refactor: format code
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@@ -3,16 +3,16 @@
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namespace td {
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namespace game {
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Game::Game(World* world) : m_World(world){
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Game::Game(World* world) : m_World(world) {
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}
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Game::~Game(){
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Game::~Game() {
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}
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void Game::tick(std::uint64_t delta){
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if(m_GameState == GameState::Game){
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void Game::tick(std::uint64_t delta) {
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if (m_GameState == GameState::Game) {
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m_World->tick(delta);
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}
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}
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