refactor: moved mob functions
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@@ -17,12 +17,14 @@ MobTooltip::MobTooltip(client::Client* client) : GuiWidget(client) {
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void MobTooltip::render() {
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if (m_Mob == nullptr) return;
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const game::Player& sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
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// TODO: add sender null check
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const game::Player* sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
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ImGui::BeginTooltip();
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ImGui::Text("Sender :");
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender.getTeamColor()));
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ImGui::Text("%s", sender.getName().c_str());
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ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender->getTeamColor()));
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ImGui::Text("%s", sender->getName().c_str());
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ImGui::PopStyleColor();
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ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife());
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ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str());
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