feat: add android support
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@@ -12,9 +12,9 @@
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#include <SDL2/SDL_video.h>
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#include <iostream>
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#include "game/GameManager.h"
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#include "imgui/imgui_impl_sdl.h"
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#include "render/Renderer.h"
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#include "render/WorldRenderer.h"
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#include "../render/gui/imgui/imgui.h"
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#define WINDOW_NAME "Tower Defense"
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#define WINDOW_WIDTH 800
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@@ -138,7 +138,6 @@ void destroy() {
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void pollEvents() {
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SDL_Event event;
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while(SDL_PollEvent(&event)){
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if(event.type == SDL_WINDOWEVENT){
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switch(event.window.event){
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case SDL_WINDOWEVENT_CLOSE:{
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@@ -155,7 +154,6 @@ void pollEvents() {
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break;
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}
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}
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ImGui_ImplSDL2_ProcessEvent(&event);
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}
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}
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