Change Lobby timer
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@@ -36,6 +36,8 @@ protected:
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TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
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GameState m_GameState = GameState::Lobby;
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PlayerList m_Players;
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std::uint64_t m_GameStartTime = 0;
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public:
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Game(World* world);
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virtual ~Game();
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@@ -65,6 +67,8 @@ public:
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const TeamList& GetTeams() const { return m_Teams; }
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std::uint64_t GetGameStartTime() const { return m_GameStartTime; }
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};
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} // namespace game
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@@ -18,7 +18,7 @@ class ClientGame : public protocol::PacketHandler, public game::Game {
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private:
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Client* m_Client;
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std::uint8_t m_ConnexionID;
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std::uint32_t m_LobbyTime = 0;
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std::uint64_t m_LobbyStartTime = 0;
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game::Player* m_Player = nullptr;
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render::Renderer* m_Renderer;
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client::WorldClient m_WorldClient;
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@@ -31,7 +31,7 @@ public:
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void RenderWorld();
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std::uint32_t GetLobbyTime() const { return m_LobbyTime; }
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std::uint64_t GetLobbyStartTime() const { return m_LobbyStartTime; }
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const game::Player* GetPlayer() const { return m_Player; }
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const WorldClient& GetWorld() const { return m_WorldClient; }
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Client* GetClient() const { return m_Client; }
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@@ -13,7 +13,7 @@ class Lobby {
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private:
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Server* m_Server;
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bool m_GameStarted = false;
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std::uint64_t m_StartTimerTime = 0;
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std::uint64_t m_StartTime = 0;
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std::vector<std::uint8_t> m_Players;
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utils::AutoTimer m_Timer;
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public:
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@@ -7,17 +7,17 @@ namespace protocol {
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class UpdateLobbyTimePacket : public Packet {
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private:
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std::uint32_t m_RemainingTime;
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std::uint64_t m_StartTime; // unix millis
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public:
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UpdateLobbyTimePacket() {}
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UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {}
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UpdateLobbyTimePacket(std::uint64_t startTime) : m_StartTime(startTime) {}
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virtual ~UpdateLobbyTimePacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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std::uint32_t GetRemainingTime() const { return m_RemainingTime; }
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std::uint64_t GetStartTime() const { return m_StartTime; }
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virtual PacketType GetType() const { return PacketType::UpdateLobbyTime; }
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};
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@@ -40,9 +40,6 @@ ClientGame::~ClientGame() {
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void ClientGame::Tick(std::uint64_t delta) {
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game::Game::Tick(delta);
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m_WorldRenderer.Update();
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if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0) {
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m_LobbyTime -= delta;
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}
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}
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void ClientGame::HandlePacket(const protocol::PlayerJoinPacket* packet) {
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@@ -97,7 +94,8 @@ void ClientGame::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
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}
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void ClientGame::HandlePacket(const protocol::UpdateLobbyTimePacket* packet) {
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m_LobbyTime = packet->GetRemainingTime();
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m_GameStartTime = packet->GetStartTime();
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m_LobbyStartTime = utils::GetTime();
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}
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void ClientGame::HandlePacket(const protocol::UpdateMoneyPacket* packet) {
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@@ -33,20 +33,20 @@ Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby:
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}
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void Lobby::Tick() {
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if (m_GameStarted || m_StartTimerTime == 0)
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if (m_GameStarted || m_StartTime == 0)
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return;
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if (utils::GetTime() - m_StartTimerTime >= LobbyWaitingTime) {
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if (utils::GetTime() >= m_StartTime) {
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m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
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m_GameStarted = true;
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return;
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}
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m_Timer.Update();
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//m_Timer.Update();
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}
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void Lobby::SendTimeRemaining() {
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protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::GetTime() - m_StartTimerTime)); // converting second to millis
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protocol::UpdateLobbyTimePacket packet(m_StartTime); // converting second to millis
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m_Server->BroadcastPacket(&packet);
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}
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@@ -56,7 +56,7 @@ void Lobby::OnPlayerJoin(std::uint8_t playerID) {
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utils::LOG("(Server) Player Joined Lobby !");
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m_Players.push_back(playerID);
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if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
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m_StartTimerTime = utils::GetTime();
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m_StartTime = utils::GetTime() + static_cast<std::uint64_t>(LobbyWaitingTime);
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m_Timer.Reset();
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SendTimeRemaining();
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}
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@@ -73,9 +73,8 @@ void Lobby::OnPlayerLeave(std::uint8_t playerID) {
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m_Players.erase(it);
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if (m_Players.size() == 1) {
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protocol::UpdateLobbyTimePacket packet(0);
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m_Server->BroadcastPacket(&packet);
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m_StartTimerTime = 0; // reset timer if there is only one player left
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m_StartTime = 0; // reset timer if there is only one player left
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SendTimeRemaining();
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}
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}
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@@ -7,12 +7,12 @@ DataBuffer UpdateLobbyTimePacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_RemainingTime;
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data << m_StartTime;
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return data;
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}
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void UpdateLobbyTimePacket::Deserialize(DataBuffer& data) {
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data >> m_RemainingTime;
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data >> m_StartTime;
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}
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} // namespace protocol
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@@ -73,10 +73,12 @@ void GameMenu::ShowTeamSelection() {
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}
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void GameMenu::ShowLobbyProgress() {
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const int timePassed = server::Lobby::LobbyWaitingTime - GetClient()->GetGame().GetLobbyTime();
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const float progress = (float)timePassed / (float)(server::Lobby::LobbyWaitingTime);
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const std::uint64_t waitTime = GetClient()->GetGame().GetGameStartTime() - GetClient()->GetGame().GetLobbyStartTime();
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const std::uint64_t timeRemaining = GetClient()->GetGame().GetGameStartTime() - utils::GetTime();
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const float progress = static_cast<float>(timeRemaining) / static_cast<float>(waitTime);
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if (progress > 0 && progress < 1) {
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ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(GetClient()->GetGame().GetLobbyTime() / 1000) + "s").c_str());
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ImGui::ProgressBar(1.0f - progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(timeRemaining / 1000) + "s").c_str());
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::Text("Time Remaining");
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} else {
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@@ -86,7 +88,7 @@ void GameMenu::ShowLobbyProgress() {
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void GameMenu::ShowTPS() {
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ImGui::Text("Server TPS : %.1f", GetClient()->GetConnexion().GetServerTPS());
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ImGui::Text("Server MSPT : %i", (int)GetClient()->GetConnexion().GetServerMSPT());
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ImGui::Text("Server MSPT : %i", static_cast<int>(GetClient()->GetConnexion().GetServerMSPT()));
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ImGui::Text("Server Ping : %i", GetClient()->GetConnexion().GetServerPing());
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}
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