refactor: format code
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@@ -103,7 +103,7 @@ void WorldRenderer::changeZoom(float zoomStep) {
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static float sensibility = 1.5f;
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if (zoomStep < 0) {
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m_Zoom /= -zoomStep * sensibility;
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} else {
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} else {
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m_Zoom *= zoomStep * sensibility;
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}
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m_Renderer->setZoom(m_Zoom);
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@@ -157,7 +157,7 @@ glm::vec2 WorldRenderer::getCursorWorldPos() const {
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return m_Renderer->getCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
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}
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glm::vec2 WorldRenderer::getClickWorldPos() const{
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glm::vec2 WorldRenderer::getClickWorldPos() const {
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return m_Renderer->getCursorWorldPos(m_HoldCursorPos, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
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}
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