feat: place towers
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@@ -133,6 +133,34 @@ const TowerInfo& getTowerInfo(TowerType type) {
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namespace TowerFactory {
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using TowerCreator = std::function<std::shared_ptr<Tower>(std::int32_t, std::int32_t, PlayerID)>;
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static const std::map<TowerType, TowerCreator> towerFactory = {
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{TowerType::Archer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(x, y, builder);} },
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{TowerType::Artillery, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(x, y, builder);} },
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{TowerType::Ice, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(x, y, builder);} },
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{TowerType::Mage, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(x, y, builder);} },
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{TowerType::Poison, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(x, y, builder);} },
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{TowerType::Quake, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(x, y, builder);} },
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{TowerType::Sorcerer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(x, y, builder);} },
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{TowerType::Zeus, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(x, y, builder);} },
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{TowerType::Leach, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(x, y, builder);} },
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{TowerType::Necromancer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(x, y, builder);} },
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{TowerType::Turret, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(x, y, builder);} },
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};
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TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
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return towerFactory.at(type)(x, y, builder);
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}
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} // namespace TowerFactory
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void ArcherTower::tick(std::uint64_t delta) {
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}
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@@ -299,7 +299,7 @@ bool World::loadMapFromFile(const std::string& fileName) {
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m_Chunks.insert({ {3, 0}, std::make_shared<Chunk>(chunk11) });
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m_Chunks.insert({ {3, 1}, std::make_shared<Chunk>(chunk21) });
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return saveMap("tdmap_linux.tdmap");
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return saveMap("tdmap_debug.tdmap");
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#endif
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}
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@@ -334,6 +334,11 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
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m_Mobs.push_back(mob);
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}
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void World::placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
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TowerPtr tower = TowerFactory::createTower(type, x, y, builder);
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m_Towers.push_back(tower);
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}
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void World::moveMobs(std::uint64_t delta) {
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for (MobPtr mob : m_Mobs) {
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TilePtr tile = getTile(mob->getX(), mob->getY());
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@@ -22,7 +22,7 @@ void WorldClient::HandlePacket(protocol::WorldDataPacket* packet) {
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}
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void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet) {
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placeTowerAt(packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
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}
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void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
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@@ -146,7 +146,7 @@ void ServerConnexion::initConnection() {
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void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
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game::TowerType towerType = packet->getTowerType();
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const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
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const game::World* world = m_Server->getGame().getWorld();
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game::World* world = m_Server->getGame().getWorld();
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if (towerInfo.isBigTower()) {
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if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() }))
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return;
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@@ -154,6 +154,9 @@ void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
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if (!world->CanPlaceLittleTower({ packet->getTowerX(), packet->getTowerY() }))
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return;
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}
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world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
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protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
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m_Server->broadcastPacket(&addTowerPacket);
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}
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