refactor: format code
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@@ -69,8 +69,8 @@ const std::map<MobKey, MobStats> MobConstants = {
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{{MobType::Giant, 5},{MobStats{0, 0, 0, 0, 0, 0}}},
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};
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const MobStats* getMobStats(MobType type, std::uint8_t level){
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return &MobConstants.at(MobKey{type, level});
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const MobStats* getMobStats(MobType type, std::uint8_t level) {
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return &MobConstants.at(MobKey{ type, level });
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}
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const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
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@@ -135,8 +135,8 @@ const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
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{{MobType::Giant, 5},{}},
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};
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const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level){
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return MobsTowerImmunities.at({type, level});
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const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level) {
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return MobsTowerImmunities.at({ type, level });
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}
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const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
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@@ -201,11 +201,11 @@ const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
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{{MobType::Giant, 5},{EffectType::Stun}},
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};
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const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level){
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return MobsEffectImmunities.at({type, level});
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const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level) {
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return MobsEffectImmunities.at({ type, level });
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}
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MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender){
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MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender) {
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using MobCreator = std::function<std::shared_ptr<Mob>(MobID, std::uint8_t, PlayerID)>;
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static std::map<MobType, MobCreator> mobFactory = {
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@@ -215,6 +215,6 @@ MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerI
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return mobFactory[type](id, level, sender);
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}
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} // namespace game
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} // namespace td
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