Change Lobby timer
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@@ -18,7 +18,7 @@ class ClientGame : public protocol::PacketHandler, public game::Game {
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private:
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Client* m_Client;
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std::uint8_t m_ConnexionID;
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std::uint32_t m_LobbyTime = 0;
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std::uint64_t m_LobbyStartTime = 0;
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game::Player* m_Player = nullptr;
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render::Renderer* m_Renderer;
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client::WorldClient m_WorldClient;
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@@ -31,7 +31,7 @@ public:
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void RenderWorld();
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std::uint32_t GetLobbyTime() const { return m_LobbyTime; }
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std::uint64_t GetLobbyStartTime() const { return m_LobbyStartTime; }
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const game::Player* GetPlayer() const { return m_Player; }
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const WorldClient& GetWorld() const { return m_WorldClient; }
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Client* GetClient() const { return m_Client; }
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