feat: place towers
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@@ -141,6 +141,8 @@ public:
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void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
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void placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
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TilePtr getTile(std::int32_t x, std::int32_t y) const;
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const TowerTileColorPalette& getTowerTileColorPalette() const { return m_TowerPlacePalette; }
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