refactor: format code

This commit is contained in:
2021-09-19 17:33:16 +02:00
parent 52a143769e
commit 0856ca47ca
71 changed files with 1102 additions and 1110 deletions

View File

@@ -46,28 +46,28 @@ void main(void){
}
)";
WorldShader::WorldShader(): ShaderProgram(){}
WorldShader::WorldShader() : ShaderProgram() {}
void WorldShader::loadShader(){
void WorldShader::loadShader() {
ShaderProgram::loadProgram(vertexSource, fragmentSource);
}
void WorldShader::getAllUniformLocation(){
void WorldShader::getAllUniformLocation() {
location_aspect_ratio = getUniformLocation("aspectRatio");
location_zoom = getUniformLocation("zoom");
location_cam = getUniformLocation("camPos");
location_viewtype = getUniformLocation("isometricView");
}
void WorldShader::setCamPos(const glm::vec2& camPos){
void WorldShader::setCamPos(const glm::vec2& camPos) {
loadVector(location_cam, camPos);
}
void WorldShader::setZoom(float zoom){
void WorldShader::setZoom(float zoom) {
loadFloat(location_zoom, zoom);
}
void WorldShader::setAspectRatio(float aspectRatio){
void WorldShader::setAspectRatio(float aspectRatio) {
loadFloat(location_aspect_ratio, aspectRatio);
}
void WorldShader::setIsometricView(float isometric){
void WorldShader::setIsometricView(float isometric) {
loadFloat(location_viewtype, isometric);
}