refactor: format code

This commit is contained in:
2021-09-19 17:33:16 +02:00
parent 52a143769e
commit 0856ca47ca
71 changed files with 1102 additions and 1110 deletions

View File

@@ -11,64 +11,64 @@
using namespace gl;
namespace GL{
namespace GL {
VertexArray::~VertexArray(){
if(m_ID != 0)
glDeleteVertexArrays(1, &m_ID);
}
VertexArray::~VertexArray() {
if (m_ID != 0)
glDeleteVertexArrays(1, &m_ID);
}
VertexArray::VertexArray(unsigned int vertexCount) : m_VertexCount(vertexCount){
glGenVertexArrays(1, &m_ID);
}
VertexArray::VertexArray(unsigned int vertexCount) : m_VertexCount(vertexCount) {
glGenVertexArrays(1, &m_ID);
}
void VertexArray::bind() const{
glBindVertexArray(m_ID);
}
void VertexArray::bind() const {
glBindVertexArray(m_ID);
}
void VertexArray::unbind() const{
glBindVertexArray(0);
}
void VertexArray::unbind() const {
glBindVertexArray(0);
}
void VertexArray::bindVertexBuffer(VertexBuffer& VertexBuffer){
VertexBuffer.bind();
VertexBuffer.bindVertexAttribs();
m_VertexBuffers.push_back(std::move(VertexBuffer));
}
void VertexArray::bindVertexBuffer(VertexBuffer& VertexBuffer) {
VertexBuffer.bind();
VertexBuffer.bindVertexAttribs();
m_VertexBuffers.push_back(std::move(VertexBuffer));
}
VertexBuffer::~VertexBuffer(){
if(m_ID != 0)
glDeleteBuffers(1, &m_ID);
}
VertexBuffer::~VertexBuffer() {
if (m_ID != 0)
glDeleteBuffers(1, &m_ID);
}
VertexBuffer::VertexBuffer(const std::vector<float>& data, unsigned int stride) : m_DataStride(stride){
glGenBuffers(1, &m_ID);
bind();
glBufferData(GL_ARRAY_BUFFER, data.size() * sizeof(float), nullptr, GL_STATIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, 0, data.size() * sizeof(float), data.data());
unbind();
}
VertexBuffer::VertexBuffer(const std::vector<float>& data, unsigned int stride) : m_DataStride(stride) {
glGenBuffers(1, &m_ID);
bind();
glBufferData(GL_ARRAY_BUFFER, data.size() * sizeof(float), nullptr, GL_STATIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, 0, data.size() * sizeof(float), data.data());
unbind();
}
void VertexBuffer::bind() const{
glBindBuffer(GL_ARRAY_BUFFER, m_ID);
}
void VertexBuffer::bind() const {
glBindBuffer(GL_ARRAY_BUFFER, m_ID);
}
void VertexBuffer::unbind() const{
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void VertexBuffer::unbind() const {
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void VertexBuffer::addVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset){
VertexAttribPointer pointer;
pointer.m_Index = index;
pointer.m_Size = coordinateSize;
pointer.m_Offset = offset;
m_VertexAttribs.push_back(pointer);
}
void VertexBuffer::addVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset) {
VertexAttribPointer pointer;
pointer.m_Index = index;
pointer.m_Size = coordinateSize;
pointer.m_Offset = offset;
m_VertexAttribs.push_back(pointer);
}
void VertexBuffer::bindVertexAttribs() const{
for(const VertexAttribPointer& pointer : m_VertexAttribs){
glEnableVertexAttribArray(pointer.m_Index);
glVertexAttribPointer(pointer.m_Index, pointer.m_Size, GL_FLOAT, false, m_DataStride * sizeof(float), (void*)(intptr_t) pointer.m_Offset);
}
void VertexBuffer::bindVertexAttribs() const {
for (const VertexAttribPointer& pointer : m_VertexAttribs) {
glEnableVertexAttribArray(pointer.m_Index);
glVertexAttribPointer(pointer.m_Index, pointer.m_Size, GL_FLOAT, false, m_DataStride * sizeof(float), (void*)(intptr_t)pointer.m_Offset);
}
}
}