refactor: format code

This commit is contained in:
2021-09-19 17:33:16 +02:00
parent 52a143769e
commit 0856ca47ca
71 changed files with 1102 additions and 1110 deletions

View File

@@ -103,7 +103,7 @@ void WorldRenderer::changeZoom(float zoomStep) {
static float sensibility = 1.5f;
if (zoomStep < 0) {
m_Zoom /= -zoomStep * sensibility;
} else {
} else {
m_Zoom *= zoomStep * sensibility;
}
m_Renderer->setZoom(m_Zoom);
@@ -157,7 +157,7 @@ glm::vec2 WorldRenderer::getCursorWorldPos() const {
return m_Renderer->getCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
}
glm::vec2 WorldRenderer::getClickWorldPos() const{
glm::vec2 WorldRenderer::getClickWorldPos() const {
return m_Renderer->getCursorWorldPos(m_HoldCursorPos, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
}