refactor: format code

This commit is contained in:
2021-09-19 17:33:16 +02:00
parent 52a143769e
commit 0856ca47ca
71 changed files with 1102 additions and 1110 deletions

View File

@@ -49,13 +49,13 @@ void main(void){
}
)";
EntityShader::EntityShader(): ShaderProgram(){}
EntityShader::EntityShader() : ShaderProgram() {}
void EntityShader::loadShader(){
void EntityShader::loadShader() {
ShaderProgram::loadProgram(vertexSource, fragmentSource);
}
void EntityShader::getAllUniformLocation(){
void EntityShader::getAllUniformLocation() {
location_aspect_ratio = getUniformLocation("aspectRatio");
location_zoom = getUniformLocation("zoom");
location_cam = getUniformLocation("camPos");
@@ -63,18 +63,18 @@ void EntityShader::getAllUniformLocation(){
location_viewtype = getUniformLocation("isometricView");
}
void EntityShader::setCamPos(const glm::vec2& camPos){
void EntityShader::setCamPos(const glm::vec2& camPos) {
loadVector(location_cam, camPos);
}
void EntityShader::setZoom(float zoom){
void EntityShader::setZoom(float zoom) {
loadFloat(location_zoom, zoom);
}
void EntityShader::setAspectRatio(float aspectRatio){
void EntityShader::setAspectRatio(float aspectRatio) {
loadFloat(location_aspect_ratio, aspectRatio);
}
void EntityShader::setModelPos(const glm::vec2& modelPos){
void EntityShader::setModelPos(const glm::vec2& modelPos) {
loadVector(location_translation, modelPos);
}
void EntityShader::setIsometricView(float isometric){
void EntityShader::setIsometricView(float isometric) {
loadFloat(location_viewtype, isometric);
}