refactor: format code
This commit is contained in:
@@ -3,16 +3,16 @@
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namespace td {
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namespace game {
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Game::Game(World* world) : m_World(world){
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Game::Game(World* world) : m_World(world) {
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}
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Game::~Game(){
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Game::~Game() {
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}
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void Game::tick(std::uint64_t delta){
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if(m_GameState == GameState::Game){
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void Game::tick(std::uint64_t delta) {
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if (m_GameState == GameState::Game) {
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m_World->tick(delta);
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}
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}
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@@ -12,15 +12,15 @@
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namespace td {
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namespace protocol {
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Connexion::Connexion() : protocol::PacketHandler(nullptr){
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Connexion::Connexion() : protocol::PacketHandler(nullptr) {
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}
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Connexion::Connexion(Connexion&& move) : protocol::PacketHandler(&m_Dispatcher), m_Socket(std::move(move.m_Socket)){
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Connexion::Connexion(Connexion&& move) : protocol::PacketHandler(&m_Dispatcher), m_Socket(std::move(move.m_Socket)) {
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}
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Connexion::Connexion(protocol::PacketDispatcher* dispatcher) : protocol::PacketHandler(dispatcher){
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Connexion::Connexion(protocol::PacketDispatcher* dispatcher) : protocol::PacketHandler(dispatcher) {
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}
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@@ -28,13 +28,13 @@ Connexion::Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket&
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}
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bool Connexion::updateSocket(){
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if(m_Socket.GetStatus() != network::Socket::Connected)
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bool Connexion::updateSocket() {
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if (m_Socket.GetStatus() != network::Socket::Connected)
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return false;
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DataBuffer buffer;
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m_Socket.Receive(buffer, sizeof(std::uint64_t));
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if (buffer.GetSize() > 0){
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if (buffer.GetSize() > 0) {
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std::uint64_t packetLenght;
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buffer >> packetLenght;
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@@ -52,24 +52,24 @@ bool Connexion::updateSocket(){
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return true;
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}
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bool Connexion::connect(const std::string& address, std::uint16_t port){
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if(!m_Socket.Connect(address, port)){
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bool Connexion::connect(const std::string& address, std::uint16_t port) {
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if (!m_Socket.Connect(address, port)) {
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return false;
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}
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m_Socket.SetBlocking(false);
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return true;
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}
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void Connexion::sendPacket(protocol::Packet* packet){
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void Connexion::sendPacket(protocol::Packet* packet) {
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network::SendPacket(packet->Serialize(), m_Socket);
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}
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void Connexion::closeConnection(){
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void Connexion::closeConnection() {
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m_Socket.Disconnect();
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}
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Connexion::~Connexion(){
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Connexion::~Connexion() {
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}
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} // namespace server
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@@ -69,8 +69,8 @@ const std::map<MobKey, MobStats> MobConstants = {
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{{MobType::Giant, 5},{MobStats{0, 0, 0, 0, 0, 0}}},
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};
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const MobStats* getMobStats(MobType type, std::uint8_t level){
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return &MobConstants.at(MobKey{type, level});
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const MobStats* getMobStats(MobType type, std::uint8_t level) {
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return &MobConstants.at(MobKey{ type, level });
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}
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const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
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@@ -135,8 +135,8 @@ const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
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{{MobType::Giant, 5},{}},
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};
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const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level){
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return MobsTowerImmunities.at({type, level});
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const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level) {
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return MobsTowerImmunities.at({ type, level });
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}
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const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
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@@ -201,11 +201,11 @@ const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
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{{MobType::Giant, 5},{EffectType::Stun}},
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};
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const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level){
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return MobsEffectImmunities.at({type, level});
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const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level) {
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return MobsEffectImmunities.at({ type, level });
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}
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MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender){
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MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender) {
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using MobCreator = std::function<std::shared_ptr<Mob>(MobID, std::uint8_t, PlayerID)>;
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static std::map<MobType, MobCreator> mobFactory = {
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@@ -215,6 +215,6 @@ MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerI
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return mobFactory[type](id, level, sender);
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}
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} // namespace game
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} // namespace td
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@@ -3,23 +3,23 @@
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namespace td {
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namespace game {
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Team::Team(TeamColor color): m_Color(color){}
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Team::Team(TeamColor color) : m_Color(color) {}
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void Team::addPlayer(Player* newPlayer){
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void Team::addPlayer(Player* newPlayer) {
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m_Players.push_back(newPlayer);
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newPlayer->setTeamColor(m_Color);
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}
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void Team::removePlayer(const Player* player){
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m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
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void Team::removePlayer(const Player* player) {
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m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
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}
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TeamColor Team::getColor() const{
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TeamColor Team::getColor() const {
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return m_Color;
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}
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std::uint8_t Team::getPlayerCount() const{
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return m_Players.size();
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std::uint8_t Team::getPlayerCount() const {
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return m_Players.size();
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}
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@@ -103,57 +103,57 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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{{TowerType::Necromancer, {4, TowerPath::Bottom}}, {0, 0, 0}},
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};
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const TowerStats* getTowerStats(TowerType type, TowerLevel level){
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return &TowerConstants.at({type, level});
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const TowerStats* getTowerStats(TowerType type, TowerLevel level) {
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return &TowerConstants.at({ type, level });
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}
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void ArcherTower::tick(std::uint64_t delta){
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void ArcherTower::tick(std::uint64_t delta) {
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}
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void IceTower::tick(std::uint64_t delta){
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void IceTower::tick(std::uint64_t delta) {
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}
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void MageTower::tick(std::uint64_t delta){
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void MageTower::tick(std::uint64_t delta) {
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}
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void PoisonTower::tick(std::uint64_t delta){
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void PoisonTower::tick(std::uint64_t delta) {
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}
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void QuakeTower::tick(std::uint64_t delta){
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void QuakeTower::tick(std::uint64_t delta) {
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}
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void ZeusTower::tick(std::uint64_t delta){
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void ZeusTower::tick(std::uint64_t delta) {
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}
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void ArtilleryTower::tick(std::uint64_t delta){
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void ArtilleryTower::tick(std::uint64_t delta) {
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}
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void SorcererTower::tick(std::uint64_t delta){
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void SorcererTower::tick(std::uint64_t delta) {
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}
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void LeachTower::tick(std::uint64_t delta){
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void LeachTower::tick(std::uint64_t delta) {
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}
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void TurretTower::tick(std::uint64_t delta){
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void TurretTower::tick(std::uint64_t delta) {
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}
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void NecromancerTower::tick(std::uint64_t delta){
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void NecromancerTower::tick(std::uint64_t delta) {
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}
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@@ -14,21 +14,21 @@
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namespace td {
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namespace game {
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World::World(Game* game) : m_Game(game){
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#if WRITE_MAP
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World::World(Game* game) : m_Game(game) {
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#if WRITE_MAP
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loadMapFromFile("");
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#endif
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#endif
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}
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TilePtr World::getTile(std::int32_t x, std::int32_t y){
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TilePtr World::getTile(std::int32_t x, std::int32_t y) {
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std::int16_t chunkX = x / Chunk::ChunkWidth;
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std::int16_t chunkY = y / Chunk::ChunkHeight;
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std::uint16_t subChunkX = x % Chunk::ChunkWidth;
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std::uint16_t subChunkY = y % Chunk::ChunkHeight;
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auto chunkIt = m_Chunks.find({chunkX, chunkY});
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if(chunkIt == m_Chunks.end())
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auto chunkIt = m_Chunks.find({ chunkX, chunkY });
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if (chunkIt == m_Chunks.end())
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return nullptr;
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ChunkPtr chunk = chunkIt->second;
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@@ -36,7 +36,7 @@ TilePtr World::getTile(std::int32_t x, std::int32_t y){
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return getTilePtr(chunk->getTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
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}
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bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader){
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bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader) {
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m_TowerPlacePalette = worldHeader->getTowerTilePalette();
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m_WalkablePalette = worldHeader->getWalkableTileColor();
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m_DecorationPalette = worldHeader->getDecorationPalette();
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@@ -54,15 +54,15 @@ bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader){
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return true;
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}
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bool World::loadMap(const protocol::WorldDataPacket* worldData){
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bool World::loadMap(const protocol::WorldDataPacket* worldData) {
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m_Chunks = worldData->getChunks();
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return true;
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}
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bool World::loadMapFromFile(const std::string& fileName){
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bool World::loadMapFromFile(const std::string& fileName) {
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#if !WRITE_MAP
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DataBuffer buffer;
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if(!buffer.ReadFile(fileName)){
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if (!buffer.ReadFile(fileName)) {
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std::cerr << "Failed to load map from file " << fileName << " !\n";
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}
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@@ -89,10 +89,10 @@ bool World::loadMapFromFile(const std::string& fileName){
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return true;
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#else
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m_WalkablePalette = {102, 102, 153};
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m_WalkablePalette = { 102, 102, 153 };
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m_TowerPlacePalette[0] = {204, 51, 0};
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m_TowerPlacePalette[1] = {255, 153, 0};
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m_TowerPlacePalette[0] = { 204, 51, 0 };
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m_TowerPlacePalette[1] = { 255, 153, 0 };
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WalkableTile walkableTileDown; // 1
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walkableTileDown.direction = Direction::PositiveY;
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@@ -137,12 +137,12 @@ bool World::loadMapFromFile(const std::string& fileName){
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getRedTeam().getSpawn().y = 13;
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getRedTeam().getSpawn().direction = Direction::PositiveY;
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m_SpawnColorPalette[(uint) TeamColor::Red] = {255, 0, 0};
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m_SpawnColorPalette[(uint)TeamColor::Red] = { 255, 0, 0 };
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//Chunks
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Chunk chunk0;
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for (int i = 0; i <= 6; i++){
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for (int i = 0; i <= 6; i++) {
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chunk0.palette.push_back(i);
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}
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chunk0.tiles = {
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@@ -182,7 +182,7 @@ bool World::loadMapFromFile(const std::string& fileName){
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Chunk chunk1;
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for (int i = 0; i <= 6; i++){
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for (int i = 0; i <= 6; i++) {
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chunk1.palette.push_back(i);
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}
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@@ -223,7 +223,7 @@ bool World::loadMapFromFile(const std::string& fileName){
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Chunk chunk2;
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for (int i = 0; i <= 6; i++){
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for (int i = 0; i <= 6; i++) {
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chunk2.palette.push_back(i);
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}
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@@ -262,9 +262,9 @@ bool World::loadMapFromFile(const std::string& fileName){
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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};
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m_Chunks.insert({{0, 0}, std::make_shared<Chunk>(chunk0)});
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m_Chunks.insert({{1, 0}, std::make_shared<Chunk>(chunk1)});
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m_Chunks.insert({{1, 1}, std::make_shared<Chunk>(chunk2)});
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m_Chunks.insert({ {0, 0}, std::make_shared<Chunk>(chunk0) });
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m_Chunks.insert({ {1, 0}, std::make_shared<Chunk>(chunk1) });
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m_Chunks.insert({ {1, 1}, std::make_shared<Chunk>(chunk2) });
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// blue map = same but with offset of 64 (in x coordinate)
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@@ -276,35 +276,35 @@ bool World::loadMapFromFile(const std::string& fileName){
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getBlueTeam().getSpawn().y = 13;
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getBlueTeam().getSpawn().direction = Direction::PositiveY;
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m_SpawnColorPalette[(uint) TeamColor::Blue] = {0, 0, 255};
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m_SpawnColorPalette[(uint)TeamColor::Blue] = { 0, 0, 255 };
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Chunk chunk01;
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chunk01.palette = {0, 1, 2, 3, 4, 7, 8};
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chunk01.palette = { 0, 1, 2, 3, 4, 7, 8 };
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chunk01.tiles = chunk0.tiles; // the tiles indicies are the same, only the palette has changed
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Chunk chunk11;
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chunk11.palette = {0, 1, 2, 3, 4, 7, 8};
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chunk11.palette = { 0, 1, 2, 3, 4, 7, 8 };
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chunk11.tiles = chunk1.tiles; // the tiles indicies are the same, only the palette has changed
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Chunk chunk21;
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chunk21.palette = {0, 1, 2, 3, 4, 7, 8};
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chunk21.palette = { 0, 1, 2, 3, 4, 7, 8 };
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chunk21.tiles = chunk2.tiles; // the tiles indicies are the same, only the palette has changed
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m_Chunks.insert({{2, 0}, std::make_shared<Chunk>(chunk01)});
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m_Chunks.insert({{3, 0}, std::make_shared<Chunk>(chunk11)});
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m_Chunks.insert({{3, 1}, std::make_shared<Chunk>(chunk21)});
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m_Chunks.insert({ {2, 0}, std::make_shared<Chunk>(chunk01) });
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m_Chunks.insert({ {3, 0}, std::make_shared<Chunk>(chunk11) });
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m_Chunks.insert({ {3, 1}, std::make_shared<Chunk>(chunk21) });
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saveMap("tdmap.tdmap");
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#endif
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}
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bool World::saveMap(const std::string& fileName) const{
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bool World::saveMap(const std::string& fileName) const {
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protocol::WorldBeginDataPacket headerPacket(this);
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protocol::WorldDataPacket dataPacket(this);
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@@ -319,11 +319,11 @@ bool World::saveMap(const std::string& fileName) const{
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return buffer.WriteFile(fileName);
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}
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void World::tick(std::uint64_t delta){
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void World::tick(std::uint64_t delta) {
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moveMobs(delta);
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}
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void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir){
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void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
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MobPtr mob = MobFactory::createMob(id, type, level, sender);
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mob->setX(x);
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mob->setY(y);
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@@ -331,82 +331,82 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
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m_Mobs.push_back(mob);
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}
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void World::moveMobs(std::uint64_t delta){
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for(MobPtr mob : m_Mobs){
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void World::moveMobs(std::uint64_t delta) {
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for (MobPtr mob : m_Mobs) {
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TilePtr tile = getTile(mob->getX(), mob->getY());
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if(tile != nullptr && tile->getType() == TileType::Walk){
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if (tile != nullptr && tile->getType() == TileType::Walk) {
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WalkableTile* walkTile = dynamic_cast<WalkableTile*>(tile.get());
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mob->setDirection(walkTile->direction);
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}
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float mobWalkSpeed = mob->getStats()->getMovementSpeed();
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float walkAmount = mobWalkSpeed * ((float) delta / 1000.0f);
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switch(mob->getDirection()){
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case Direction::NegativeX:{
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mob->setX(mob->getX() - walkAmount);
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break;
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}
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case Direction::PositiveX:{
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mob->setX(mob->getX() + walkAmount);
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break;
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}
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case Direction::NegativeY:{
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mob->setY(mob->getY() - walkAmount);
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break;
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}
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case Direction::PositiveY:{
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mob->setY(mob->getY() + walkAmount);
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break;
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}
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float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
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switch (mob->getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
mob->setX(mob->getX() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
mob->setX(mob->getX() + walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
mob->setY(mob->getY() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
mob->setY(mob->getY() + walkAmount);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const Color* World::getTileColor(TilePtr tile) const{
|
||||
switch(tile->getType()){
|
||||
case TileType::Tower:{
|
||||
TowerTile* towerTile = (TowerTile*) tile.get();
|
||||
return &m_TowerPlacePalette[towerTile->color_palette_ref];
|
||||
}
|
||||
case TileType::Walk:{
|
||||
return &m_WalkablePalette;
|
||||
}
|
||||
case TileType::Decoration:{
|
||||
DecorationTile* towerTile = (DecorationTile*) tile.get();
|
||||
return &m_DecorationPalette[towerTile->color_palette_ref];
|
||||
break;
|
||||
}
|
||||
case TileType::None:{
|
||||
return nullptr;
|
||||
}
|
||||
const Color* World::getTileColor(TilePtr tile) const {
|
||||
switch (tile->getType()) {
|
||||
case TileType::Tower: {
|
||||
TowerTile* towerTile = (TowerTile*)tile.get();
|
||||
return &m_TowerPlacePalette[towerTile->color_palette_ref];
|
||||
}
|
||||
case TileType::Walk: {
|
||||
return &m_WalkablePalette;
|
||||
}
|
||||
case TileType::Decoration: {
|
||||
DecorationTile* towerTile = (DecorationTile*)tile.get();
|
||||
return &m_DecorationPalette[towerTile->color_palette_ref];
|
||||
break;
|
||||
}
|
||||
case TileType::None: {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Team& World::getRedTeam(){
|
||||
Team& World::getRedTeam() {
|
||||
return m_Game->getRedTeam();
|
||||
}
|
||||
|
||||
const Team& World::getRedTeam() const{
|
||||
const Team& World::getRedTeam() const {
|
||||
return m_Game->getRedTeam();
|
||||
}
|
||||
|
||||
Team& World::getBlueTeam(){
|
||||
Team& World::getBlueTeam() {
|
||||
return m_Game->getBlueTeam();
|
||||
}
|
||||
|
||||
const Team& World::getBlueTeam() const{
|
||||
const Team& World::getBlueTeam() const {
|
||||
return m_Game->getBlueTeam();
|
||||
}
|
||||
|
||||
Team& World::getTeam(TeamColor team){
|
||||
Team& World::getTeam(TeamColor team) {
|
||||
return m_Game->getTeam(team);
|
||||
}
|
||||
|
||||
const Team& World::getTeam(TeamColor team) const{
|
||||
const Team& World::getTeam(TeamColor team) const {
|
||||
return m_Game->getTeam(team);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,24 +5,24 @@
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
void Client::connect(const std::string& address, std::uint16_t port){
|
||||
if(!m_Connexion.connect(address, port)){
|
||||
void Client::connect(const std::string& address, std::uint16_t port) {
|
||||
if (!m_Connexion.connect(address, port)) {
|
||||
std::cout << "Failed to connect !\n";
|
||||
return;
|
||||
}
|
||||
m_Connected = true;
|
||||
}
|
||||
|
||||
void Client::selectTeam(game::TeamColor team){
|
||||
if(!m_Connected)
|
||||
void Client::selectTeam(game::TeamColor team) {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
|
||||
protocol::SelectTeamPacket packet(team);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::closeConnection(){
|
||||
if(!m_Connected)
|
||||
void Client::closeConnection() {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
|
||||
m_Connected = false;
|
||||
@@ -31,18 +31,18 @@ void Client::closeConnection(){
|
||||
m_Connexion.sendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::tick(std::uint64_t delta){
|
||||
if(!m_Connected)
|
||||
void Client::tick(std::uint64_t delta) {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
m_Connected = m_Connexion.updateSocket();
|
||||
if(!m_Connected){
|
||||
if (!m_Connected) {
|
||||
std::cout << "Disconnected ! (Reason : " << m_Connexion.getDisconnectReason() << ")\n";
|
||||
}else{
|
||||
} else {
|
||||
m_Game.tick(delta);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::render(){
|
||||
void Client::render() {
|
||||
m_Game.renderWorld();
|
||||
}
|
||||
|
||||
|
||||
@@ -4,42 +4,42 @@
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
ClientConnexion::ClientConnexion(): Connexion(&m_Dispatcher){
|
||||
ClientConnexion::ClientConnexion() : Connexion(&m_Dispatcher) {
|
||||
registerHandlers();
|
||||
}
|
||||
|
||||
void ClientConnexion::registerHandlers(){
|
||||
void ClientConnexion::registerHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ServerTps, this);
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(protocol::KeepAlivePacket* packet){
|
||||
void ClientConnexion::HandlePacket(protocol::KeepAlivePacket* packet) {
|
||||
protocol::KeepAlivePacket keepAlivePacket(packet->getAliveID());
|
||||
sendPacket(&keepAlivePacket);
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(protocol::ConnexionInfoPacket* packet){
|
||||
void ClientConnexion::HandlePacket(protocol::ConnexionInfoPacket* packet) {
|
||||
m_ConnectionID = packet->getConnectionID();
|
||||
login();
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(protocol::ServerTpsPacket* packet){
|
||||
void ClientConnexion::HandlePacket(protocol::ServerTpsPacket* packet) {
|
||||
m_ServerTPS = packet->getTPS();
|
||||
m_Ping = utils::getTime() - packet->getPacketSendTime();
|
||||
}
|
||||
|
||||
void ClientConnexion::login(){
|
||||
void ClientConnexion::login() {
|
||||
td::protocol::PlayerLoginPacket loginPacket("Persson" + std::to_string(m_ConnectionID));
|
||||
sendPacket(&loginPacket);
|
||||
}
|
||||
|
||||
bool ClientConnexion::updateSocket(){
|
||||
bool ClientConnexion::updateSocket() {
|
||||
return Connexion::updateSocket();
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(protocol::DisconnectPacket* packet){
|
||||
void ClientConnexion::HandlePacket(protocol::DisconnectPacket* packet) {
|
||||
m_DisconnectReason = packet->getReason();
|
||||
closeConnection();
|
||||
}
|
||||
|
||||
@@ -8,9 +8,9 @@
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
ClientGame::ClientGame(Client* client): protocol::PacketHandler(client->getConnexion().GetDispatcher()),
|
||||
game::Game(&m_WorldClient), m_Client(client), m_Renderer(client->getRenderer()), m_WorldClient(this),
|
||||
m_WorldRenderer(&m_WorldClient, this){
|
||||
ClientGame::ClientGame(Client* client) : protocol::PacketHandler(client->getConnexion().GetDispatcher()),
|
||||
game::Game(&m_WorldClient), m_Client(client), m_Renderer(client->getRenderer()), m_WorldClient(this),
|
||||
m_WorldRenderer(&m_WorldClient, this) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this);
|
||||
@@ -23,113 +23,111 @@ ClientGame::ClientGame(Client* client): protocol::PacketHandler(client->getConne
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
}
|
||||
|
||||
ClientGame::~ClientGame(){
|
||||
ClientGame::~ClientGame() {
|
||||
GetDispatcher()->UnregisterHandler(this);
|
||||
}
|
||||
|
||||
void ClientGame::tick(std::uint64_t delta){
|
||||
void ClientGame::tick(std::uint64_t delta) {
|
||||
game::Game::tick(delta);
|
||||
m_WorldRenderer.update();
|
||||
if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0){
|
||||
if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0) {
|
||||
m_LobbyTime -= delta;
|
||||
}
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::PlayerJoinPacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::PlayerJoinPacket* packet) {
|
||||
game::Player player(packet->getPlayerID());
|
||||
player.setName(packet->getPlayerName());
|
||||
|
||||
m_Players.insert({player.getID(), player});
|
||||
m_Players.insert({ player.getID(), player });
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::PlayerLeavePacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::PlayerLeavePacket* packet) {
|
||||
game::Player* player = &m_Players[packet->getPlayerID()];
|
||||
if (player->getTeamColor() != game::TeamColor::None){
|
||||
if (player->getTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player->getTeamColor()].removePlayer(player);
|
||||
}
|
||||
m_Players.erase(player->getID());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::PlayerListPacket* packet){
|
||||
for (auto pair : packet->getPlayers()){
|
||||
void ClientGame::HandlePacket(protocol::PlayerListPacket* packet) {
|
||||
for (auto pair : packet->getPlayers()) {
|
||||
std::uint8_t playerID = pair.first;
|
||||
protocol::PlayerInfo playerInfo = pair.second;
|
||||
game::Player player(playerID);
|
||||
player.setName(playerInfo.name);
|
||||
player.setTeamColor(playerInfo.team);
|
||||
m_Players.insert({playerID, player});
|
||||
if (player.getTeamColor() != game::TeamColor::None){
|
||||
m_Players.insert({ playerID, player });
|
||||
if (player.getTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player.getTeamColor()].addPlayer(&m_Players[playerID]);
|
||||
}
|
||||
}
|
||||
m_Player = &m_Players[m_ConnexionID];
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet) {
|
||||
game::Player* player = &m_Players[packet->getPlayerID()];
|
||||
if (player->getTeamColor() == game::TeamColor::None){ //join a team
|
||||
if (player->getTeamColor() == game::TeamColor::None) { //join a team
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
}
|
||||
else if (packet->getSelectedTeam() == game::TeamColor::None){ // leave a team
|
||||
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
getTeam(player->getTeamColor()).removePlayer(player);
|
||||
player->setTeamColor(game::TeamColor::None);
|
||||
}
|
||||
else{ // change team
|
||||
} else { // change team
|
||||
getTeam(player->getTeamColor()).removePlayer(player);
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdateGameStatePacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::UpdateGameStatePacket* packet) {
|
||||
setGameState(packet->getGameState());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::ConnexionInfoPacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::ConnexionInfoPacket* packet) {
|
||||
m_ConnexionID = packet->getConnectionID();
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdateLobbyTimePacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::UpdateLobbyTimePacket* packet) {
|
||||
m_LobbyTime = packet->getRemainingTime();
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdateMoneyPacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::UpdateMoneyPacket* packet) {
|
||||
m_Player->setGold(packet->getGold());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::DisconnectPacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::DisconnectPacket* packet) {
|
||||
m_GameState = game::GameState::Disconnected;
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::WorldDataPacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::WorldDataPacket* packet) {
|
||||
m_WorldRenderer.loadModels();
|
||||
// set cam pos to player spawn
|
||||
const game::Spawn& spawn = m_World->getTeam(m_Player->getTeamColor()).getSpawn();
|
||||
m_WorldRenderer.setCamPos(spawn.x + 0.5, spawn.y + 0.5);
|
||||
}
|
||||
|
||||
void ClientGame::renderWorld(){
|
||||
if(m_GameState == game::GameState::Game || m_GameState == game::GameState::EndGame){
|
||||
void ClientGame::renderWorld() {
|
||||
if (m_GameState == game::GameState::Game || m_GameState == game::GameState::EndGame) {
|
||||
m_WorldRenderer.render();
|
||||
}
|
||||
}
|
||||
|
||||
void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position){
|
||||
void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
|
||||
protocol::PlaceTowerPacket packet(position.x, position.y, type);
|
||||
m_Client->getConnexion().sendPacket(&packet);
|
||||
}
|
||||
|
||||
bool ClientGame::CanPlaceLittleTower(const glm::vec2& worldPos){
|
||||
bool ClientGame::CanPlaceLittleTower(const glm::vec2& worldPos) {
|
||||
game::TilePtr tile = m_WorldClient.getTile(worldPos.x, worldPos.y);
|
||||
|
||||
if(tile == nullptr){
|
||||
if (tile == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(tile->getType() == game::TileType::Tower){
|
||||
for(int x = -1; x < 2; x++){
|
||||
for(int y = -1; y < 2; y++){
|
||||
if (tile->getType() == game::TileType::Tower) {
|
||||
for (int x = -1; x < 2; x++) {
|
||||
for (int y = -1; y < 2; y++) {
|
||||
game::TilePtr adjacentTile = m_WorldClient.getTile(worldPos.x + x, worldPos.y + y);
|
||||
if(adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower){
|
||||
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -140,18 +138,18 @@ bool ClientGame::CanPlaceLittleTower(const glm::vec2& worldPos){
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ClientGame::CanPlaceBigTower(const glm::vec2& worldPos){
|
||||
bool ClientGame::CanPlaceBigTower(const glm::vec2& worldPos) {
|
||||
game::TilePtr tile = m_WorldClient.getTile(worldPos.x, worldPos.y);
|
||||
|
||||
if(tile == nullptr){
|
||||
if (tile == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(tile->getType() == game::TileType::Tower){
|
||||
for(int x = -2; x < 3; x++){
|
||||
for(int y = -2; y < 3; y++){
|
||||
if (tile->getType() == game::TileType::Tower) {
|
||||
for (int x = -2; x < 3; x++) {
|
||||
for (int y = -2; y < 3; y++) {
|
||||
game::TilePtr adjacentTile = m_WorldClient.getTile(worldPos.x + x, worldPos.y + y);
|
||||
if(adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower){
|
||||
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ static const std::map<TowerType, TowerInfo> TowerInfoConstants = {
|
||||
{TowerType::Zeus, {"Zeus", "Strike lightning", false}},
|
||||
};
|
||||
|
||||
const TowerInfo& getTowerInfo(TowerType type){
|
||||
const TowerInfo& getTowerInfo(TowerType type) {
|
||||
return TowerInfoConstants.at(type);
|
||||
}
|
||||
|
||||
|
||||
@@ -3,30 +3,30 @@
|
||||
#include "game/client/ClientGame.h"
|
||||
#include "render/WorldRenderer.h"
|
||||
|
||||
namespace td{
|
||||
namespace client{
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game){
|
||||
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::WorldBeginDataPacket* packet){
|
||||
void WorldClient::HandlePacket(protocol::WorldBeginDataPacket* packet) {
|
||||
loadMap(packet);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::WorldDataPacket* packet){
|
||||
void WorldClient::HandlePacket(protocol::WorldDataPacket* packet) {
|
||||
loadMap(packet);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet){
|
||||
|
||||
void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet) {
|
||||
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet){
|
||||
spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(),
|
||||
void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
|
||||
spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(),
|
||||
packet->getMobX(), packet->getMobY(), packet->getMobDirection());
|
||||
}
|
||||
|
||||
|
||||
@@ -22,51 +22,51 @@ namespace server {
|
||||
1, // 1 s
|
||||
};*/
|
||||
|
||||
Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::sendTimeRemaining, this)){
|
||||
|
||||
Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::sendTimeRemaining, this)) {
|
||||
|
||||
}
|
||||
|
||||
void Lobby::tick(){
|
||||
void Lobby::tick() {
|
||||
if (m_GameStarted || m_StartTimerTime == 0)
|
||||
return;
|
||||
|
||||
if(utils::getTime() - m_StartTimerTime >= LOBBY_WAITING_TIME){
|
||||
if (utils::getTime() - m_StartTimerTime >= LOBBY_WAITING_TIME) {
|
||||
protocol::UpdateGameStatePacket packet(game::GameState::Game);
|
||||
m_Server->broadcastPacket(&packet);
|
||||
m_GameStarted = true;
|
||||
m_Server->lauchGame();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_Timer.update();
|
||||
}
|
||||
|
||||
void Lobby::sendTimeRemaining(){
|
||||
void Lobby::sendTimeRemaining() {
|
||||
protocol::UpdateLobbyTimePacket packet(LOBBY_WAITING_TIME - (utils::getTime() - m_StartTimerTime)); // converting second to millis
|
||||
m_Server->broadcastPacket(&packet);
|
||||
}
|
||||
|
||||
void Lobby::OnPlayerJoin(std::uint8_t playerID){
|
||||
if(m_GameStarted)
|
||||
void Lobby::OnPlayerJoin(std::uint8_t playerID) {
|
||||
if (m_GameStarted)
|
||||
return;
|
||||
std::cout << "(Server) Player Joined Lobby !\n";
|
||||
m_Players.push_back(playerID);
|
||||
if (m_Players.size() == 2){ // start timer if a second player join the match
|
||||
if (m_Players.size() == 2) { // start timer if a second player join the match
|
||||
m_StartTimerTime = utils::getTime();
|
||||
m_Timer.reset();
|
||||
sendTimeRemaining();
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::OnPlayerLeave(std::uint8_t playerID){
|
||||
if(m_GameStarted)
|
||||
void Lobby::OnPlayerLeave(std::uint8_t playerID) {
|
||||
if (m_GameStarted)
|
||||
return;
|
||||
std::cout << "(Server) Player Leaved Lobby !\n";
|
||||
auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
|
||||
if (it == m_Players.end())
|
||||
return;
|
||||
m_Players.erase(it);
|
||||
if (m_Players.size() == 1){
|
||||
if (m_Players.size() == 1) {
|
||||
protocol::UpdateLobbyTimePacket packet(0);
|
||||
m_Server->broadcastPacket(&packet);
|
||||
m_StartTimerTime = 0; // reset timer if there is only one player left
|
||||
|
||||
@@ -5,20 +5,20 @@
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
Server::Server(const std::string& worldFilePath){
|
||||
Server::Server(const std::string& worldFilePath) {
|
||||
m_Game.getWorld()->loadMapFromFile(worldFilePath);
|
||||
}
|
||||
|
||||
void Server::lauchGame(){
|
||||
void Server::lauchGame() {
|
||||
m_Game.startGame();
|
||||
}
|
||||
|
||||
bool Server::start(std::uint16_t port){
|
||||
if(!m_Listener.listen(port, 10)){
|
||||
bool Server::start(std::uint16_t port) {
|
||||
if (!m_Listener.listen(port, 10)) {
|
||||
std::cout << "Failed to bind port " << port << " !\n";
|
||||
return false;
|
||||
}
|
||||
if(!m_Listener.setBlocking(false)){
|
||||
if (!m_Listener.setBlocking(false)) {
|
||||
std::cout << "Failed to block server socket !\n";
|
||||
return false;
|
||||
}
|
||||
@@ -27,7 +27,7 @@ bool Server::start(std::uint16_t port){
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::stop(){
|
||||
void Server::stop() {
|
||||
protocol::DisconnectPacket packet("Server closed");
|
||||
broadcastPacket(&packet);
|
||||
|
||||
@@ -38,65 +38,65 @@ void Server::stop(){
|
||||
getPlayers().clear();
|
||||
}
|
||||
|
||||
void Server::tick(std::uint64_t delta){
|
||||
void Server::tick(std::uint64_t delta) {
|
||||
accept();
|
||||
updateSockets();
|
||||
m_Lobby.tick();
|
||||
m_Game.tick(delta);
|
||||
if(m_TickCounter.update()){
|
||||
if (m_TickCounter.update()) {
|
||||
protocol::ServerTpsPacket packet(m_TickCounter.getTPS(), utils::getTime());
|
||||
broadcastPacket(&packet);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::accept(){
|
||||
void Server::accept() {
|
||||
static std::uint8_t newPlayerID = 0;
|
||||
network::TCPSocket newSocket;
|
||||
if (m_Listener.accept(newSocket)){
|
||||
if (m_Listener.accept(newSocket)) {
|
||||
ServerConnexion con(newSocket, newPlayerID);
|
||||
m_Connections.insert(std::move(ConnexionMap::value_type{newPlayerID, std::move(con)}));
|
||||
m_Connections.insert(std::move(ConnexionMap::value_type{ newPlayerID, std::move(con) }));
|
||||
OnPlayerJoin(newPlayerID);
|
||||
m_Connections[newPlayerID].setServer(this);
|
||||
newPlayerID++;
|
||||
}
|
||||
}
|
||||
|
||||
void Server::updateSockets(){
|
||||
void Server::updateSockets() {
|
||||
std::int16_t closedConnexionID = -1;
|
||||
for (auto& connection : m_Connections){
|
||||
for (auto& connection : m_Connections) {
|
||||
ServerConnexion& con = connection.second;
|
||||
if(con.getSocketStatus() != network::Socket::Status::Connected){
|
||||
if (con.getSocketStatus() != network::Socket::Status::Connected) {
|
||||
closedConnexionID = connection.first;
|
||||
}else{
|
||||
} else {
|
||||
con.updateSocket();
|
||||
}
|
||||
}
|
||||
if(closedConnexionID != -1){
|
||||
if (closedConnexionID != -1) {
|
||||
removeConnexion(closedConnexionID);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::broadcastPacket(protocol::Packet* packet){
|
||||
for (auto& connection : m_Connections){
|
||||
void Server::broadcastPacket(protocol::Packet* packet) {
|
||||
for (auto& connection : m_Connections) {
|
||||
ServerConnexion& con = connection.second;
|
||||
con.sendPacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::removeConnexion(std::uint8_t connexionID){
|
||||
void Server::removeConnexion(std::uint8_t connexionID) {
|
||||
getPlayers().erase(getPlayers().find(connexionID));
|
||||
m_Connections.erase(connexionID);
|
||||
m_Lobby.OnPlayerLeave(connexionID);
|
||||
OnPlayerLeave(connexionID);
|
||||
}
|
||||
|
||||
void Server::OnPlayerJoin(std::uint8_t id){
|
||||
void Server::OnPlayerJoin(std::uint8_t id) {
|
||||
m_Lobby.OnPlayerJoin(id);
|
||||
|
||||
getPlayers().insert({id, game::Player{id}});
|
||||
getPlayers().insert({ id, game::Player{id} });
|
||||
}
|
||||
|
||||
void Server::OnPlayerLeave(std::uint8_t id){
|
||||
void Server::OnPlayerLeave(std::uint8_t id) {
|
||||
protocol::PlayerLeavePacket packet(id);
|
||||
broadcastPacket(&packet);
|
||||
}
|
||||
|
||||
@@ -10,30 +10,30 @@
|
||||
|
||||
#define KEEP_ALIVE_TIMEOUT 10 * 1000 // 10s
|
||||
|
||||
namespace td{
|
||||
namespace server{
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
/*
|
||||
NEVER TRUST USER INPUT
|
||||
*/
|
||||
|
||||
|
||||
ServerConnexion::ServerConnexion(): m_Player(0){
|
||||
ServerConnexion::ServerConnexion() : m_Player(0) {
|
||||
|
||||
}
|
||||
|
||||
ServerConnexion::ServerConnexion(network::TCPSocket& socket, std::uint8_t id) : Connexion::Connexion(&m_Dispatcher, socket), m_ID(id), m_Player(0){
|
||||
ServerConnexion::ServerConnexion(network::TCPSocket& socket, std::uint8_t id) : Connexion::Connexion(&m_Dispatcher, socket), m_ID(id), m_Player(0) {
|
||||
Connexion::updateSocket();
|
||||
}
|
||||
|
||||
ServerConnexion::ServerConnexion(ServerConnexion&& move) : Connexion::Connexion(std::move(move)), m_Server(move.m_Server),
|
||||
m_ID(move.m_ID), m_KeepAlive(move.m_KeepAlive), m_Player(move.m_Player){
|
||||
m_ID(move.m_ID), m_KeepAlive(move.m_KeepAlive), m_Player(move.m_Player) {
|
||||
|
||||
move.m_Server = nullptr;
|
||||
registerHandlers();
|
||||
}
|
||||
|
||||
void ServerConnexion::registerHandlers(){
|
||||
void ServerConnexion::registerHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLogin, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this);
|
||||
@@ -41,18 +41,17 @@ void ServerConnexion::registerHandlers(){
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
|
||||
}
|
||||
|
||||
bool ServerConnexion::updateSocket(){
|
||||
bool ServerConnexion::updateSocket() {
|
||||
checkKeepAlive();
|
||||
return Connexion::updateSocket();
|
||||
}
|
||||
|
||||
void ServerConnexion::checkKeepAlive(){
|
||||
void ServerConnexion::checkKeepAlive() {
|
||||
std::uint64_t time = utils::getTime();
|
||||
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT){
|
||||
if (m_KeepAlive.recievedResponse){
|
||||
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT) {
|
||||
if (m_KeepAlive.recievedResponse) {
|
||||
sendKeepAlive();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
protocol::DisconnectPacket packet("Time out");
|
||||
sendPacket(&packet);
|
||||
closeConnection();
|
||||
@@ -60,7 +59,7 @@ void ServerConnexion::checkKeepAlive(){
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::sendKeepAlive(){
|
||||
void ServerConnexion::sendKeepAlive() {
|
||||
m_KeepAlive.keepAliveID = utils::getRandomNumber(RAND_MAX);
|
||||
m_KeepAlive.recievedResponse = false;
|
||||
|
||||
@@ -71,21 +70,21 @@ void ServerConnexion::sendKeepAlive(){
|
||||
m_KeepAlive.sendTime = time;
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::PlayerLoginPacket* packet){
|
||||
if (m_Player->getName().empty() && !packet->getPlayerName().empty()){
|
||||
void ServerConnexion::HandlePacket(protocol::PlayerLoginPacket* packet) {
|
||||
if (m_Player->getName().empty() && !packet->getPlayerName().empty()) {
|
||||
m_Player->setName(packet->getPlayerName());
|
||||
|
||||
protocol::PlayerJoinPacket joinPacket(m_ID, m_Player->getName());
|
||||
m_Server->broadcastPacket(&joinPacket);
|
||||
|
||||
std::map<std::uint8_t, protocol::PlayerInfo> playerNames;
|
||||
for (const auto& pair : m_Server->getPlayers()){
|
||||
for (const auto& pair : m_Server->getPlayers()) {
|
||||
const game::Player& player = pair.second;
|
||||
if (!player.getName().empty()){
|
||||
if (!player.getName().empty()) {
|
||||
protocol::PlayerInfo playerInfo;
|
||||
playerInfo.name = player.getName();
|
||||
playerInfo.team = player.getTeamColor();
|
||||
playerNames.insert({player.getID(), playerInfo});
|
||||
playerNames.insert({ player.getID(), playerInfo });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -94,17 +93,17 @@ void ServerConnexion::HandlePacket(protocol::PlayerLoginPacket* packet){
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet){
|
||||
if(m_Server->getGame().getGameState() != game::GameState::Lobby)
|
||||
void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet) {
|
||||
if (m_Server->getGame().getGameState() != game::GameState::Lobby)
|
||||
return;
|
||||
if((std::int8_t) packet->getSelectedTeam() >= -1 || (std::int8_t) packet->getSelectedTeam() <= 1){
|
||||
if ((std::int8_t)packet->getSelectedTeam() >= -1 || (std::int8_t)packet->getSelectedTeam() <= 1) {
|
||||
//m_Player->setTeamColor(packet->getSelectedTeam());
|
||||
if(m_Player->getTeamColor() == game::TeamColor::None){ //join a team
|
||||
if (m_Player->getTeamColor() == game::TeamColor::None) { //join a team
|
||||
m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
|
||||
}else if(packet->getSelectedTeam() == game::TeamColor::None){ // leave a team
|
||||
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
|
||||
m_Player->setTeamColor(game::TeamColor::None);
|
||||
}else{ // change team
|
||||
} else { // change team
|
||||
m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
|
||||
m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
|
||||
}
|
||||
@@ -113,30 +112,30 @@ void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet){
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::KeepAlivePacket* packet){
|
||||
if(packet->getAliveID() == m_KeepAlive.keepAliveID)
|
||||
void ServerConnexion::HandlePacket(protocol::KeepAlivePacket* packet) {
|
||||
if (packet->getAliveID() == m_KeepAlive.keepAliveID)
|
||||
m_KeepAlive.recievedResponse = true;
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::DisconnectPacket* packet){
|
||||
void ServerConnexion::HandlePacket(protocol::DisconnectPacket* packet) {
|
||||
closeConnection();
|
||||
}
|
||||
|
||||
void ServerConnexion::setServer(Server* server){
|
||||
void ServerConnexion::setServer(Server* server) {
|
||||
m_Server = server;
|
||||
m_Player = &m_Server->getPlayers().at(m_ID);
|
||||
initConnection();
|
||||
sendKeepAlive();
|
||||
}
|
||||
|
||||
void ServerConnexion::initConnection(){
|
||||
void ServerConnexion::initConnection() {
|
||||
protocol::UpdateGameStatePacket statePacket(m_Server->getGame().getGameState());
|
||||
sendPacket(&statePacket);
|
||||
|
||||
protocol::ConnexionInfoPacket conPacket(m_ID);
|
||||
sendPacket(&conPacket);
|
||||
|
||||
if (m_Server->getGame().getGameState() == game::GameState::Game){
|
||||
if (m_Server->getGame().getGameState() == game::GameState::Game) {
|
||||
protocol::WorldBeginDataPacket headerDataPacket(m_Server->getGame().getWorld());
|
||||
protocol::WorldBeginDataPacket dataPacket(m_Server->getGame().getWorld());
|
||||
sendPacket(&headerDataPacket);
|
||||
@@ -144,13 +143,13 @@ void ServerConnexion::initConnection(){
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet){
|
||||
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
|
||||
// process packet
|
||||
protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
|
||||
m_Server->broadcastPacket(&addTowerPacket);
|
||||
}
|
||||
|
||||
ServerConnexion::~ServerConnexion(){
|
||||
ServerConnexion::~ServerConnexion() {
|
||||
if (GetDispatcher() != nullptr)
|
||||
GetDispatcher()->UnregisterHandler(this);
|
||||
}
|
||||
|
||||
@@ -4,21 +4,21 @@
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this){
|
||||
|
||||
ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this) {
|
||||
|
||||
}
|
||||
|
||||
void ServerGame::tick(std::uint64_t delta){
|
||||
void ServerGame::tick(std::uint64_t delta) {
|
||||
Game::tick(delta);
|
||||
m_GoldMineTimer.update();
|
||||
}
|
||||
|
||||
void ServerGame::startGame(){
|
||||
void ServerGame::startGame() {
|
||||
balanceTeams();
|
||||
|
||||
protocol::WorldBeginDataPacket headerMapData(m_World);
|
||||
m_Server->broadcastPacket(&headerMapData);
|
||||
|
||||
|
||||
protocol::WorldDataPacket mapData(m_World);
|
||||
m_Server->broadcastPacket(&mapData);
|
||||
|
||||
@@ -27,8 +27,8 @@ void ServerGame::startGame(){
|
||||
m_ServerWorld.spawnMobs(game::MobType::Zombie, 1, 0, 12);
|
||||
}
|
||||
|
||||
void ServerGame::updateGoldMines(){
|
||||
for(auto& pair : m_Server->getPlayers()){
|
||||
void ServerGame::updateGoldMines() {
|
||||
for (auto& pair : m_Server->getPlayers()) {
|
||||
game::Player* player = &pair.second;
|
||||
player->setGold(player->getGold() + player->getGoldPerSecond());
|
||||
protocol::UpdateMoneyPacket packet(player->getGold());
|
||||
@@ -36,15 +36,15 @@ void ServerGame::updateGoldMines(){
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::balanceTeams(){
|
||||
for(auto playerInfo : m_Players){
|
||||
void ServerGame::balanceTeams() {
|
||||
for (auto playerInfo : m_Players) {
|
||||
game::Player& player = playerInfo.second;
|
||||
if(player.getTeamColor() == game::TeamColor::None){
|
||||
if (player.getTeamColor() == game::TeamColor::None) {
|
||||
game::Team& redTeam = getRedTeam();
|
||||
game::Team& blueTeam = getBlueTeam();
|
||||
if(blueTeam.getPlayerCount() > redTeam.getPlayerCount()){
|
||||
if (blueTeam.getPlayerCount() > redTeam.getPlayerCount()) {
|
||||
redTeam.addPlayer(&player);
|
||||
}else{
|
||||
} else {
|
||||
blueTeam.addPlayer(&player);
|
||||
}
|
||||
protocol::UpdatePlayerTeamPacket packet(player.getID(), player.getTeamColor());
|
||||
|
||||
@@ -7,21 +7,21 @@
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
ServerWorld::ServerWorld(Server* server, ServerGame* game) : game::World(game), m_CurrentMobID(0), m_Server(server){
|
||||
ServerWorld::ServerWorld(Server* server, ServerGame* game) : game::World(game), m_CurrentMobID(0), m_Server(server) {
|
||||
|
||||
}
|
||||
|
||||
void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count){
|
||||
for (int i = 0; i < count; i++){
|
||||
void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
game::TeamColor senderTeam = m_Game->getPlayers().at(sender).getTeamColor();
|
||||
game::Spawn* enemyMobSpawn;
|
||||
|
||||
if(senderTeam == game::TeamColor::Red){
|
||||
if (senderTeam == game::TeamColor::Red) {
|
||||
enemyMobSpawn = &getTeam(game::TeamColor::Blue).getSpawn();
|
||||
}else{
|
||||
} else {
|
||||
enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn();
|
||||
}
|
||||
|
||||
|
||||
std::int32_t spawnCenterX = enemyMobSpawn->x;
|
||||
std::int32_t spawnCenterY = enemyMobSpawn->y;
|
||||
|
||||
@@ -32,10 +32,10 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
|
||||
std::int32_t maxSpawnX = spawnCenterX + 2;
|
||||
|
||||
std::uint64_t randomX = utils::getRandomNumber(std::abs(minSpawnX - maxSpawnX) * MOB_SPAWN_PRECISION);
|
||||
float mobX = (float) randomX / MOB_SPAWN_PRECISION + (float) minSpawnX;
|
||||
float mobX = (float)randomX / MOB_SPAWN_PRECISION + (float)minSpawnX;
|
||||
|
||||
std::uint64_t randomY = utils::getRandomNumber(std::abs(minSpawnY - maxSpawnY) * MOB_SPAWN_PRECISION);
|
||||
float mobY = (float) randomY / MOB_SPAWN_PRECISION + (float) minSpawnY;
|
||||
float mobY = (float)randomY / MOB_SPAWN_PRECISION + (float)minSpawnY;
|
||||
|
||||
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->direction);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user