refactor: moved mob functions
This commit is contained in:
@@ -17,5 +17,21 @@ void Game::tick(std::uint64_t delta) {
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}
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}
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Player* Game::getPlayerById(PlayerID id) {
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auto it = m_Players.find(id);
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if (it == m_Players.end()) return nullptr;
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return &it->second;
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}
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const Player* Game::getPlayerById(PlayerID id) const {
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auto it = m_Players.find(id);
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if (it == m_Players.end()) return nullptr;
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return &it->second;
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}
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} // namespace game
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} // namespace td
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@@ -1,4 +1,6 @@
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#include "game/Mobs.h"
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#include "game/Player.h"
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#include "game/World.h"
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#include <map>
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#include <algorithm>
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@@ -30,8 +32,171 @@ void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower
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}
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}
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void Mob::tick(std::uint64_t delta) {
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void Mob::attackCastle(std::uint64_t delta, World* world) {
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if (m_AttackTimer.update(delta)) {
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world->getMobNotifier().notifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, getStats()->getDamage());
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m_AttackTimer.applyCooldown();
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}
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}
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void Mob::walk(std::uint64_t delta, World* world) {
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float mobWalkSpeed = getStats()->getMovementSpeed();
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float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
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if (hasEffect(EffectType::Slowness))
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walkAmount *= 0.70; // walk 30% slower
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switch (getDirection()) {
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case Direction::NegativeX: {
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setCenterX(getCenterX() - walkAmount);
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break;
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}
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case Direction::PositiveX: {
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setCenterX(getCenterX() + walkAmount);
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break;
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}
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case Direction::NegativeY: {
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setCenterY(getCenterY() - walkAmount);
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break;
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}
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case Direction::PositiveY: {
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setCenterY(getCenterY() + walkAmount);
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break;
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}
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}
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}
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void Mob::move(std::uint64_t delta, World* world) {
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TilePtr tile = world->getTile(getCenter().getX(), getCenter().getY());
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if (tile != nullptr && tile->getType() == TileType::Walk) {
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WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
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changeDirection(*walkTile, world);
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}
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if (hasReachedEnemyCastle()) return;
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walk(delta, world);
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TeamColor mobTeam = world->getPlayerById(getSender())->getTeamColor();
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TeamCastle* enemyCastle = nullptr;
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if (mobTeam == TeamColor::Red) {
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enemyCastle = &world->getBlueTeam().getCastle();
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} else if (mobTeam == TeamColor::Blue) {
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enemyCastle = &world->getRedTeam().getCastle();
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}
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if (isTouchingCastle(*enemyCastle)) {
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moveBack(*enemyCastle, world);
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setMobReachedCastle(enemyCastle);
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world->getMobNotifier().notifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
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}
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}
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void Mob::moveBack(const TeamCastle& enemyCastle, World* world) {
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switch (getDirection()) {
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case Direction::NegativeX: {
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setCenterX(enemyCastle.getBottomRight().getX() + getWidth() / 2.0f);
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break;
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}
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case Direction::PositiveX: {
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setCenterX(enemyCastle.getTopLeft().getX() - getWidth() / 2.0f);
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break;
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}
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case Direction::NegativeY: {
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setCenterY(enemyCastle.getBottomRight().getY() + getHeight() / 2.0f);
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break;
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}
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case Direction::PositiveY: {
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setCenterY(enemyCastle.getTopLeft().getY() - getHeight() / 2.0f);
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break;
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}
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}
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}
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void Mob::changeDirection(const WalkableTile& tile, World* world) {
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if (getDirection() == tile.direction) return;
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float tileX = static_cast<float>(static_cast<std::int32_t>(getCenterX()));
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float tileY = static_cast<float>(static_cast<std::int32_t>(getCenterY()));
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switch (getDirection()) {
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case Direction::PositiveY: {
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if (tile.direction == Direction::NegativeX) {
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if (getTileY() > getTileX()) {
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setCenterY(tileY + getTileX());
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setDirection(tile.direction);
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}
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} else { // tile->direction = Direction::PositiveX
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if (getTileY() > 1 - getTileX()) {
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setCenterY(tileY + (1 - getTileX()));
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setDirection(tile.direction);
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}
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}
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return;
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}
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case Direction::NegativeY: {
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if (tile.direction == Direction::PositiveX) {
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if (getTileY() < getTileX()) {
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setCenterY(tileY + getTileX());
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setDirection(tile.direction);
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}
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} else { // tile.direction = Direction::NegativeX
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if (getTileY() < 1 - getTileX()) {
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setCenterY(tileY + (1 - getTileX()));
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setDirection(tile.direction);
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}
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}
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return;
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}
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case Direction::PositiveX: {
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if (tile.direction == Direction::NegativeY) {
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if (getTileX() > getTileY()) {
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setCenterX(tileX + getTileY());
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setDirection(tile.direction);
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}
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} else { // tile.direction = Direction::PositiveY
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if (getTileX() > 1 - getTileY()) {
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setCenterX(tileX + (1 - getTileY()));
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setDirection(tile.direction);
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}
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}
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return;
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}
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case Direction::NegativeX: {
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if (tile.direction == Direction::PositiveY) {
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if (getTileX() < getTileY()) {
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setCenterX(tileX + getTileY());
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setDirection(tile.direction);
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}
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} else { // tile.direction = Direction::NegativeY
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if (getTileX() < 1 - getTileY()) {
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setCenterX(tileX + (1 - getTileY()));
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setDirection(tile.direction);
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}
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}
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return;
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}
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}
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}
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bool Mob::isTouchingCastle(const TeamCastle& enemyCastle) const {
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return enemyCastle.collidesWith(*this);
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}
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void Mob::tick(std::uint64_t delta, World* world) {
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updateEffects(delta);
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move(delta, world);
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attackCastle(delta, world);
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}
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void Mob::updateEffects(std::uint64_t delta) {
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@@ -102,7 +102,6 @@ bool World::saveMap(const std::string& fileName) const {
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}
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void World::tick(std::uint64_t delta) {
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moveMobs(delta);
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tickMobs(delta);
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for (TowerPtr tower : m_Towers) {
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tower->tick(delta, this);
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@@ -136,163 +135,7 @@ TowerPtr World::removeTower(TowerID towerId) {
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void World::tickMobs(std::uint64_t delta) {
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for (MobPtr mob : m_Mobs) {
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mob->tick(delta);
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}
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}
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void World::changeMobDirection(MobPtr mob, WalkableTilePtr tile) {
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if (mob->getDirection() == tile->direction) return;
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float tileX = static_cast<float>(static_cast<std::int32_t>(mob->getCenterX()));
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float tileY = static_cast<float>(static_cast<std::int32_t>(mob->getCenterY()));
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switch (mob->getDirection()) {
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case Direction::PositiveY: {
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if (tile->direction == Direction::NegativeX) {
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if (mob->getTileY() > mob->getTileX()) {
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mob->setCenterY(tileY + mob->getTileX());
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mob->setDirection(tile->direction);
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}
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} else { // tile->direction = Direction::PositiveX
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if (mob->getTileY() > 1 - mob->getTileX()) {
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mob->setCenterY(tileY + (1 - mob->getTileX()));
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mob->setDirection(tile->direction);
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}
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}
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return;
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}
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case Direction::NegativeY: {
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if (tile->direction == Direction::PositiveX) {
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if (mob->getTileY() < mob->getTileX()) {
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mob->setCenterY(tileY + mob->getTileX());
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mob->setDirection(tile->direction);
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}
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} else { // tile->direction = Direction::NegativeX
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if (mob->getTileY() < 1 - mob->getTileX()) {
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mob->setCenterY(tileY + (1 - mob->getTileX()));
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mob->setDirection(tile->direction);
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}
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}
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return;
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}
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case Direction::PositiveX: {
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if (tile->direction == Direction::NegativeY) {
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if (mob->getTileX() > mob->getTileY()) {
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mob->setCenterX(tileX + mob->getTileY());
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mob->setDirection(tile->direction);
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}
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} else { // tile->direction = Direction::PositiveY
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if (mob->getTileX() > 1 - mob->getTileY()) {
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mob->setCenterX(tileX + (1 - mob->getTileY()));
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mob->setDirection(tile->direction);
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}
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}
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return;
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}
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case Direction::NegativeX: {
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if (tile->direction == Direction::PositiveY) {
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if (mob->getTileX() < mob->getTileY()) {
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mob->setCenterX(tileX + mob->getTileY());
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mob->setDirection(tile->direction);
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}
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} else { // tile->direction = Direction::NegativeY
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if (mob->getTileX() < 1 - mob->getTileY()) {
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mob->setCenterX(tileX + (1 - mob->getTileY()));
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mob->setDirection(tile->direction);
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}
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}
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return;
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}
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}
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}
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void World::moveMobs(std::uint64_t delta) {
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for (MobPtr mob : m_Mobs) {
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TilePtr tile = getTile(mob->getCenter().getX(), mob->getCenter().getY());
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if (tile != nullptr && tile->getType() == TileType::Walk) {
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WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
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changeMobDirection(mob, walkTile);
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}
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if (mob->hasReachedEnemyCastle()) continue;
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moveMob(mob, delta);
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TeamColor mobTeam = m_Game->getPlayerById(mob->getSender()).getTeamColor();
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TeamCastle* enemyCastle = nullptr;
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if (mobTeam == TeamColor::Red) {
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enemyCastle = &getBlueTeam().getCastle();
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} else if (mobTeam == TeamColor::Blue) {
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enemyCastle = &getRedTeam().getCastle();
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}
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if (isMobTouchingCastle(mob, *enemyCastle)) {
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moveBackMob(mob, *enemyCastle);
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mob->setMobReachedCastle();
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getMobNotifier().notifyListeners(&MobListener::OnMobTouchCastle, mob, enemyCastle);
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}
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}
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}
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void World::moveMob(MobPtr mob, std::uint64_t delta) {
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float mobWalkSpeed = mob->getStats()->getMovementSpeed();
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float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
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if (mob->hasEffect(EffectType::Slowness))
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walkAmount *= 0.70; // walk 30% slower
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switch (mob->getDirection()) {
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case Direction::NegativeX: {
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mob->setCenterX(mob->getCenterX() - walkAmount);
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break;
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}
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case Direction::PositiveX: {
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mob->setCenterX(mob->getCenterX() + walkAmount);
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break;
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}
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case Direction::NegativeY: {
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mob->setCenterY(mob->getCenterY() - walkAmount);
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break;
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}
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case Direction::PositiveY: {
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mob->setCenterY(mob->getCenterY() + walkAmount);
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break;
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}
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}
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}
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bool World::isMobTouchingCastle(MobPtr mob, const TeamCastle& enemyCastle) const {
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return enemyCastle.collidesWith(*mob);
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}
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void World::moveBackMob(MobPtr mob, const TeamCastle& enemyCastle) {
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switch (mob->getDirection()) {
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case Direction::NegativeX: {
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mob->setCenterX(enemyCastle.getBottomRight().getX() + mob->getWidth() / 2.0f);
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break;
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}
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case Direction::PositiveX: {
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mob->setCenterX(enemyCastle.getTopLeft().getX() - mob->getWidth() / 2.0f);
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break;
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}
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case Direction::NegativeY: {
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mob->setCenterY(enemyCastle.getBottomRight().getY() + mob->getHeight() / 2.0f);
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break;
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}
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case Direction::PositiveY: {
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mob->setCenterY(enemyCastle.getTopLeft().getY() - mob->getHeight() / 2.0f);
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break;
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}
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mob->tick(delta, this);
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}
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}
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@@ -377,11 +220,11 @@ void World::cleanDeadMobs() {
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if (mob->isDead()) {
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if (mob->OnDeath(this)) {
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//reward players
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Player& sender = m_Game->getPlayerById(mob->getSender());
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sender.addExp(mob->getStats()->getExpReward());
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Player* sender = m_Game->getPlayerById(mob->getSender());
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sender->addExp(mob->getStats()->getExpReward());
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Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
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killer.addGold(mob->getStats()->getMoneyCost());
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Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
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killer->addGold(mob->getStats()->getMoneyCost());
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m_Mobs.erase(m_Mobs.begin() + i);
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}
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@@ -470,5 +313,9 @@ const Team& World::getTeam(TeamColor team) const {
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return m_Game->getTeam(team);
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}
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const Player* World::getPlayerById(PlayerID id) const {
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return m_Game->getPlayerById(id);
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}
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} // namespace game
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} // namespace td
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@@ -17,12 +17,14 @@ MobTooltip::MobTooltip(client::Client* client) : GuiWidget(client) {
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void MobTooltip::render() {
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if (m_Mob == nullptr) return;
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const game::Player& sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
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// TODO: add sender null check
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const game::Player* sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
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ImGui::BeginTooltip();
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ImGui::Text("Sender :");
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender.getTeamColor()));
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ImGui::Text("%s", sender.getName().c_str());
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ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender->getTeamColor()));
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ImGui::Text("%s", sender->getName().c_str());
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ImGui::PopStyleColor();
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ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife());
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ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str());
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