refactor: moved mob functions
This commit is contained in:
@@ -46,8 +46,8 @@ public:
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const PlayerList& getPlayers() const { return m_Players; }
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const PlayerList& getPlayers() const { return m_Players; }
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PlayerList& getPlayers() { return m_Players; }
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PlayerList& getPlayers() { return m_Players; }
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const Player& getPlayerById(PlayerID id) const { return m_Players.find(id)->second; }
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const Player* getPlayerById(PlayerID id) const;
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Player& getPlayerById(PlayerID id) { return m_Players.find(id)->second; }
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Player* getPlayerById(PlayerID id);
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};
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};
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@@ -14,6 +14,8 @@
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namespace td {
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namespace td {
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namespace game {
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namespace game {
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struct WalkableTile;
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enum class EffectType : std::uint8_t {
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enum class EffectType : std::uint8_t {
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Slowness = 0,
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Slowness = 0,
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Stun,
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Stun,
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@@ -88,22 +90,24 @@ private:
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Direction m_Direction;
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Direction m_Direction;
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std::vector<EffectDuration> m_Effects;
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std::vector<EffectDuration> m_Effects;
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const Tower* m_LastDamage; // the last tower that damaged the mob
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const Tower* m_LastDamage; // the last tower that damaged the mob
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bool m_HasReachedCastle; // if true, no need to walk anymore
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utils::Timer m_EffectFireTimer;
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utils::Timer m_EffectFireTimer;
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utils::Timer m_EffectPoisonTimer;
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utils::Timer m_EffectPoisonTimer;
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utils::Timer m_EffectHealTimer;
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utils::Timer m_EffectHealTimer;
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TeamCastle* m_CastleTarget;
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utils::CooldownTimer m_AttackTimer;
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public:
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public:
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Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
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Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
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m_HasReachedCastle(false), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
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m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
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m_EffectHealTimer(1000) {
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m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {
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}
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}
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virtual MobType getType() const = 0;
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virtual MobType getType() const = 0;
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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virtual bool OnDeath(World* world) { return true; }
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virtual bool OnDeath(World* world) { return true; }
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@@ -116,11 +120,11 @@ public:
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bool isDead() const { return m_Health <= 0; }
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bool isDead() const { return m_Health <= 0; }
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bool isAlive() const { return m_Health > 0; }
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bool isAlive() const { return m_Health > 0; }
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const Tower* getLastDamageTower() { return m_LastDamage; }
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const Tower* getLastDamageTower() { return m_LastDamage; }
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bool hasReachedEnemyCastle() { return m_HasReachedCastle; }
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bool hasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
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void damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; }
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void damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; }
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void heal(float heal) { m_Health = std::min(static_cast<float>(getStats()->getMaxLife()), m_Health + heal); }
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void heal(float heal) { m_Health = std::min(static_cast<float>(getStats()->getMaxLife()), m_Health + heal); }
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void setMobReachedCastle() { m_HasReachedCastle = true; } // used when mob is in front of the castle
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void setMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
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bool isImmuneTo(TowerType type);
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bool isImmuneTo(TowerType type);
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@@ -140,6 +144,12 @@ protected:
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}
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}
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private:
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private:
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void updateEffects(std::uint64_t delta);
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void updateEffects(std::uint64_t delta);
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void attackCastle(std::uint64_t delta, World* world);
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void move(std::uint64_t delta, World* world);
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void walk(std::uint64_t delta, World* world);
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void moveBack(const TeamCastle& castle, World* world);
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void changeDirection(const WalkableTile& tile, World* world);
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bool isTouchingCastle(const TeamCastle& castle) const;
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EffectDuration& getEffect(EffectType type);
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EffectDuration& getEffect(EffectType type);
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};
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};
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@@ -227,8 +237,8 @@ public:
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virtual void OnMobDamage(MobPtr target, float damage, Tower* damager) {}
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virtual void OnMobDamage(MobPtr target, float damage, Tower* damager) {}
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virtual void OnMobTouchCastle(MobPtr damager, TeamCastle* enemyCastle) {}
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virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
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virtual void OnMobCastleDamage(MobPtr damager, TeamCastle* enemyCastle) {}
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
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};
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};
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typedef utils::ObjectNotifier<MobListener> MobNotifier;
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typedef utils::ObjectNotifier<MobListener> MobNotifier;
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@@ -208,6 +208,8 @@ public:
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const TowerList& getTowers() const { return m_Towers; };
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const TowerList& getTowers() const { return m_Towers; };
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TowerPtr getTowerById(TowerID tower);
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TowerPtr getTowerById(TowerID tower);
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const Player* getPlayerById(PlayerID id) const;
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WorldNotifier& getWorldNotifier() { return m_WorldNotifier; }
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WorldNotifier& getWorldNotifier() { return m_WorldNotifier; }
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MobNotifier& getMobNotifier() { return m_MobNotifier; }
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MobNotifier& getMobNotifier() { return m_MobNotifier; }
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@@ -222,11 +224,6 @@ public:
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virtual void OnMobDamage(MobPtr target, float damage, Tower* source);
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virtual void OnMobDamage(MobPtr target, float damage, Tower* source);
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private:
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private:
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void moveMobs(std::uint64_t delta);
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void moveMob(MobPtr mob, std::uint64_t delta);
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void moveBackMob(MobPtr mob, const TeamCastle& castle);
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void changeMobDirection(MobPtr mob, WalkableTilePtr tile);
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bool isMobTouchingCastle(MobPtr mob, const TeamCastle& castle) const;
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void tickMobs(std::uint64_t delta);
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void tickMobs(std::uint64_t delta);
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void cleanDeadMobs();
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void cleanDeadMobs();
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};
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};
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@@ -53,7 +53,7 @@ public:
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std::uint64_t getInterval() const { return m_Interval; }
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std::uint64_t getInterval() const { return m_Interval; }
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};
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};
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// utililty class to call function at regular period of time with a cooldown (used for towers)
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// utililty class to call function at regular period of time with a cooldown (used for towers and mobs )
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class CooldownTimer {
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class CooldownTimer {
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private:
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private:
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std::uint64_t m_Cooldown; // in millis
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std::uint64_t m_Cooldown; // in millis
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@@ -17,5 +17,21 @@ void Game::tick(std::uint64_t delta) {
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}
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}
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}
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}
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Player* Game::getPlayerById(PlayerID id) {
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auto it = m_Players.find(id);
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if (it == m_Players.end()) return nullptr;
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return &it->second;
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}
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const Player* Game::getPlayerById(PlayerID id) const {
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auto it = m_Players.find(id);
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if (it == m_Players.end()) return nullptr;
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return &it->second;
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}
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} // namespace game
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} // namespace game
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} // namespace td
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} // namespace td
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@@ -1,4 +1,6 @@
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#include "game/Mobs.h"
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#include "game/Mobs.h"
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#include "game/Player.h"
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#include "game/World.h"
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#include <map>
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#include <map>
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#include <algorithm>
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#include <algorithm>
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@@ -30,8 +32,171 @@ void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower
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}
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}
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}
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}
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void Mob::tick(std::uint64_t delta) {
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void Mob::attackCastle(std::uint64_t delta, World* world) {
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if (m_AttackTimer.update(delta)) {
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world->getMobNotifier().notifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, getStats()->getDamage());
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m_AttackTimer.applyCooldown();
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}
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}
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void Mob::walk(std::uint64_t delta, World* world) {
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float mobWalkSpeed = getStats()->getMovementSpeed();
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float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
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if (hasEffect(EffectType::Slowness))
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walkAmount *= 0.70; // walk 30% slower
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switch (getDirection()) {
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case Direction::NegativeX: {
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setCenterX(getCenterX() - walkAmount);
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break;
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}
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case Direction::PositiveX: {
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setCenterX(getCenterX() + walkAmount);
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break;
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}
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case Direction::NegativeY: {
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setCenterY(getCenterY() - walkAmount);
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break;
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}
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case Direction::PositiveY: {
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setCenterY(getCenterY() + walkAmount);
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break;
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}
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}
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}
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void Mob::move(std::uint64_t delta, World* world) {
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TilePtr tile = world->getTile(getCenter().getX(), getCenter().getY());
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if (tile != nullptr && tile->getType() == TileType::Walk) {
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WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
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changeDirection(*walkTile, world);
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}
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if (hasReachedEnemyCastle()) return;
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walk(delta, world);
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TeamColor mobTeam = world->getPlayerById(getSender())->getTeamColor();
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TeamCastle* enemyCastle = nullptr;
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if (mobTeam == TeamColor::Red) {
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enemyCastle = &world->getBlueTeam().getCastle();
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} else if (mobTeam == TeamColor::Blue) {
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enemyCastle = &world->getRedTeam().getCastle();
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}
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if (isTouchingCastle(*enemyCastle)) {
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moveBack(*enemyCastle, world);
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setMobReachedCastle(enemyCastle);
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world->getMobNotifier().notifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
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}
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}
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void Mob::moveBack(const TeamCastle& enemyCastle, World* world) {
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switch (getDirection()) {
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case Direction::NegativeX: {
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setCenterX(enemyCastle.getBottomRight().getX() + getWidth() / 2.0f);
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break;
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}
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case Direction::PositiveX: {
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setCenterX(enemyCastle.getTopLeft().getX() - getWidth() / 2.0f);
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break;
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}
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case Direction::NegativeY: {
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setCenterY(enemyCastle.getBottomRight().getY() + getHeight() / 2.0f);
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break;
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}
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case Direction::PositiveY: {
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setCenterY(enemyCastle.getTopLeft().getY() - getHeight() / 2.0f);
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break;
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}
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}
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}
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void Mob::changeDirection(const WalkableTile& tile, World* world) {
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if (getDirection() == tile.direction) return;
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float tileX = static_cast<float>(static_cast<std::int32_t>(getCenterX()));
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float tileY = static_cast<float>(static_cast<std::int32_t>(getCenterY()));
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switch (getDirection()) {
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case Direction::PositiveY: {
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if (tile.direction == Direction::NegativeX) {
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if (getTileY() > getTileX()) {
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setCenterY(tileY + getTileX());
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setDirection(tile.direction);
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}
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} else { // tile->direction = Direction::PositiveX
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if (getTileY() > 1 - getTileX()) {
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setCenterY(tileY + (1 - getTileX()));
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setDirection(tile.direction);
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}
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}
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return;
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}
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case Direction::NegativeY: {
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if (tile.direction == Direction::PositiveX) {
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if (getTileY() < getTileX()) {
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setCenterY(tileY + getTileX());
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setDirection(tile.direction);
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}
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} else { // tile.direction = Direction::NegativeX
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if (getTileY() < 1 - getTileX()) {
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setCenterY(tileY + (1 - getTileX()));
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setDirection(tile.direction);
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}
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}
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return;
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}
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case Direction::PositiveX: {
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if (tile.direction == Direction::NegativeY) {
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if (getTileX() > getTileY()) {
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setCenterX(tileX + getTileY());
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setDirection(tile.direction);
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}
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} else { // tile.direction = Direction::PositiveY
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if (getTileX() > 1 - getTileY()) {
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setCenterX(tileX + (1 - getTileY()));
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setDirection(tile.direction);
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}
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}
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return;
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}
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case Direction::NegativeX: {
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if (tile.direction == Direction::PositiveY) {
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if (getTileX() < getTileY()) {
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setCenterX(tileX + getTileY());
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setDirection(tile.direction);
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}
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} else { // tile.direction = Direction::NegativeY
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if (getTileX() < 1 - getTileY()) {
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setCenterX(tileX + (1 - getTileY()));
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setDirection(tile.direction);
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}
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}
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return;
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}
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}
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}
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bool Mob::isTouchingCastle(const TeamCastle& enemyCastle) const {
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return enemyCastle.collidesWith(*this);
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}
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void Mob::tick(std::uint64_t delta, World* world) {
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updateEffects(delta);
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updateEffects(delta);
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move(delta, world);
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attackCastle(delta, world);
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}
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}
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void Mob::updateEffects(std::uint64_t delta) {
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void Mob::updateEffects(std::uint64_t delta) {
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@@ -102,7 +102,6 @@ bool World::saveMap(const std::string& fileName) const {
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}
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}
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void World::tick(std::uint64_t delta) {
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void World::tick(std::uint64_t delta) {
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moveMobs(delta);
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tickMobs(delta);
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tickMobs(delta);
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for (TowerPtr tower : m_Towers) {
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for (TowerPtr tower : m_Towers) {
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tower->tick(delta, this);
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tower->tick(delta, this);
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@@ -136,163 +135,7 @@ TowerPtr World::removeTower(TowerID towerId) {
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void World::tickMobs(std::uint64_t delta) {
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void World::tickMobs(std::uint64_t delta) {
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for (MobPtr mob : m_Mobs) {
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for (MobPtr mob : m_Mobs) {
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mob->tick(delta);
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mob->tick(delta, this);
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}
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}
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void World::changeMobDirection(MobPtr mob, WalkableTilePtr tile) {
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if (mob->getDirection() == tile->direction) return;
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float tileX = static_cast<float>(static_cast<std::int32_t>(mob->getCenterX()));
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float tileY = static_cast<float>(static_cast<std::int32_t>(mob->getCenterY()));
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switch (mob->getDirection()) {
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case Direction::PositiveY: {
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if (tile->direction == Direction::NegativeX) {
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if (mob->getTileY() > mob->getTileX()) {
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|
||||||
mob->setCenterY(tileY + mob->getTileX());
|
|
||||||
mob->setDirection(tile->direction);
|
|
||||||
}
|
|
||||||
} else { // tile->direction = Direction::PositiveX
|
|
||||||
if (mob->getTileY() > 1 - mob->getTileX()) {
|
|
||||||
mob->setCenterY(tileY + (1 - mob->getTileX()));
|
|
||||||
mob->setDirection(tile->direction);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
case Direction::NegativeY: {
|
|
||||||
if (tile->direction == Direction::PositiveX) {
|
|
||||||
if (mob->getTileY() < mob->getTileX()) {
|
|
||||||
mob->setCenterY(tileY + mob->getTileX());
|
|
||||||
mob->setDirection(tile->direction);
|
|
||||||
}
|
|
||||||
} else { // tile->direction = Direction::NegativeX
|
|
||||||
if (mob->getTileY() < 1 - mob->getTileX()) {
|
|
||||||
mob->setCenterY(tileY + (1 - mob->getTileX()));
|
|
||||||
mob->setDirection(tile->direction);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
case Direction::PositiveX: {
|
|
||||||
if (tile->direction == Direction::NegativeY) {
|
|
||||||
if (mob->getTileX() > mob->getTileY()) {
|
|
||||||
mob->setCenterX(tileX + mob->getTileY());
|
|
||||||
mob->setDirection(tile->direction);
|
|
||||||
}
|
|
||||||
} else { // tile->direction = Direction::PositiveY
|
|
||||||
if (mob->getTileX() > 1 - mob->getTileY()) {
|
|
||||||
mob->setCenterX(tileX + (1 - mob->getTileY()));
|
|
||||||
mob->setDirection(tile->direction);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
case Direction::NegativeX: {
|
|
||||||
if (tile->direction == Direction::PositiveY) {
|
|
||||||
if (mob->getTileX() < mob->getTileY()) {
|
|
||||||
mob->setCenterX(tileX + mob->getTileY());
|
|
||||||
mob->setDirection(tile->direction);
|
|
||||||
}
|
|
||||||
} else { // tile->direction = Direction::NegativeY
|
|
||||||
if (mob->getTileX() < 1 - mob->getTileY()) {
|
|
||||||
mob->setCenterX(tileX + (1 - mob->getTileY()));
|
|
||||||
mob->setDirection(tile->direction);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::moveMobs(std::uint64_t delta) {
|
|
||||||
for (MobPtr mob : m_Mobs) {
|
|
||||||
TilePtr tile = getTile(mob->getCenter().getX(), mob->getCenter().getY());
|
|
||||||
|
|
||||||
if (tile != nullptr && tile->getType() == TileType::Walk) {
|
|
||||||
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
|
|
||||||
changeMobDirection(mob, walkTile);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mob->hasReachedEnemyCastle()) continue;
|
|
||||||
|
|
||||||
moveMob(mob, delta);
|
|
||||||
|
|
||||||
TeamColor mobTeam = m_Game->getPlayerById(mob->getSender()).getTeamColor();
|
|
||||||
|
|
||||||
TeamCastle* enemyCastle = nullptr;
|
|
||||||
|
|
||||||
if (mobTeam == TeamColor::Red) {
|
|
||||||
enemyCastle = &getBlueTeam().getCastle();
|
|
||||||
} else if (mobTeam == TeamColor::Blue) {
|
|
||||||
enemyCastle = &getRedTeam().getCastle();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isMobTouchingCastle(mob, *enemyCastle)) {
|
|
||||||
moveBackMob(mob, *enemyCastle);
|
|
||||||
mob->setMobReachedCastle();
|
|
||||||
|
|
||||||
getMobNotifier().notifyListeners(&MobListener::OnMobTouchCastle, mob, enemyCastle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::moveMob(MobPtr mob, std::uint64_t delta) {
|
|
||||||
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
|
|
||||||
|
|
||||||
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
|
|
||||||
|
|
||||||
if (mob->hasEffect(EffectType::Slowness))
|
|
||||||
walkAmount *= 0.70; // walk 30% slower
|
|
||||||
|
|
||||||
switch (mob->getDirection()) {
|
|
||||||
case Direction::NegativeX: {
|
|
||||||
mob->setCenterX(mob->getCenterX() - walkAmount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Direction::PositiveX: {
|
|
||||||
mob->setCenterX(mob->getCenterX() + walkAmount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Direction::NegativeY: {
|
|
||||||
mob->setCenterY(mob->getCenterY() - walkAmount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Direction::PositiveY: {
|
|
||||||
mob->setCenterY(mob->getCenterY() + walkAmount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool World::isMobTouchingCastle(MobPtr mob, const TeamCastle& enemyCastle) const {
|
|
||||||
return enemyCastle.collidesWith(*mob);
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::moveBackMob(MobPtr mob, const TeamCastle& enemyCastle) {
|
|
||||||
switch (mob->getDirection()) {
|
|
||||||
case Direction::NegativeX: {
|
|
||||||
mob->setCenterX(enemyCastle.getBottomRight().getX() + mob->getWidth() / 2.0f);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Direction::PositiveX: {
|
|
||||||
mob->setCenterX(enemyCastle.getTopLeft().getX() - mob->getWidth() / 2.0f);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Direction::NegativeY: {
|
|
||||||
mob->setCenterY(enemyCastle.getBottomRight().getY() + mob->getHeight() / 2.0f);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Direction::PositiveY: {
|
|
||||||
mob->setCenterY(enemyCastle.getTopLeft().getY() - mob->getHeight() / 2.0f);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -377,11 +220,11 @@ void World::cleanDeadMobs() {
|
|||||||
if (mob->isDead()) {
|
if (mob->isDead()) {
|
||||||
if (mob->OnDeath(this)) {
|
if (mob->OnDeath(this)) {
|
||||||
//reward players
|
//reward players
|
||||||
Player& sender = m_Game->getPlayerById(mob->getSender());
|
Player* sender = m_Game->getPlayerById(mob->getSender());
|
||||||
sender.addExp(mob->getStats()->getExpReward());
|
sender->addExp(mob->getStats()->getExpReward());
|
||||||
|
|
||||||
Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
|
Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
|
||||||
killer.addGold(mob->getStats()->getMoneyCost());
|
killer->addGold(mob->getStats()->getMoneyCost());
|
||||||
|
|
||||||
m_Mobs.erase(m_Mobs.begin() + i);
|
m_Mobs.erase(m_Mobs.begin() + i);
|
||||||
}
|
}
|
||||||
@@ -470,5 +313,9 @@ const Team& World::getTeam(TeamColor team) const {
|
|||||||
return m_Game->getTeam(team);
|
return m_Game->getTeam(team);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const Player* World::getPlayerById(PlayerID id) const {
|
||||||
|
return m_Game->getPlayerById(id);
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace game
|
} // namespace game
|
||||||
} // namespace td
|
} // namespace td
|
||||||
|
|||||||
@@ -17,12 +17,14 @@ MobTooltip::MobTooltip(client::Client* client) : GuiWidget(client) {
|
|||||||
void MobTooltip::render() {
|
void MobTooltip::render() {
|
||||||
if (m_Mob == nullptr) return;
|
if (m_Mob == nullptr) return;
|
||||||
|
|
||||||
const game::Player& sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
|
// TODO: add sender null check
|
||||||
|
|
||||||
|
const game::Player* sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
|
||||||
ImGui::BeginTooltip();
|
ImGui::BeginTooltip();
|
||||||
ImGui::Text("Sender :");
|
ImGui::Text("Sender :");
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender.getTeamColor()));
|
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender->getTeamColor()));
|
||||||
ImGui::Text("%s", sender.getName().c_str());
|
ImGui::Text("%s", sender->getName().c_str());
|
||||||
ImGui::PopStyleColor();
|
ImGui::PopStyleColor();
|
||||||
ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife());
|
ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife());
|
||||||
ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str());
|
ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str());
|
||||||
|
|||||||
Reference in New Issue
Block a user