refactor: format code
This commit is contained in:
@@ -69,12 +69,10 @@ void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet){
|
||||
game::Player* player = &m_Players[packet->getPlayerID()];
|
||||
if (player->getTeamColor() == game::TeamColor::None) { //join a team
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
}
|
||||
else if (packet->getSelectedTeam() == game::TeamColor::None){ // leave a team
|
||||
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
getTeam(player->getTeamColor()).removePlayer(player);
|
||||
player->setTeamColor(game::TeamColor::None);
|
||||
}
|
||||
else{ // change team
|
||||
} else { // change team
|
||||
getTeam(player->getTeamColor()).removePlayer(player);
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
}
|
||||
|
||||
@@ -51,8 +51,7 @@ void ServerConnexion::checkKeepAlive(){
|
||||
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT) {
|
||||
if (m_KeepAlive.recievedResponse) {
|
||||
sendKeepAlive();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
protocol::DisconnectPacket packet("Time out");
|
||||
sendPacket(&packet);
|
||||
closeConnection();
|
||||
|
||||
@@ -223,8 +223,7 @@ void WorldDataPacket::Deserialize(DataBuffer& data){
|
||||
game::ChunkData::value_type value;
|
||||
if (startLong == endLong) {
|
||||
value = (chunkData[startLong] >> startOffset);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
int endOffset = BITS_IN_LONG - startOffset;
|
||||
value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
|
||||
}
|
||||
|
||||
@@ -122,8 +122,7 @@ void renderMainMenu(){
|
||||
ImGui::Text("Impossible de se connecter");
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
triedToConnect = false;
|
||||
}
|
||||
|
||||
@@ -145,16 +144,14 @@ void renderMainMenu(){
|
||||
if (ImGui::Button("Créer")) {
|
||||
if (!startServer(port, worldFilePath)) {
|
||||
triedToCreate = true;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
client->connect("localhost", port);
|
||||
}
|
||||
}
|
||||
if (triedToCreate)
|
||||
ImGui::Text("Failed to launch server");
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
triedToCreate = false;
|
||||
}
|
||||
|
||||
@@ -212,8 +209,7 @@ void showLobbyProgress(){
|
||||
ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(client->getGame().getLobbyTime() / 1000) + "s").c_str());
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::Text("Time Remaining");
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
ImGui::Text("Waiting for players ...\n");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user