refactor: format code
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@@ -4,21 +4,21 @@
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namespace td {
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namespace server {
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ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this){
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ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this) {
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}
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void ServerGame::tick(std::uint64_t delta){
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void ServerGame::tick(std::uint64_t delta) {
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Game::tick(delta);
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m_GoldMineTimer.update();
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}
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void ServerGame::startGame(){
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void ServerGame::startGame() {
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balanceTeams();
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protocol::WorldBeginDataPacket headerMapData(m_World);
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m_Server->broadcastPacket(&headerMapData);
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protocol::WorldDataPacket mapData(m_World);
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m_Server->broadcastPacket(&mapData);
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@@ -27,8 +27,8 @@ void ServerGame::startGame(){
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m_ServerWorld.spawnMobs(game::MobType::Zombie, 1, 0, 12);
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}
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void ServerGame::updateGoldMines(){
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for(auto& pair : m_Server->getPlayers()){
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void ServerGame::updateGoldMines() {
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for (auto& pair : m_Server->getPlayers()) {
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game::Player* player = &pair.second;
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player->setGold(player->getGold() + player->getGoldPerSecond());
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protocol::UpdateMoneyPacket packet(player->getGold());
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@@ -36,15 +36,15 @@ void ServerGame::updateGoldMines(){
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}
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}
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void ServerGame::balanceTeams(){
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for(auto playerInfo : m_Players){
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void ServerGame::balanceTeams() {
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for (auto playerInfo : m_Players) {
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game::Player& player = playerInfo.second;
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if(player.getTeamColor() == game::TeamColor::None){
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if (player.getTeamColor() == game::TeamColor::None) {
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game::Team& redTeam = getRedTeam();
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game::Team& blueTeam = getBlueTeam();
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if(blueTeam.getPlayerCount() > redTeam.getPlayerCount()){
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if (blueTeam.getPlayerCount() > redTeam.getPlayerCount()) {
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redTeam.addPlayer(&player);
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}else{
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} else {
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blueTeam.addPlayer(&player);
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}
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protocol::UpdatePlayerTeamPacket packet(player.getID(), player.getTeamColor());
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