refactor: format code

This commit is contained in:
2021-09-19 17:33:16 +02:00
parent 52a143769e
commit 0856ca47ca
71 changed files with 1102 additions and 1110 deletions

View File

@@ -5,24 +5,24 @@
namespace td {
namespace client {
void Client::connect(const std::string& address, std::uint16_t port){
if(!m_Connexion.connect(address, port)){
void Client::connect(const std::string& address, std::uint16_t port) {
if (!m_Connexion.connect(address, port)) {
std::cout << "Failed to connect !\n";
return;
}
m_Connected = true;
}
void Client::selectTeam(game::TeamColor team){
if(!m_Connected)
void Client::selectTeam(game::TeamColor team) {
if (!m_Connected)
return;
protocol::SelectTeamPacket packet(team);
m_Connexion.sendPacket(&packet);
}
void Client::closeConnection(){
if(!m_Connected)
void Client::closeConnection() {
if (!m_Connected)
return;
m_Connected = false;
@@ -31,18 +31,18 @@ void Client::closeConnection(){
m_Connexion.sendPacket(&packet);
}
void Client::tick(std::uint64_t delta){
if(!m_Connected)
void Client::tick(std::uint64_t delta) {
if (!m_Connected)
return;
m_Connected = m_Connexion.updateSocket();
if(!m_Connected){
if (!m_Connected) {
std::cout << "Disconnected ! (Reason : " << m_Connexion.getDisconnectReason() << ")\n";
}else{
} else {
m_Game.tick(delta);
}
}
void Client::render(){
void Client::render() {
m_Game.renderWorld();
}