refactor: moved mob functions

This commit is contained in:
2021-12-11 19:30:31 +01:00
parent 6b5c56b37d
commit 0af4cd506c
8 changed files with 219 additions and 182 deletions

View File

@@ -1,4 +1,6 @@
#include "game/Mobs.h"
#include "game/Player.h"
#include "game/World.h"
#include <map>
#include <algorithm>
@@ -30,8 +32,171 @@ void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower
}
}
void Mob::tick(std::uint64_t delta) {
void Mob::attackCastle(std::uint64_t delta, World* world) {
if (m_AttackTimer.update(delta)) {
world->getMobNotifier().notifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, getStats()->getDamage());
m_AttackTimer.applyCooldown();
}
}
void Mob::walk(std::uint64_t delta, World* world) {
float mobWalkSpeed = getStats()->getMovementSpeed();
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
if (hasEffect(EffectType::Slowness))
walkAmount *= 0.70; // walk 30% slower
switch (getDirection()) {
case Direction::NegativeX: {
setCenterX(getCenterX() - walkAmount);
break;
}
case Direction::PositiveX: {
setCenterX(getCenterX() + walkAmount);
break;
}
case Direction::NegativeY: {
setCenterY(getCenterY() - walkAmount);
break;
}
case Direction::PositiveY: {
setCenterY(getCenterY() + walkAmount);
break;
}
}
}
void Mob::move(std::uint64_t delta, World* world) {
TilePtr tile = world->getTile(getCenter().getX(), getCenter().getY());
if (tile != nullptr && tile->getType() == TileType::Walk) {
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
changeDirection(*walkTile, world);
}
if (hasReachedEnemyCastle()) return;
walk(delta, world);
TeamColor mobTeam = world->getPlayerById(getSender())->getTeamColor();
TeamCastle* enemyCastle = nullptr;
if (mobTeam == TeamColor::Red) {
enemyCastle = &world->getBlueTeam().getCastle();
} else if (mobTeam == TeamColor::Blue) {
enemyCastle = &world->getRedTeam().getCastle();
}
if (isTouchingCastle(*enemyCastle)) {
moveBack(*enemyCastle, world);
setMobReachedCastle(enemyCastle);
world->getMobNotifier().notifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
}
}
void Mob::moveBack(const TeamCastle& enemyCastle, World* world) {
switch (getDirection()) {
case Direction::NegativeX: {
setCenterX(enemyCastle.getBottomRight().getX() + getWidth() / 2.0f);
break;
}
case Direction::PositiveX: {
setCenterX(enemyCastle.getTopLeft().getX() - getWidth() / 2.0f);
break;
}
case Direction::NegativeY: {
setCenterY(enemyCastle.getBottomRight().getY() + getHeight() / 2.0f);
break;
}
case Direction::PositiveY: {
setCenterY(enemyCastle.getTopLeft().getY() - getHeight() / 2.0f);
break;
}
}
}
void Mob::changeDirection(const WalkableTile& tile, World* world) {
if (getDirection() == tile.direction) return;
float tileX = static_cast<float>(static_cast<std::int32_t>(getCenterX()));
float tileY = static_cast<float>(static_cast<std::int32_t>(getCenterY()));
switch (getDirection()) {
case Direction::PositiveY: {
if (tile.direction == Direction::NegativeX) {
if (getTileY() > getTileX()) {
setCenterY(tileY + getTileX());
setDirection(tile.direction);
}
} else { // tile->direction = Direction::PositiveX
if (getTileY() > 1 - getTileX()) {
setCenterY(tileY + (1 - getTileX()));
setDirection(tile.direction);
}
}
return;
}
case Direction::NegativeY: {
if (tile.direction == Direction::PositiveX) {
if (getTileY() < getTileX()) {
setCenterY(tileY + getTileX());
setDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeX
if (getTileY() < 1 - getTileX()) {
setCenterY(tileY + (1 - getTileX()));
setDirection(tile.direction);
}
}
return;
}
case Direction::PositiveX: {
if (tile.direction == Direction::NegativeY) {
if (getTileX() > getTileY()) {
setCenterX(tileX + getTileY());
setDirection(tile.direction);
}
} else { // tile.direction = Direction::PositiveY
if (getTileX() > 1 - getTileY()) {
setCenterX(tileX + (1 - getTileY()));
setDirection(tile.direction);
}
}
return;
}
case Direction::NegativeX: {
if (tile.direction == Direction::PositiveY) {
if (getTileX() < getTileY()) {
setCenterX(tileX + getTileY());
setDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeY
if (getTileX() < 1 - getTileY()) {
setCenterX(tileX + (1 - getTileY()));
setDirection(tile.direction);
}
}
return;
}
}
}
bool Mob::isTouchingCastle(const TeamCastle& enemyCastle) const {
return enemyCastle.collidesWith(*this);
}
void Mob::tick(std::uint64_t delta, World* world) {
updateEffects(delta);
move(delta, world);
attackCastle(delta, world);
}
void Mob::updateEffects(std::uint64_t delta) {