feat: add android support
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@@ -7,14 +7,11 @@
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#include "render/shaders/ShaderProgram.h"
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#include <glbinding/gl/gl.h>
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#include <fstream>
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#include <iostream>
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#include <glm/gtc/type_ptr.hpp>
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using namespace gl;
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ShaderProgram::ShaderProgram() :
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programID(0), vertexShaderID(0), fragmentShaderID(0) {
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}
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