feat: add android support
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@@ -9,9 +9,7 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include "render/loader/stb_image.h"
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#include <iostream>
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#include <glbinding/gl/gl.h>
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using namespace gl;
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#include "render/GL.h"
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namespace TextureLoader {
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const unsigned int loadGLTexture(const char* fileName) {
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