refactor: format code

This commit is contained in:
2021-09-19 17:33:16 +02:00
parent 52a143769e
commit 0856ca47ca
71 changed files with 1102 additions and 1110 deletions

View File

@@ -10,30 +10,30 @@
#define KEEP_ALIVE_TIMEOUT 10 * 1000 // 10s
namespace td{
namespace server{
namespace td {
namespace server {
/*
NEVER TRUST USER INPUT
*/
ServerConnexion::ServerConnexion(): m_Player(0){
ServerConnexion::ServerConnexion() : m_Player(0) {
}
ServerConnexion::ServerConnexion(network::TCPSocket& socket, std::uint8_t id) : Connexion::Connexion(&m_Dispatcher, socket), m_ID(id), m_Player(0){
ServerConnexion::ServerConnexion(network::TCPSocket& socket, std::uint8_t id) : Connexion::Connexion(&m_Dispatcher, socket), m_ID(id), m_Player(0) {
Connexion::updateSocket();
}
ServerConnexion::ServerConnexion(ServerConnexion&& move) : Connexion::Connexion(std::move(move)), m_Server(move.m_Server),
m_ID(move.m_ID), m_KeepAlive(move.m_KeepAlive), m_Player(move.m_Player){
m_ID(move.m_ID), m_KeepAlive(move.m_KeepAlive), m_Player(move.m_Player) {
move.m_Server = nullptr;
registerHandlers();
}
void ServerConnexion::registerHandlers(){
void ServerConnexion::registerHandlers() {
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLogin, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this);
@@ -41,18 +41,17 @@ void ServerConnexion::registerHandlers(){
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
}
bool ServerConnexion::updateSocket(){
bool ServerConnexion::updateSocket() {
checkKeepAlive();
return Connexion::updateSocket();
}
void ServerConnexion::checkKeepAlive(){
void ServerConnexion::checkKeepAlive() {
std::uint64_t time = utils::getTime();
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT){
if (m_KeepAlive.recievedResponse){
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT) {
if (m_KeepAlive.recievedResponse) {
sendKeepAlive();
}
else{
} else {
protocol::DisconnectPacket packet("Time out");
sendPacket(&packet);
closeConnection();
@@ -60,7 +59,7 @@ void ServerConnexion::checkKeepAlive(){
}
}
void ServerConnexion::sendKeepAlive(){
void ServerConnexion::sendKeepAlive() {
m_KeepAlive.keepAliveID = utils::getRandomNumber(RAND_MAX);
m_KeepAlive.recievedResponse = false;
@@ -71,21 +70,21 @@ void ServerConnexion::sendKeepAlive(){
m_KeepAlive.sendTime = time;
}
void ServerConnexion::HandlePacket(protocol::PlayerLoginPacket* packet){
if (m_Player->getName().empty() && !packet->getPlayerName().empty()){
void ServerConnexion::HandlePacket(protocol::PlayerLoginPacket* packet) {
if (m_Player->getName().empty() && !packet->getPlayerName().empty()) {
m_Player->setName(packet->getPlayerName());
protocol::PlayerJoinPacket joinPacket(m_ID, m_Player->getName());
m_Server->broadcastPacket(&joinPacket);
std::map<std::uint8_t, protocol::PlayerInfo> playerNames;
for (const auto& pair : m_Server->getPlayers()){
for (const auto& pair : m_Server->getPlayers()) {
const game::Player& player = pair.second;
if (!player.getName().empty()){
if (!player.getName().empty()) {
protocol::PlayerInfo playerInfo;
playerInfo.name = player.getName();
playerInfo.team = player.getTeamColor();
playerNames.insert({player.getID(), playerInfo});
playerNames.insert({ player.getID(), playerInfo });
}
}
@@ -94,17 +93,17 @@ void ServerConnexion::HandlePacket(protocol::PlayerLoginPacket* packet){
}
}
void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet){
if(m_Server->getGame().getGameState() != game::GameState::Lobby)
void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet) {
if (m_Server->getGame().getGameState() != game::GameState::Lobby)
return;
if((std::int8_t) packet->getSelectedTeam() >= -1 || (std::int8_t) packet->getSelectedTeam() <= 1){
if ((std::int8_t)packet->getSelectedTeam() >= -1 || (std::int8_t)packet->getSelectedTeam() <= 1) {
//m_Player->setTeamColor(packet->getSelectedTeam());
if(m_Player->getTeamColor() == game::TeamColor::None){ //join a team
if (m_Player->getTeamColor() == game::TeamColor::None) { //join a team
m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
}else if(packet->getSelectedTeam() == game::TeamColor::None){ // leave a team
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
m_Player->setTeamColor(game::TeamColor::None);
}else{ // change team
} else { // change team
m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
}
@@ -113,30 +112,30 @@ void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet){
}
}
void ServerConnexion::HandlePacket(protocol::KeepAlivePacket* packet){
if(packet->getAliveID() == m_KeepAlive.keepAliveID)
void ServerConnexion::HandlePacket(protocol::KeepAlivePacket* packet) {
if (packet->getAliveID() == m_KeepAlive.keepAliveID)
m_KeepAlive.recievedResponse = true;
}
void ServerConnexion::HandlePacket(protocol::DisconnectPacket* packet){
void ServerConnexion::HandlePacket(protocol::DisconnectPacket* packet) {
closeConnection();
}
void ServerConnexion::setServer(Server* server){
void ServerConnexion::setServer(Server* server) {
m_Server = server;
m_Player = &m_Server->getPlayers().at(m_ID);
initConnection();
sendKeepAlive();
}
void ServerConnexion::initConnection(){
void ServerConnexion::initConnection() {
protocol::UpdateGameStatePacket statePacket(m_Server->getGame().getGameState());
sendPacket(&statePacket);
protocol::ConnexionInfoPacket conPacket(m_ID);
sendPacket(&conPacket);
if (m_Server->getGame().getGameState() == game::GameState::Game){
if (m_Server->getGame().getGameState() == game::GameState::Game) {
protocol::WorldBeginDataPacket headerDataPacket(m_Server->getGame().getWorld());
protocol::WorldBeginDataPacket dataPacket(m_Server->getGame().getWorld());
sendPacket(&headerDataPacket);
@@ -144,13 +143,13 @@ void ServerConnexion::initConnection(){
}
}
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet){
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
// process packet
protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
m_Server->broadcastPacket(&addTowerPacket);
}
ServerConnexion::~ServerConnexion(){
ServerConnexion::~ServerConnexion() {
if (GetDispatcher() != nullptr)
GetDispatcher()->UnregisterHandler(this);
}