refactor: format code

This commit is contained in:
2021-09-19 17:33:16 +02:00
parent 52a143769e
commit 0856ca47ca
71 changed files with 1102 additions and 1110 deletions

View File

@@ -7,21 +7,21 @@
namespace td {
namespace server {
ServerWorld::ServerWorld(Server* server, ServerGame* game) : game::World(game), m_CurrentMobID(0), m_Server(server){
ServerWorld::ServerWorld(Server* server, ServerGame* game) : game::World(game), m_CurrentMobID(0), m_Server(server) {
}
void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count){
for (int i = 0; i < count; i++){
void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count) {
for (int i = 0; i < count; i++) {
game::TeamColor senderTeam = m_Game->getPlayers().at(sender).getTeamColor();
game::Spawn* enemyMobSpawn;
if(senderTeam == game::TeamColor::Red){
if (senderTeam == game::TeamColor::Red) {
enemyMobSpawn = &getTeam(game::TeamColor::Blue).getSpawn();
}else{
} else {
enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn();
}
std::int32_t spawnCenterX = enemyMobSpawn->x;
std::int32_t spawnCenterY = enemyMobSpawn->y;
@@ -32,10 +32,10 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
std::int32_t maxSpawnX = spawnCenterX + 2;
std::uint64_t randomX = utils::getRandomNumber(std::abs(minSpawnX - maxSpawnX) * MOB_SPAWN_PRECISION);
float mobX = (float) randomX / MOB_SPAWN_PRECISION + (float) minSpawnX;
float mobX = (float)randomX / MOB_SPAWN_PRECISION + (float)minSpawnX;
std::uint64_t randomY = utils::getRandomNumber(std::abs(minSpawnY - maxSpawnY) * MOB_SPAWN_PRECISION);
float mobY = (float) randomY / MOB_SPAWN_PRECISION + (float) minSpawnY;
float mobY = (float)randomY / MOB_SPAWN_PRECISION + (float)minSpawnY;
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->direction);