:
class ArcherTower : public LittleTower { class ArcherTower : public LittleTower {
public: public:
ArcherTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {} ArcherTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Archer; } virtual TowerType getType() const { return TowerType::Archer; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -141,7 +154,7 @@ public:
class IceTower : public LittleTower { class IceTower : public LittleTower {
public: public:
IceTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {} IceTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Ice; } virtual TowerType getType() const { return TowerType::Ice; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -149,7 +162,7 @@ public:
class MageTower : public LittleTower { class MageTower : public LittleTower {
public: public:
MageTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {} MageTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Mage; } virtual TowerType getType() const { return TowerType::Mage; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -157,7 +170,7 @@ public:
class PoisonTower : public LittleTower { class PoisonTower : public LittleTower {
public: public:
PoisonTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {} PoisonTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Poison; } virtual TowerType getType() const { return TowerType::Poison; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -165,7 +178,7 @@ public:
class QuakeTower : public LittleTower { class QuakeTower : public LittleTower {
public: public:
QuakeTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {} QuakeTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Quake; } virtual TowerType getType() const { return TowerType::Quake; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -173,7 +186,7 @@ public:
class ArtilleryTower : public LittleTower { class ArtilleryTower : public LittleTower {
public: public:
ArtilleryTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {} ArtilleryTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Artillery; } virtual TowerType getType() const { return TowerType::Artillery; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -181,7 +194,7 @@ public:
class SorcererTower : public LittleTower { class SorcererTower : public LittleTower {
public: public:
SorcererTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {} SorcererTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Sorcerer; } virtual TowerType getType() const { return TowerType::Sorcerer; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -189,7 +202,7 @@ public:
class ZeusTower : public LittleTower { class ZeusTower : public LittleTower {
public: public:
ZeusTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {} ZeusTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Zeus; } virtual TowerType getType() const { return TowerType::Zeus; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -199,7 +212,7 @@ public:
class BigTower : public Tower { class BigTower : public Tower {
public: public:
BigTower(std::uint16_t x, std::uint16_t y) : Tower(x, y) {} BigTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
virtual TowerSize getSize() const { return TowerSize::Big; } virtual TowerSize getSize() const { return TowerSize::Big; }
@@ -209,7 +222,7 @@ public:
class TurretTower : public BigTower { class TurretTower : public BigTower {
public: public:
TurretTower(std::uint16_t x, std::uint16_t y) : BigTower(x, y) {} TurretTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Turret; } virtual TowerType getType() const { return TowerType::Turret; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -217,7 +230,7 @@ public:
class NecromancerTower : public BigTower { class NecromancerTower : public BigTower {
public: public:
NecromancerTower(std::uint16_t x, std::uint16_t y) : BigTower(x, y) {} NecromancerTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Necromancer; } virtual TowerType getType() const { return TowerType::Necromancer; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -225,7 +238,7 @@ public:
class LeachTower : public BigTower { class LeachTower : public BigTower {
public: public:
LeachTower(std::uint16_t x, std::uint16_t y) : BigTower(x, y) {} LeachTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Leach; } virtual TowerType getType() const { return TowerType::Leach; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);

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@@ -141,6 +141,8 @@ public:
void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir); void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
void placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
TilePtr getTile(std::int32_t x, std::int32_t y) const; TilePtr getTile(std::int32_t x, std::int32_t y) const;
const TowerTileColorPalette& getTowerTileColorPalette() const { return m_TowerPlacePalette; } const TowerTileColorPalette& getTowerTileColorPalette() const { return m_TowerPlacePalette; }

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@@ -133,6 +133,34 @@ const TowerInfo& getTowerInfo(TowerType type) {
namespace TowerFactory {
using TowerCreator = std::function<std::shared_ptr<Tower>(std::int32_t, std::int32_t, PlayerID)>;
static const std::map<TowerType, TowerCreator> towerFactory = {
{TowerType::Archer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(x, y, builder);} },
{TowerType::Artillery, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(x, y, builder);} },
{TowerType::Ice, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(x, y, builder);} },
{TowerType::Mage, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(x, y, builder);} },
{TowerType::Poison, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(x, y, builder);} },
{TowerType::Quake, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(x, y, builder);} },
{TowerType::Sorcerer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(x, y, builder);} },
{TowerType::Zeus, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(x, y, builder);} },
{TowerType::Leach, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(x, y, builder);} },
{TowerType::Necromancer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(x, y, builder);} },
{TowerType::Turret, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(x, y, builder);} },
};
TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
return towerFactory.at(type)(x, y, builder);
}
} // namespace TowerFactory
void ArcherTower::tick(std::uint64_t delta) { void ArcherTower::tick(std::uint64_t delta) {
} }

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@@ -299,7 +299,7 @@ bool World::loadMapFromFile(const std::string& fileName) {
m_Chunks.insert({ {3, 0}, std::make_shared<Chunk>(chunk11) }); m_Chunks.insert({ {3, 0}, std::make_shared<Chunk>(chunk11) });
m_Chunks.insert({ {3, 1}, std::make_shared<Chunk>(chunk21) }); m_Chunks.insert({ {3, 1}, std::make_shared<Chunk>(chunk21) });
return saveMap("tdmap_linux.tdmap"); return saveMap("tdmap_debug.tdmap");
#endif #endif
} }
@@ -334,6 +334,11 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
m_Mobs.push_back(mob); m_Mobs.push_back(mob);
} }
void World::placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
TowerPtr tower = TowerFactory::createTower(type, x, y, builder);
m_Towers.push_back(tower);
}
void World::moveMobs(std::uint64_t delta) { void World::moveMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) { for (MobPtr mob : m_Mobs) {
TilePtr tile = getTile(mob->getX(), mob->getY()); TilePtr tile = getTile(mob->getX(), mob->getY());

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@@ -22,7 +22,7 @@ void WorldClient::HandlePacket(protocol::WorldDataPacket* packet) {
} }
void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet) { void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet) {
placeTowerAt(packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
} }
void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) { void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {

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@@ -146,7 +146,7 @@ void ServerConnexion::initConnection() {
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) { void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
game::TowerType towerType = packet->getTowerType(); game::TowerType towerType = packet->getTowerType();
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType); const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
const game::World* world = m_Server->getGame().getWorld(); game::World* world = m_Server->getGame().getWorld();
if (towerInfo.isBigTower()) { if (towerInfo.isBigTower()) {
if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() })) if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() }))
return; return;
@@ -154,6 +154,9 @@ void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
if (!world->CanPlaceLittleTower({ packet->getTowerX(), packet->getTowerY() })) if (!world->CanPlaceLittleTower({ packet->getTowerX(), packet->getTowerY() }))
return; return;
} }
world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID); protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
m_Server->broadcastPacket(&addTowerPacket); m_Server->broadcastPacket(&addTowerPacket);
} }