refactor: moved mob functions

This commit is contained in:
2021-12-11 19:30:31 +01:00
parent 6b5c56b37d
commit 0af4cd506c
8 changed files with 219 additions and 182 deletions

View File

@@ -102,7 +102,6 @@ bool World::saveMap(const std::string& fileName) const {
}
void World::tick(std::uint64_t delta) {
moveMobs(delta);
tickMobs(delta);
for (TowerPtr tower : m_Towers) {
tower->tick(delta, this);
@@ -136,163 +135,7 @@ TowerPtr World::removeTower(TowerID towerId) {
void World::tickMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) {
mob->tick(delta);
}
}
void World::changeMobDirection(MobPtr mob, WalkableTilePtr tile) {
if (mob->getDirection() == tile->direction) return;
float tileX = static_cast<float>(static_cast<std::int32_t>(mob->getCenterX()));
float tileY = static_cast<float>(static_cast<std::int32_t>(mob->getCenterY()));
switch (mob->getDirection()) {
case Direction::PositiveY: {
if (tile->direction == Direction::NegativeX) {
if (mob->getTileY() > mob->getTileX()) {
mob->setCenterY(tileY + mob->getTileX());
mob->setDirection(tile->direction);
}
} else { // tile->direction = Direction::PositiveX
if (mob->getTileY() > 1 - mob->getTileX()) {
mob->setCenterY(tileY + (1 - mob->getTileX()));
mob->setDirection(tile->direction);
}
}
return;
}
case Direction::NegativeY: {
if (tile->direction == Direction::PositiveX) {
if (mob->getTileY() < mob->getTileX()) {
mob->setCenterY(tileY + mob->getTileX());
mob->setDirection(tile->direction);
}
} else { // tile->direction = Direction::NegativeX
if (mob->getTileY() < 1 - mob->getTileX()) {
mob->setCenterY(tileY + (1 - mob->getTileX()));
mob->setDirection(tile->direction);
}
}
return;
}
case Direction::PositiveX: {
if (tile->direction == Direction::NegativeY) {
if (mob->getTileX() > mob->getTileY()) {
mob->setCenterX(tileX + mob->getTileY());
mob->setDirection(tile->direction);
}
} else { // tile->direction = Direction::PositiveY
if (mob->getTileX() > 1 - mob->getTileY()) {
mob->setCenterX(tileX + (1 - mob->getTileY()));
mob->setDirection(tile->direction);
}
}
return;
}
case Direction::NegativeX: {
if (tile->direction == Direction::PositiveY) {
if (mob->getTileX() < mob->getTileY()) {
mob->setCenterX(tileX + mob->getTileY());
mob->setDirection(tile->direction);
}
} else { // tile->direction = Direction::NegativeY
if (mob->getTileX() < 1 - mob->getTileY()) {
mob->setCenterX(tileX + (1 - mob->getTileY()));
mob->setDirection(tile->direction);
}
}
return;
}
}
}
void World::moveMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) {
TilePtr tile = getTile(mob->getCenter().getX(), mob->getCenter().getY());
if (tile != nullptr && tile->getType() == TileType::Walk) {
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
changeMobDirection(mob, walkTile);
}
if (mob->hasReachedEnemyCastle()) continue;
moveMob(mob, delta);
TeamColor mobTeam = m_Game->getPlayerById(mob->getSender()).getTeamColor();
TeamCastle* enemyCastle = nullptr;
if (mobTeam == TeamColor::Red) {
enemyCastle = &getBlueTeam().getCastle();
} else if (mobTeam == TeamColor::Blue) {
enemyCastle = &getRedTeam().getCastle();
}
if (isMobTouchingCastle(mob, *enemyCastle)) {
moveBackMob(mob, *enemyCastle);
mob->setMobReachedCastle();
getMobNotifier().notifyListeners(&MobListener::OnMobTouchCastle, mob, enemyCastle);
}
}
}
void World::moveMob(MobPtr mob, std::uint64_t delta) {
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
if (mob->hasEffect(EffectType::Slowness))
walkAmount *= 0.70; // walk 30% slower
switch (mob->getDirection()) {
case Direction::NegativeX: {
mob->setCenterX(mob->getCenterX() - walkAmount);
break;
}
case Direction::PositiveX: {
mob->setCenterX(mob->getCenterX() + walkAmount);
break;
}
case Direction::NegativeY: {
mob->setCenterY(mob->getCenterY() - walkAmount);
break;
}
case Direction::PositiveY: {
mob->setCenterY(mob->getCenterY() + walkAmount);
break;
}
}
}
bool World::isMobTouchingCastle(MobPtr mob, const TeamCastle& enemyCastle) const {
return enemyCastle.collidesWith(*mob);
}
void World::moveBackMob(MobPtr mob, const TeamCastle& enemyCastle) {
switch (mob->getDirection()) {
case Direction::NegativeX: {
mob->setCenterX(enemyCastle.getBottomRight().getX() + mob->getWidth() / 2.0f);
break;
}
case Direction::PositiveX: {
mob->setCenterX(enemyCastle.getTopLeft().getX() - mob->getWidth() / 2.0f);
break;
}
case Direction::NegativeY: {
mob->setCenterY(enemyCastle.getBottomRight().getY() + mob->getHeight() / 2.0f);
break;
}
case Direction::PositiveY: {
mob->setCenterY(enemyCastle.getTopLeft().getY() - mob->getHeight() / 2.0f);
break;
}
mob->tick(delta, this);
}
}
@@ -377,11 +220,11 @@ void World::cleanDeadMobs() {
if (mob->isDead()) {
if (mob->OnDeath(this)) {
//reward players
Player& sender = m_Game->getPlayerById(mob->getSender());
sender.addExp(mob->getStats()->getExpReward());
Player* sender = m_Game->getPlayerById(mob->getSender());
sender->addExp(mob->getStats()->getExpReward());
Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
killer.addGold(mob->getStats()->getMoneyCost());
Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
killer->addGold(mob->getStats()->getMoneyCost());
m_Mobs.erase(m_Mobs.begin() + i);
}
@@ -470,5 +313,9 @@ const Team& World::getTeam(TeamColor team) const {
return m_Game->getTeam(team);
}
const Player* World::getPlayerById(PlayerID id) const {
return m_Game->getPlayerById(id);
}
} // namespace game
} // namespace td