feat: add android support
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@@ -5,6 +5,7 @@
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#include <map>
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#include <unordered_map>
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#include <glm/glm.hpp>
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#include <array>
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#include "Mobs.h"
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#include "Team.h"
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@@ -14,9 +14,9 @@ private:
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public:
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WorldClient(ClientGame* game);
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virtual void HandlePacket(protocol::WorldBeginDataPacket* packet);
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virtual void HandlePacket(protocol::WorldDataPacket* packet);
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virtual void HandlePacket(protocol::SpawnMobPacket* packet);
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virtual void HandlePacket(protocol::WorldBeginDataPacket* packet) override;
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virtual void HandlePacket(protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(protocol::SpawnMobPacket* packet) override;
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virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
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};
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