refactor: format code
This commit is contained in:
@@ -9,10 +9,10 @@
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#include "window/Display.h"
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#include "misc/Random.h"
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int main(int argc, const char* args[]){
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int main(int argc, const char* args[]) {
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td::utils::initRandomizer();
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Display::create();
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while (!Display::isCloseRequested()){
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while (!Display::isCloseRequested()) {
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Display::pollEvents();
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Display::render();
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Display::update();
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@@ -3,16 +3,16 @@
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namespace td {
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namespace game {
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Game::Game(World* world) : m_World(world){
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Game::Game(World* world) : m_World(world) {
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}
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Game::~Game(){
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Game::~Game() {
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}
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void Game::tick(std::uint64_t delta){
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if(m_GameState == GameState::Game){
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void Game::tick(std::uint64_t delta) {
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if (m_GameState == GameState::Game) {
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m_World->tick(delta);
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}
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}
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@@ -12,15 +12,15 @@
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namespace td {
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namespace protocol {
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Connexion::Connexion() : protocol::PacketHandler(nullptr){
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Connexion::Connexion() : protocol::PacketHandler(nullptr) {
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}
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Connexion::Connexion(Connexion&& move) : protocol::PacketHandler(&m_Dispatcher), m_Socket(std::move(move.m_Socket)){
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Connexion::Connexion(Connexion&& move) : protocol::PacketHandler(&m_Dispatcher), m_Socket(std::move(move.m_Socket)) {
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}
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Connexion::Connexion(protocol::PacketDispatcher* dispatcher) : protocol::PacketHandler(dispatcher){
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Connexion::Connexion(protocol::PacketDispatcher* dispatcher) : protocol::PacketHandler(dispatcher) {
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}
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@@ -28,13 +28,13 @@ Connexion::Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket&
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}
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bool Connexion::updateSocket(){
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if(m_Socket.GetStatus() != network::Socket::Connected)
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bool Connexion::updateSocket() {
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if (m_Socket.GetStatus() != network::Socket::Connected)
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return false;
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DataBuffer buffer;
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m_Socket.Receive(buffer, sizeof(std::uint64_t));
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if (buffer.GetSize() > 0){
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if (buffer.GetSize() > 0) {
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std::uint64_t packetLenght;
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buffer >> packetLenght;
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@@ -52,24 +52,24 @@ bool Connexion::updateSocket(){
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return true;
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}
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bool Connexion::connect(const std::string& address, std::uint16_t port){
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if(!m_Socket.Connect(address, port)){
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bool Connexion::connect(const std::string& address, std::uint16_t port) {
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if (!m_Socket.Connect(address, port)) {
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return false;
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}
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m_Socket.SetBlocking(false);
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return true;
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}
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void Connexion::sendPacket(protocol::Packet* packet){
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void Connexion::sendPacket(protocol::Packet* packet) {
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network::SendPacket(packet->Serialize(), m_Socket);
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}
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void Connexion::closeConnection(){
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void Connexion::closeConnection() {
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m_Socket.Disconnect();
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}
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Connexion::~Connexion(){
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Connexion::~Connexion() {
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}
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} // namespace server
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@@ -69,8 +69,8 @@ const std::map<MobKey, MobStats> MobConstants = {
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{{MobType::Giant, 5},{MobStats{0, 0, 0, 0, 0, 0}}},
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};
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const MobStats* getMobStats(MobType type, std::uint8_t level){
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return &MobConstants.at(MobKey{type, level});
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const MobStats* getMobStats(MobType type, std::uint8_t level) {
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return &MobConstants.at(MobKey{ type, level });
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}
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const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
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@@ -135,8 +135,8 @@ const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
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{{MobType::Giant, 5},{}},
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};
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const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level){
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return MobsTowerImmunities.at({type, level});
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const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level) {
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return MobsTowerImmunities.at({ type, level });
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}
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const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
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@@ -201,11 +201,11 @@ const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
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{{MobType::Giant, 5},{EffectType::Stun}},
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};
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const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level){
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return MobsEffectImmunities.at({type, level});
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const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level) {
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return MobsEffectImmunities.at({ type, level });
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}
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MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender){
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MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender) {
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using MobCreator = std::function<std::shared_ptr<Mob>(MobID, std::uint8_t, PlayerID)>;
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static std::map<MobType, MobCreator> mobFactory = {
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@@ -215,6 +215,6 @@ MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerI
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return mobFactory[type](id, level, sender);
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}
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} // namespace game
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} // namespace td
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@@ -3,23 +3,23 @@
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namespace td {
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namespace game {
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Team::Team(TeamColor color): m_Color(color){}
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Team::Team(TeamColor color) : m_Color(color) {}
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void Team::addPlayer(Player* newPlayer){
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void Team::addPlayer(Player* newPlayer) {
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m_Players.push_back(newPlayer);
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newPlayer->setTeamColor(m_Color);
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}
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void Team::removePlayer(const Player* player){
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m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
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void Team::removePlayer(const Player* player) {
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m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
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}
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TeamColor Team::getColor() const{
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TeamColor Team::getColor() const {
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return m_Color;
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}
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std::uint8_t Team::getPlayerCount() const{
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return m_Players.size();
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std::uint8_t Team::getPlayerCount() const {
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return m_Players.size();
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}
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@@ -103,57 +103,57 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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{{TowerType::Necromancer, {4, TowerPath::Bottom}}, {0, 0, 0}},
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};
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const TowerStats* getTowerStats(TowerType type, TowerLevel level){
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return &TowerConstants.at({type, level});
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const TowerStats* getTowerStats(TowerType type, TowerLevel level) {
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return &TowerConstants.at({ type, level });
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}
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void ArcherTower::tick(std::uint64_t delta){
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void ArcherTower::tick(std::uint64_t delta) {
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}
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void IceTower::tick(std::uint64_t delta){
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void IceTower::tick(std::uint64_t delta) {
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}
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void MageTower::tick(std::uint64_t delta){
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void MageTower::tick(std::uint64_t delta) {
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}
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void PoisonTower::tick(std::uint64_t delta){
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void PoisonTower::tick(std::uint64_t delta) {
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}
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void QuakeTower::tick(std::uint64_t delta){
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void QuakeTower::tick(std::uint64_t delta) {
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}
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void ZeusTower::tick(std::uint64_t delta){
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void ZeusTower::tick(std::uint64_t delta) {
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}
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void ArtilleryTower::tick(std::uint64_t delta){
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void ArtilleryTower::tick(std::uint64_t delta) {
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}
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void SorcererTower::tick(std::uint64_t delta){
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void SorcererTower::tick(std::uint64_t delta) {
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}
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void LeachTower::tick(std::uint64_t delta){
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void LeachTower::tick(std::uint64_t delta) {
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}
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void TurretTower::tick(std::uint64_t delta){
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void TurretTower::tick(std::uint64_t delta) {
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}
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void NecromancerTower::tick(std::uint64_t delta){
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void NecromancerTower::tick(std::uint64_t delta) {
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}
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@@ -14,21 +14,21 @@
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namespace td {
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namespace game {
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World::World(Game* game) : m_Game(game){
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#if WRITE_MAP
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World::World(Game* game) : m_Game(game) {
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#if WRITE_MAP
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loadMapFromFile("");
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#endif
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#endif
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}
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TilePtr World::getTile(std::int32_t x, std::int32_t y){
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TilePtr World::getTile(std::int32_t x, std::int32_t y) {
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std::int16_t chunkX = x / Chunk::ChunkWidth;
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std::int16_t chunkY = y / Chunk::ChunkHeight;
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std::uint16_t subChunkX = x % Chunk::ChunkWidth;
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std::uint16_t subChunkY = y % Chunk::ChunkHeight;
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auto chunkIt = m_Chunks.find({chunkX, chunkY});
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if(chunkIt == m_Chunks.end())
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auto chunkIt = m_Chunks.find({ chunkX, chunkY });
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if (chunkIt == m_Chunks.end())
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return nullptr;
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ChunkPtr chunk = chunkIt->second;
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@@ -36,7 +36,7 @@ TilePtr World::getTile(std::int32_t x, std::int32_t y){
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return getTilePtr(chunk->getTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
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}
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bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader){
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bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader) {
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m_TowerPlacePalette = worldHeader->getTowerTilePalette();
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m_WalkablePalette = worldHeader->getWalkableTileColor();
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m_DecorationPalette = worldHeader->getDecorationPalette();
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@@ -54,15 +54,15 @@ bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader){
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return true;
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}
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bool World::loadMap(const protocol::WorldDataPacket* worldData){
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bool World::loadMap(const protocol::WorldDataPacket* worldData) {
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m_Chunks = worldData->getChunks();
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return true;
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}
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bool World::loadMapFromFile(const std::string& fileName){
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bool World::loadMapFromFile(const std::string& fileName) {
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#if !WRITE_MAP
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DataBuffer buffer;
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if(!buffer.ReadFile(fileName)){
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if (!buffer.ReadFile(fileName)) {
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std::cerr << "Failed to load map from file " << fileName << " !\n";
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}
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@@ -89,10 +89,10 @@ bool World::loadMapFromFile(const std::string& fileName){
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return true;
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#else
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m_WalkablePalette = {102, 102, 153};
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m_WalkablePalette = { 102, 102, 153 };
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m_TowerPlacePalette[0] = {204, 51, 0};
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m_TowerPlacePalette[1] = {255, 153, 0};
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m_TowerPlacePalette[0] = { 204, 51, 0 };
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m_TowerPlacePalette[1] = { 255, 153, 0 };
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WalkableTile walkableTileDown; // 1
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walkableTileDown.direction = Direction::PositiveY;
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@@ -137,12 +137,12 @@ bool World::loadMapFromFile(const std::string& fileName){
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getRedTeam().getSpawn().y = 13;
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getRedTeam().getSpawn().direction = Direction::PositiveY;
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m_SpawnColorPalette[(uint) TeamColor::Red] = {255, 0, 0};
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m_SpawnColorPalette[(uint)TeamColor::Red] = { 255, 0, 0 };
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//Chunks
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Chunk chunk0;
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for (int i = 0; i <= 6; i++){
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for (int i = 0; i <= 6; i++) {
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chunk0.palette.push_back(i);
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}
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chunk0.tiles = {
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@@ -182,7 +182,7 @@ bool World::loadMapFromFile(const std::string& fileName){
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Chunk chunk1;
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for (int i = 0; i <= 6; i++){
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for (int i = 0; i <= 6; i++) {
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chunk1.palette.push_back(i);
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}
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@@ -223,7 +223,7 @@ bool World::loadMapFromFile(const std::string& fileName){
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Chunk chunk2;
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for (int i = 0; i <= 6; i++){
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for (int i = 0; i <= 6; i++) {
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chunk2.palette.push_back(i);
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}
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@@ -262,9 +262,9 @@ bool World::loadMapFromFile(const std::string& fileName){
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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};
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m_Chunks.insert({{0, 0}, std::make_shared<Chunk>(chunk0)});
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m_Chunks.insert({{1, 0}, std::make_shared<Chunk>(chunk1)});
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m_Chunks.insert({{1, 1}, std::make_shared<Chunk>(chunk2)});
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m_Chunks.insert({ {0, 0}, std::make_shared<Chunk>(chunk0) });
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m_Chunks.insert({ {1, 0}, std::make_shared<Chunk>(chunk1) });
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m_Chunks.insert({ {1, 1}, std::make_shared<Chunk>(chunk2) });
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// blue map = same but with offset of 64 (in x coordinate)
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@@ -276,35 +276,35 @@ bool World::loadMapFromFile(const std::string& fileName){
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getBlueTeam().getSpawn().y = 13;
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getBlueTeam().getSpawn().direction = Direction::PositiveY;
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m_SpawnColorPalette[(uint) TeamColor::Blue] = {0, 0, 255};
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m_SpawnColorPalette[(uint)TeamColor::Blue] = { 0, 0, 255 };
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Chunk chunk01;
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chunk01.palette = {0, 1, 2, 3, 4, 7, 8};
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chunk01.palette = { 0, 1, 2, 3, 4, 7, 8 };
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chunk01.tiles = chunk0.tiles; // the tiles indicies are the same, only the palette has changed
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Chunk chunk11;
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chunk11.palette = {0, 1, 2, 3, 4, 7, 8};
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chunk11.palette = { 0, 1, 2, 3, 4, 7, 8 };
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chunk11.tiles = chunk1.tiles; // the tiles indicies are the same, only the palette has changed
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Chunk chunk21;
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chunk21.palette = {0, 1, 2, 3, 4, 7, 8};
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chunk21.palette = { 0, 1, 2, 3, 4, 7, 8 };
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chunk21.tiles = chunk2.tiles; // the tiles indicies are the same, only the palette has changed
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m_Chunks.insert({{2, 0}, std::make_shared<Chunk>(chunk01)});
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m_Chunks.insert({{3, 0}, std::make_shared<Chunk>(chunk11)});
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m_Chunks.insert({{3, 1}, std::make_shared<Chunk>(chunk21)});
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m_Chunks.insert({ {2, 0}, std::make_shared<Chunk>(chunk01) });
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m_Chunks.insert({ {3, 0}, std::make_shared<Chunk>(chunk11) });
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m_Chunks.insert({ {3, 1}, std::make_shared<Chunk>(chunk21) });
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saveMap("tdmap.tdmap");
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#endif
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}
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bool World::saveMap(const std::string& fileName) const{
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bool World::saveMap(const std::string& fileName) const {
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protocol::WorldBeginDataPacket headerPacket(this);
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protocol::WorldDataPacket dataPacket(this);
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@@ -319,11 +319,11 @@ bool World::saveMap(const std::string& fileName) const{
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return buffer.WriteFile(fileName);
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}
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void World::tick(std::uint64_t delta){
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void World::tick(std::uint64_t delta) {
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moveMobs(delta);
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}
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void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir){
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void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
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MobPtr mob = MobFactory::createMob(id, type, level, sender);
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mob->setX(x);
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mob->setY(y);
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@@ -331,82 +331,82 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
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m_Mobs.push_back(mob);
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}
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void World::moveMobs(std::uint64_t delta){
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for(MobPtr mob : m_Mobs){
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void World::moveMobs(std::uint64_t delta) {
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for (MobPtr mob : m_Mobs) {
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TilePtr tile = getTile(mob->getX(), mob->getY());
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if(tile != nullptr && tile->getType() == TileType::Walk){
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if (tile != nullptr && tile->getType() == TileType::Walk) {
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WalkableTile* walkTile = dynamic_cast<WalkableTile*>(tile.get());
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mob->setDirection(walkTile->direction);
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}
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float mobWalkSpeed = mob->getStats()->getMovementSpeed();
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float walkAmount = mobWalkSpeed * ((float) delta / 1000.0f);
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switch(mob->getDirection()){
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case Direction::NegativeX:{
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mob->setX(mob->getX() - walkAmount);
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break;
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}
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case Direction::PositiveX:{
|
||||
mob->setX(mob->getX() + walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY:{
|
||||
mob->setY(mob->getY() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY:{
|
||||
mob->setY(mob->getY() + walkAmount);
|
||||
break;
|
||||
}
|
||||
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
|
||||
|
||||
switch (mob->getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
mob->setX(mob->getX() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
mob->setX(mob->getX() + walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
mob->setY(mob->getY() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
mob->setY(mob->getY() + walkAmount);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const Color* World::getTileColor(TilePtr tile) const{
|
||||
switch(tile->getType()){
|
||||
case TileType::Tower:{
|
||||
TowerTile* towerTile = (TowerTile*) tile.get();
|
||||
return &m_TowerPlacePalette[towerTile->color_palette_ref];
|
||||
}
|
||||
case TileType::Walk:{
|
||||
return &m_WalkablePalette;
|
||||
}
|
||||
case TileType::Decoration:{
|
||||
DecorationTile* towerTile = (DecorationTile*) tile.get();
|
||||
return &m_DecorationPalette[towerTile->color_palette_ref];
|
||||
break;
|
||||
}
|
||||
case TileType::None:{
|
||||
return nullptr;
|
||||
}
|
||||
const Color* World::getTileColor(TilePtr tile) const {
|
||||
switch (tile->getType()) {
|
||||
case TileType::Tower: {
|
||||
TowerTile* towerTile = (TowerTile*)tile.get();
|
||||
return &m_TowerPlacePalette[towerTile->color_palette_ref];
|
||||
}
|
||||
case TileType::Walk: {
|
||||
return &m_WalkablePalette;
|
||||
}
|
||||
case TileType::Decoration: {
|
||||
DecorationTile* towerTile = (DecorationTile*)tile.get();
|
||||
return &m_DecorationPalette[towerTile->color_palette_ref];
|
||||
break;
|
||||
}
|
||||
case TileType::None: {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Team& World::getRedTeam(){
|
||||
Team& World::getRedTeam() {
|
||||
return m_Game->getRedTeam();
|
||||
}
|
||||
|
||||
const Team& World::getRedTeam() const{
|
||||
const Team& World::getRedTeam() const {
|
||||
return m_Game->getRedTeam();
|
||||
}
|
||||
|
||||
Team& World::getBlueTeam(){
|
||||
Team& World::getBlueTeam() {
|
||||
return m_Game->getBlueTeam();
|
||||
}
|
||||
|
||||
const Team& World::getBlueTeam() const{
|
||||
const Team& World::getBlueTeam() const {
|
||||
return m_Game->getBlueTeam();
|
||||
}
|
||||
|
||||
Team& World::getTeam(TeamColor team){
|
||||
Team& World::getTeam(TeamColor team) {
|
||||
return m_Game->getTeam(team);
|
||||
}
|
||||
|
||||
const Team& World::getTeam(TeamColor team) const{
|
||||
const Team& World::getTeam(TeamColor team) const {
|
||||
return m_Game->getTeam(team);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,24 +5,24 @@
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
void Client::connect(const std::string& address, std::uint16_t port){
|
||||
if(!m_Connexion.connect(address, port)){
|
||||
void Client::connect(const std::string& address, std::uint16_t port) {
|
||||
if (!m_Connexion.connect(address, port)) {
|
||||
std::cout << "Failed to connect !\n";
|
||||
return;
|
||||
}
|
||||
m_Connected = true;
|
||||
}
|
||||
|
||||
void Client::selectTeam(game::TeamColor team){
|
||||
if(!m_Connected)
|
||||
void Client::selectTeam(game::TeamColor team) {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
|
||||
protocol::SelectTeamPacket packet(team);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::closeConnection(){
|
||||
if(!m_Connected)
|
||||
void Client::closeConnection() {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
|
||||
m_Connected = false;
|
||||
@@ -31,18 +31,18 @@ void Client::closeConnection(){
|
||||
m_Connexion.sendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::tick(std::uint64_t delta){
|
||||
if(!m_Connected)
|
||||
void Client::tick(std::uint64_t delta) {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
m_Connected = m_Connexion.updateSocket();
|
||||
if(!m_Connected){
|
||||
if (!m_Connected) {
|
||||
std::cout << "Disconnected ! (Reason : " << m_Connexion.getDisconnectReason() << ")\n";
|
||||
}else{
|
||||
} else {
|
||||
m_Game.tick(delta);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::render(){
|
||||
void Client::render() {
|
||||
m_Game.renderWorld();
|
||||
}
|
||||
|
||||
|
||||
@@ -4,42 +4,42 @@
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
ClientConnexion::ClientConnexion(): Connexion(&m_Dispatcher){
|
||||
ClientConnexion::ClientConnexion() : Connexion(&m_Dispatcher) {
|
||||
registerHandlers();
|
||||
}
|
||||
|
||||
void ClientConnexion::registerHandlers(){
|
||||
void ClientConnexion::registerHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ServerTps, this);
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(protocol::KeepAlivePacket* packet){
|
||||
void ClientConnexion::HandlePacket(protocol::KeepAlivePacket* packet) {
|
||||
protocol::KeepAlivePacket keepAlivePacket(packet->getAliveID());
|
||||
sendPacket(&keepAlivePacket);
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(protocol::ConnexionInfoPacket* packet){
|
||||
void ClientConnexion::HandlePacket(protocol::ConnexionInfoPacket* packet) {
|
||||
m_ConnectionID = packet->getConnectionID();
|
||||
login();
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(protocol::ServerTpsPacket* packet){
|
||||
void ClientConnexion::HandlePacket(protocol::ServerTpsPacket* packet) {
|
||||
m_ServerTPS = packet->getTPS();
|
||||
m_Ping = utils::getTime() - packet->getPacketSendTime();
|
||||
}
|
||||
|
||||
void ClientConnexion::login(){
|
||||
void ClientConnexion::login() {
|
||||
td::protocol::PlayerLoginPacket loginPacket("Persson" + std::to_string(m_ConnectionID));
|
||||
sendPacket(&loginPacket);
|
||||
}
|
||||
|
||||
bool ClientConnexion::updateSocket(){
|
||||
bool ClientConnexion::updateSocket() {
|
||||
return Connexion::updateSocket();
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(protocol::DisconnectPacket* packet){
|
||||
void ClientConnexion::HandlePacket(protocol::DisconnectPacket* packet) {
|
||||
m_DisconnectReason = packet->getReason();
|
||||
closeConnection();
|
||||
}
|
||||
|
||||
@@ -8,9 +8,9 @@
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
ClientGame::ClientGame(Client* client): protocol::PacketHandler(client->getConnexion().GetDispatcher()),
|
||||
game::Game(&m_WorldClient), m_Client(client), m_Renderer(client->getRenderer()), m_WorldClient(this),
|
||||
m_WorldRenderer(&m_WorldClient, this){
|
||||
ClientGame::ClientGame(Client* client) : protocol::PacketHandler(client->getConnexion().GetDispatcher()),
|
||||
game::Game(&m_WorldClient), m_Client(client), m_Renderer(client->getRenderer()), m_WorldClient(this),
|
||||
m_WorldRenderer(&m_WorldClient, this) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this);
|
||||
@@ -23,113 +23,111 @@ ClientGame::ClientGame(Client* client): protocol::PacketHandler(client->getConne
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
}
|
||||
|
||||
ClientGame::~ClientGame(){
|
||||
ClientGame::~ClientGame() {
|
||||
GetDispatcher()->UnregisterHandler(this);
|
||||
}
|
||||
|
||||
void ClientGame::tick(std::uint64_t delta){
|
||||
void ClientGame::tick(std::uint64_t delta) {
|
||||
game::Game::tick(delta);
|
||||
m_WorldRenderer.update();
|
||||
if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0){
|
||||
if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0) {
|
||||
m_LobbyTime -= delta;
|
||||
}
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::PlayerJoinPacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::PlayerJoinPacket* packet) {
|
||||
game::Player player(packet->getPlayerID());
|
||||
player.setName(packet->getPlayerName());
|
||||
|
||||
m_Players.insert({player.getID(), player});
|
||||
m_Players.insert({ player.getID(), player });
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::PlayerLeavePacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::PlayerLeavePacket* packet) {
|
||||
game::Player* player = &m_Players[packet->getPlayerID()];
|
||||
if (player->getTeamColor() != game::TeamColor::None){
|
||||
if (player->getTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player->getTeamColor()].removePlayer(player);
|
||||
}
|
||||
m_Players.erase(player->getID());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::PlayerListPacket* packet){
|
||||
for (auto pair : packet->getPlayers()){
|
||||
void ClientGame::HandlePacket(protocol::PlayerListPacket* packet) {
|
||||
for (auto pair : packet->getPlayers()) {
|
||||
std::uint8_t playerID = pair.first;
|
||||
protocol::PlayerInfo playerInfo = pair.second;
|
||||
game::Player player(playerID);
|
||||
player.setName(playerInfo.name);
|
||||
player.setTeamColor(playerInfo.team);
|
||||
m_Players.insert({playerID, player});
|
||||
if (player.getTeamColor() != game::TeamColor::None){
|
||||
m_Players.insert({ playerID, player });
|
||||
if (player.getTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player.getTeamColor()].addPlayer(&m_Players[playerID]);
|
||||
}
|
||||
}
|
||||
m_Player = &m_Players[m_ConnexionID];
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet) {
|
||||
game::Player* player = &m_Players[packet->getPlayerID()];
|
||||
if (player->getTeamColor() == game::TeamColor::None){ //join a team
|
||||
if (player->getTeamColor() == game::TeamColor::None) { //join a team
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
}
|
||||
else if (packet->getSelectedTeam() == game::TeamColor::None){ // leave a team
|
||||
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
getTeam(player->getTeamColor()).removePlayer(player);
|
||||
player->setTeamColor(game::TeamColor::None);
|
||||
}
|
||||
else{ // change team
|
||||
} else { // change team
|
||||
getTeam(player->getTeamColor()).removePlayer(player);
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdateGameStatePacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::UpdateGameStatePacket* packet) {
|
||||
setGameState(packet->getGameState());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::ConnexionInfoPacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::ConnexionInfoPacket* packet) {
|
||||
m_ConnexionID = packet->getConnectionID();
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdateLobbyTimePacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::UpdateLobbyTimePacket* packet) {
|
||||
m_LobbyTime = packet->getRemainingTime();
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdateMoneyPacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::UpdateMoneyPacket* packet) {
|
||||
m_Player->setGold(packet->getGold());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::DisconnectPacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::DisconnectPacket* packet) {
|
||||
m_GameState = game::GameState::Disconnected;
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::WorldDataPacket* packet){
|
||||
void ClientGame::HandlePacket(protocol::WorldDataPacket* packet) {
|
||||
m_WorldRenderer.loadModels();
|
||||
// set cam pos to player spawn
|
||||
const game::Spawn& spawn = m_World->getTeam(m_Player->getTeamColor()).getSpawn();
|
||||
m_WorldRenderer.setCamPos(spawn.x + 0.5, spawn.y + 0.5);
|
||||
}
|
||||
|
||||
void ClientGame::renderWorld(){
|
||||
if(m_GameState == game::GameState::Game || m_GameState == game::GameState::EndGame){
|
||||
void ClientGame::renderWorld() {
|
||||
if (m_GameState == game::GameState::Game || m_GameState == game::GameState::EndGame) {
|
||||
m_WorldRenderer.render();
|
||||
}
|
||||
}
|
||||
|
||||
void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position){
|
||||
void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
|
||||
protocol::PlaceTowerPacket packet(position.x, position.y, type);
|
||||
m_Client->getConnexion().sendPacket(&packet);
|
||||
}
|
||||
|
||||
bool ClientGame::CanPlaceLittleTower(const glm::vec2& worldPos){
|
||||
bool ClientGame::CanPlaceLittleTower(const glm::vec2& worldPos) {
|
||||
game::TilePtr tile = m_WorldClient.getTile(worldPos.x, worldPos.y);
|
||||
|
||||
if(tile == nullptr){
|
||||
if (tile == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(tile->getType() == game::TileType::Tower){
|
||||
for(int x = -1; x < 2; x++){
|
||||
for(int y = -1; y < 2; y++){
|
||||
if (tile->getType() == game::TileType::Tower) {
|
||||
for (int x = -1; x < 2; x++) {
|
||||
for (int y = -1; y < 2; y++) {
|
||||
game::TilePtr adjacentTile = m_WorldClient.getTile(worldPos.x + x, worldPos.y + y);
|
||||
if(adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower){
|
||||
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -140,18 +138,18 @@ bool ClientGame::CanPlaceLittleTower(const glm::vec2& worldPos){
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ClientGame::CanPlaceBigTower(const glm::vec2& worldPos){
|
||||
bool ClientGame::CanPlaceBigTower(const glm::vec2& worldPos) {
|
||||
game::TilePtr tile = m_WorldClient.getTile(worldPos.x, worldPos.y);
|
||||
|
||||
if(tile == nullptr){
|
||||
if (tile == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(tile->getType() == game::TileType::Tower){
|
||||
for(int x = -2; x < 3; x++){
|
||||
for(int y = -2; y < 3; y++){
|
||||
if (tile->getType() == game::TileType::Tower) {
|
||||
for (int x = -2; x < 3; x++) {
|
||||
for (int y = -2; y < 3; y++) {
|
||||
game::TilePtr adjacentTile = m_WorldClient.getTile(worldPos.x + x, worldPos.y + y);
|
||||
if(adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower){
|
||||
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ static const std::map<TowerType, TowerInfo> TowerInfoConstants = {
|
||||
{TowerType::Zeus, {"Zeus", "Strike lightning", false}},
|
||||
};
|
||||
|
||||
const TowerInfo& getTowerInfo(TowerType type){
|
||||
const TowerInfo& getTowerInfo(TowerType type) {
|
||||
return TowerInfoConstants.at(type);
|
||||
}
|
||||
|
||||
|
||||
@@ -3,30 +3,30 @@
|
||||
#include "game/client/ClientGame.h"
|
||||
#include "render/WorldRenderer.h"
|
||||
|
||||
namespace td{
|
||||
namespace client{
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game){
|
||||
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::WorldBeginDataPacket* packet){
|
||||
void WorldClient::HandlePacket(protocol::WorldBeginDataPacket* packet) {
|
||||
loadMap(packet);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::WorldDataPacket* packet){
|
||||
void WorldClient::HandlePacket(protocol::WorldDataPacket* packet) {
|
||||
loadMap(packet);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet){
|
||||
|
||||
void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet) {
|
||||
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet){
|
||||
spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(),
|
||||
void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
|
||||
spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(),
|
||||
packet->getMobX(), packet->getMobY(), packet->getMobDirection());
|
||||
}
|
||||
|
||||
|
||||
@@ -22,51 +22,51 @@ namespace server {
|
||||
1, // 1 s
|
||||
};*/
|
||||
|
||||
Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::sendTimeRemaining, this)){
|
||||
|
||||
Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::sendTimeRemaining, this)) {
|
||||
|
||||
}
|
||||
|
||||
void Lobby::tick(){
|
||||
void Lobby::tick() {
|
||||
if (m_GameStarted || m_StartTimerTime == 0)
|
||||
return;
|
||||
|
||||
if(utils::getTime() - m_StartTimerTime >= LOBBY_WAITING_TIME){
|
||||
if (utils::getTime() - m_StartTimerTime >= LOBBY_WAITING_TIME) {
|
||||
protocol::UpdateGameStatePacket packet(game::GameState::Game);
|
||||
m_Server->broadcastPacket(&packet);
|
||||
m_GameStarted = true;
|
||||
m_Server->lauchGame();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_Timer.update();
|
||||
}
|
||||
|
||||
void Lobby::sendTimeRemaining(){
|
||||
void Lobby::sendTimeRemaining() {
|
||||
protocol::UpdateLobbyTimePacket packet(LOBBY_WAITING_TIME - (utils::getTime() - m_StartTimerTime)); // converting second to millis
|
||||
m_Server->broadcastPacket(&packet);
|
||||
}
|
||||
|
||||
void Lobby::OnPlayerJoin(std::uint8_t playerID){
|
||||
if(m_GameStarted)
|
||||
void Lobby::OnPlayerJoin(std::uint8_t playerID) {
|
||||
if (m_GameStarted)
|
||||
return;
|
||||
std::cout << "(Server) Player Joined Lobby !\n";
|
||||
m_Players.push_back(playerID);
|
||||
if (m_Players.size() == 2){ // start timer if a second player join the match
|
||||
if (m_Players.size() == 2) { // start timer if a second player join the match
|
||||
m_StartTimerTime = utils::getTime();
|
||||
m_Timer.reset();
|
||||
sendTimeRemaining();
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::OnPlayerLeave(std::uint8_t playerID){
|
||||
if(m_GameStarted)
|
||||
void Lobby::OnPlayerLeave(std::uint8_t playerID) {
|
||||
if (m_GameStarted)
|
||||
return;
|
||||
std::cout << "(Server) Player Leaved Lobby !\n";
|
||||
auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
|
||||
if (it == m_Players.end())
|
||||
return;
|
||||
m_Players.erase(it);
|
||||
if (m_Players.size() == 1){
|
||||
if (m_Players.size() == 1) {
|
||||
protocol::UpdateLobbyTimePacket packet(0);
|
||||
m_Server->broadcastPacket(&packet);
|
||||
m_StartTimerTime = 0; // reset timer if there is only one player left
|
||||
|
||||
@@ -5,20 +5,20 @@
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
Server::Server(const std::string& worldFilePath){
|
||||
Server::Server(const std::string& worldFilePath) {
|
||||
m_Game.getWorld()->loadMapFromFile(worldFilePath);
|
||||
}
|
||||
|
||||
void Server::lauchGame(){
|
||||
void Server::lauchGame() {
|
||||
m_Game.startGame();
|
||||
}
|
||||
|
||||
bool Server::start(std::uint16_t port){
|
||||
if(!m_Listener.listen(port, 10)){
|
||||
bool Server::start(std::uint16_t port) {
|
||||
if (!m_Listener.listen(port, 10)) {
|
||||
std::cout << "Failed to bind port " << port << " !\n";
|
||||
return false;
|
||||
}
|
||||
if(!m_Listener.setBlocking(false)){
|
||||
if (!m_Listener.setBlocking(false)) {
|
||||
std::cout << "Failed to block server socket !\n";
|
||||
return false;
|
||||
}
|
||||
@@ -27,7 +27,7 @@ bool Server::start(std::uint16_t port){
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::stop(){
|
||||
void Server::stop() {
|
||||
protocol::DisconnectPacket packet("Server closed");
|
||||
broadcastPacket(&packet);
|
||||
|
||||
@@ -38,65 +38,65 @@ void Server::stop(){
|
||||
getPlayers().clear();
|
||||
}
|
||||
|
||||
void Server::tick(std::uint64_t delta){
|
||||
void Server::tick(std::uint64_t delta) {
|
||||
accept();
|
||||
updateSockets();
|
||||
m_Lobby.tick();
|
||||
m_Game.tick(delta);
|
||||
if(m_TickCounter.update()){
|
||||
if (m_TickCounter.update()) {
|
||||
protocol::ServerTpsPacket packet(m_TickCounter.getTPS(), utils::getTime());
|
||||
broadcastPacket(&packet);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::accept(){
|
||||
void Server::accept() {
|
||||
static std::uint8_t newPlayerID = 0;
|
||||
network::TCPSocket newSocket;
|
||||
if (m_Listener.accept(newSocket)){
|
||||
if (m_Listener.accept(newSocket)) {
|
||||
ServerConnexion con(newSocket, newPlayerID);
|
||||
m_Connections.insert(std::move(ConnexionMap::value_type{newPlayerID, std::move(con)}));
|
||||
m_Connections.insert(std::move(ConnexionMap::value_type{ newPlayerID, std::move(con) }));
|
||||
OnPlayerJoin(newPlayerID);
|
||||
m_Connections[newPlayerID].setServer(this);
|
||||
newPlayerID++;
|
||||
}
|
||||
}
|
||||
|
||||
void Server::updateSockets(){
|
||||
void Server::updateSockets() {
|
||||
std::int16_t closedConnexionID = -1;
|
||||
for (auto& connection : m_Connections){
|
||||
for (auto& connection : m_Connections) {
|
||||
ServerConnexion& con = connection.second;
|
||||
if(con.getSocketStatus() != network::Socket::Status::Connected){
|
||||
if (con.getSocketStatus() != network::Socket::Status::Connected) {
|
||||
closedConnexionID = connection.first;
|
||||
}else{
|
||||
} else {
|
||||
con.updateSocket();
|
||||
}
|
||||
}
|
||||
if(closedConnexionID != -1){
|
||||
if (closedConnexionID != -1) {
|
||||
removeConnexion(closedConnexionID);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::broadcastPacket(protocol::Packet* packet){
|
||||
for (auto& connection : m_Connections){
|
||||
void Server::broadcastPacket(protocol::Packet* packet) {
|
||||
for (auto& connection : m_Connections) {
|
||||
ServerConnexion& con = connection.second;
|
||||
con.sendPacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::removeConnexion(std::uint8_t connexionID){
|
||||
void Server::removeConnexion(std::uint8_t connexionID) {
|
||||
getPlayers().erase(getPlayers().find(connexionID));
|
||||
m_Connections.erase(connexionID);
|
||||
m_Lobby.OnPlayerLeave(connexionID);
|
||||
OnPlayerLeave(connexionID);
|
||||
}
|
||||
|
||||
void Server::OnPlayerJoin(std::uint8_t id){
|
||||
void Server::OnPlayerJoin(std::uint8_t id) {
|
||||
m_Lobby.OnPlayerJoin(id);
|
||||
|
||||
getPlayers().insert({id, game::Player{id}});
|
||||
getPlayers().insert({ id, game::Player{id} });
|
||||
}
|
||||
|
||||
void Server::OnPlayerLeave(std::uint8_t id){
|
||||
void Server::OnPlayerLeave(std::uint8_t id) {
|
||||
protocol::PlayerLeavePacket packet(id);
|
||||
broadcastPacket(&packet);
|
||||
}
|
||||
|
||||
@@ -10,30 +10,30 @@
|
||||
|
||||
#define KEEP_ALIVE_TIMEOUT 10 * 1000 // 10s
|
||||
|
||||
namespace td{
|
||||
namespace server{
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
/*
|
||||
NEVER TRUST USER INPUT
|
||||
*/
|
||||
|
||||
|
||||
ServerConnexion::ServerConnexion(): m_Player(0){
|
||||
ServerConnexion::ServerConnexion() : m_Player(0) {
|
||||
|
||||
}
|
||||
|
||||
ServerConnexion::ServerConnexion(network::TCPSocket& socket, std::uint8_t id) : Connexion::Connexion(&m_Dispatcher, socket), m_ID(id), m_Player(0){
|
||||
ServerConnexion::ServerConnexion(network::TCPSocket& socket, std::uint8_t id) : Connexion::Connexion(&m_Dispatcher, socket), m_ID(id), m_Player(0) {
|
||||
Connexion::updateSocket();
|
||||
}
|
||||
|
||||
ServerConnexion::ServerConnexion(ServerConnexion&& move) : Connexion::Connexion(std::move(move)), m_Server(move.m_Server),
|
||||
m_ID(move.m_ID), m_KeepAlive(move.m_KeepAlive), m_Player(move.m_Player){
|
||||
m_ID(move.m_ID), m_KeepAlive(move.m_KeepAlive), m_Player(move.m_Player) {
|
||||
|
||||
move.m_Server = nullptr;
|
||||
registerHandlers();
|
||||
}
|
||||
|
||||
void ServerConnexion::registerHandlers(){
|
||||
void ServerConnexion::registerHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLogin, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this);
|
||||
@@ -41,18 +41,17 @@ void ServerConnexion::registerHandlers(){
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
|
||||
}
|
||||
|
||||
bool ServerConnexion::updateSocket(){
|
||||
bool ServerConnexion::updateSocket() {
|
||||
checkKeepAlive();
|
||||
return Connexion::updateSocket();
|
||||
}
|
||||
|
||||
void ServerConnexion::checkKeepAlive(){
|
||||
void ServerConnexion::checkKeepAlive() {
|
||||
std::uint64_t time = utils::getTime();
|
||||
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT){
|
||||
if (m_KeepAlive.recievedResponse){
|
||||
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT) {
|
||||
if (m_KeepAlive.recievedResponse) {
|
||||
sendKeepAlive();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
protocol::DisconnectPacket packet("Time out");
|
||||
sendPacket(&packet);
|
||||
closeConnection();
|
||||
@@ -60,7 +59,7 @@ void ServerConnexion::checkKeepAlive(){
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::sendKeepAlive(){
|
||||
void ServerConnexion::sendKeepAlive() {
|
||||
m_KeepAlive.keepAliveID = utils::getRandomNumber(RAND_MAX);
|
||||
m_KeepAlive.recievedResponse = false;
|
||||
|
||||
@@ -71,21 +70,21 @@ void ServerConnexion::sendKeepAlive(){
|
||||
m_KeepAlive.sendTime = time;
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::PlayerLoginPacket* packet){
|
||||
if (m_Player->getName().empty() && !packet->getPlayerName().empty()){
|
||||
void ServerConnexion::HandlePacket(protocol::PlayerLoginPacket* packet) {
|
||||
if (m_Player->getName().empty() && !packet->getPlayerName().empty()) {
|
||||
m_Player->setName(packet->getPlayerName());
|
||||
|
||||
protocol::PlayerJoinPacket joinPacket(m_ID, m_Player->getName());
|
||||
m_Server->broadcastPacket(&joinPacket);
|
||||
|
||||
std::map<std::uint8_t, protocol::PlayerInfo> playerNames;
|
||||
for (const auto& pair : m_Server->getPlayers()){
|
||||
for (const auto& pair : m_Server->getPlayers()) {
|
||||
const game::Player& player = pair.second;
|
||||
if (!player.getName().empty()){
|
||||
if (!player.getName().empty()) {
|
||||
protocol::PlayerInfo playerInfo;
|
||||
playerInfo.name = player.getName();
|
||||
playerInfo.team = player.getTeamColor();
|
||||
playerNames.insert({player.getID(), playerInfo});
|
||||
playerNames.insert({ player.getID(), playerInfo });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -94,17 +93,17 @@ void ServerConnexion::HandlePacket(protocol::PlayerLoginPacket* packet){
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet){
|
||||
if(m_Server->getGame().getGameState() != game::GameState::Lobby)
|
||||
void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet) {
|
||||
if (m_Server->getGame().getGameState() != game::GameState::Lobby)
|
||||
return;
|
||||
if((std::int8_t) packet->getSelectedTeam() >= -1 || (std::int8_t) packet->getSelectedTeam() <= 1){
|
||||
if ((std::int8_t)packet->getSelectedTeam() >= -1 || (std::int8_t)packet->getSelectedTeam() <= 1) {
|
||||
//m_Player->setTeamColor(packet->getSelectedTeam());
|
||||
if(m_Player->getTeamColor() == game::TeamColor::None){ //join a team
|
||||
if (m_Player->getTeamColor() == game::TeamColor::None) { //join a team
|
||||
m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
|
||||
}else if(packet->getSelectedTeam() == game::TeamColor::None){ // leave a team
|
||||
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
|
||||
m_Player->setTeamColor(game::TeamColor::None);
|
||||
}else{ // change team
|
||||
} else { // change team
|
||||
m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
|
||||
m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
|
||||
}
|
||||
@@ -113,30 +112,30 @@ void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet){
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::KeepAlivePacket* packet){
|
||||
if(packet->getAliveID() == m_KeepAlive.keepAliveID)
|
||||
void ServerConnexion::HandlePacket(protocol::KeepAlivePacket* packet) {
|
||||
if (packet->getAliveID() == m_KeepAlive.keepAliveID)
|
||||
m_KeepAlive.recievedResponse = true;
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::DisconnectPacket* packet){
|
||||
void ServerConnexion::HandlePacket(protocol::DisconnectPacket* packet) {
|
||||
closeConnection();
|
||||
}
|
||||
|
||||
void ServerConnexion::setServer(Server* server){
|
||||
void ServerConnexion::setServer(Server* server) {
|
||||
m_Server = server;
|
||||
m_Player = &m_Server->getPlayers().at(m_ID);
|
||||
initConnection();
|
||||
sendKeepAlive();
|
||||
}
|
||||
|
||||
void ServerConnexion::initConnection(){
|
||||
void ServerConnexion::initConnection() {
|
||||
protocol::UpdateGameStatePacket statePacket(m_Server->getGame().getGameState());
|
||||
sendPacket(&statePacket);
|
||||
|
||||
protocol::ConnexionInfoPacket conPacket(m_ID);
|
||||
sendPacket(&conPacket);
|
||||
|
||||
if (m_Server->getGame().getGameState() == game::GameState::Game){
|
||||
if (m_Server->getGame().getGameState() == game::GameState::Game) {
|
||||
protocol::WorldBeginDataPacket headerDataPacket(m_Server->getGame().getWorld());
|
||||
protocol::WorldBeginDataPacket dataPacket(m_Server->getGame().getWorld());
|
||||
sendPacket(&headerDataPacket);
|
||||
@@ -144,13 +143,13 @@ void ServerConnexion::initConnection(){
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet){
|
||||
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
|
||||
// process packet
|
||||
protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
|
||||
m_Server->broadcastPacket(&addTowerPacket);
|
||||
}
|
||||
|
||||
ServerConnexion::~ServerConnexion(){
|
||||
ServerConnexion::~ServerConnexion() {
|
||||
if (GetDispatcher() != nullptr)
|
||||
GetDispatcher()->UnregisterHandler(this);
|
||||
}
|
||||
|
||||
@@ -4,21 +4,21 @@
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this){
|
||||
|
||||
ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this) {
|
||||
|
||||
}
|
||||
|
||||
void ServerGame::tick(std::uint64_t delta){
|
||||
void ServerGame::tick(std::uint64_t delta) {
|
||||
Game::tick(delta);
|
||||
m_GoldMineTimer.update();
|
||||
}
|
||||
|
||||
void ServerGame::startGame(){
|
||||
void ServerGame::startGame() {
|
||||
balanceTeams();
|
||||
|
||||
protocol::WorldBeginDataPacket headerMapData(m_World);
|
||||
m_Server->broadcastPacket(&headerMapData);
|
||||
|
||||
|
||||
protocol::WorldDataPacket mapData(m_World);
|
||||
m_Server->broadcastPacket(&mapData);
|
||||
|
||||
@@ -27,8 +27,8 @@ void ServerGame::startGame(){
|
||||
m_ServerWorld.spawnMobs(game::MobType::Zombie, 1, 0, 12);
|
||||
}
|
||||
|
||||
void ServerGame::updateGoldMines(){
|
||||
for(auto& pair : m_Server->getPlayers()){
|
||||
void ServerGame::updateGoldMines() {
|
||||
for (auto& pair : m_Server->getPlayers()) {
|
||||
game::Player* player = &pair.second;
|
||||
player->setGold(player->getGold() + player->getGoldPerSecond());
|
||||
protocol::UpdateMoneyPacket packet(player->getGold());
|
||||
@@ -36,15 +36,15 @@ void ServerGame::updateGoldMines(){
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::balanceTeams(){
|
||||
for(auto playerInfo : m_Players){
|
||||
void ServerGame::balanceTeams() {
|
||||
for (auto playerInfo : m_Players) {
|
||||
game::Player& player = playerInfo.second;
|
||||
if(player.getTeamColor() == game::TeamColor::None){
|
||||
if (player.getTeamColor() == game::TeamColor::None) {
|
||||
game::Team& redTeam = getRedTeam();
|
||||
game::Team& blueTeam = getBlueTeam();
|
||||
if(blueTeam.getPlayerCount() > redTeam.getPlayerCount()){
|
||||
if (blueTeam.getPlayerCount() > redTeam.getPlayerCount()) {
|
||||
redTeam.addPlayer(&player);
|
||||
}else{
|
||||
} else {
|
||||
blueTeam.addPlayer(&player);
|
||||
}
|
||||
protocol::UpdatePlayerTeamPacket packet(player.getID(), player.getTeamColor());
|
||||
|
||||
@@ -7,21 +7,21 @@
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
ServerWorld::ServerWorld(Server* server, ServerGame* game) : game::World(game), m_CurrentMobID(0), m_Server(server){
|
||||
ServerWorld::ServerWorld(Server* server, ServerGame* game) : game::World(game), m_CurrentMobID(0), m_Server(server) {
|
||||
|
||||
}
|
||||
|
||||
void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count){
|
||||
for (int i = 0; i < count; i++){
|
||||
void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
game::TeamColor senderTeam = m_Game->getPlayers().at(sender).getTeamColor();
|
||||
game::Spawn* enemyMobSpawn;
|
||||
|
||||
if(senderTeam == game::TeamColor::Red){
|
||||
if (senderTeam == game::TeamColor::Red) {
|
||||
enemyMobSpawn = &getTeam(game::TeamColor::Blue).getSpawn();
|
||||
}else{
|
||||
} else {
|
||||
enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn();
|
||||
}
|
||||
|
||||
|
||||
std::int32_t spawnCenterX = enemyMobSpawn->x;
|
||||
std::int32_t spawnCenterY = enemyMobSpawn->y;
|
||||
|
||||
@@ -32,10 +32,10 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
|
||||
std::int32_t maxSpawnX = spawnCenterX + 2;
|
||||
|
||||
std::uint64_t randomX = utils::getRandomNumber(std::abs(minSpawnX - maxSpawnX) * MOB_SPAWN_PRECISION);
|
||||
float mobX = (float) randomX / MOB_SPAWN_PRECISION + (float) minSpawnX;
|
||||
float mobX = (float)randomX / MOB_SPAWN_PRECISION + (float)minSpawnX;
|
||||
|
||||
std::uint64_t randomY = utils::getRandomNumber(std::abs(minSpawnY - maxSpawnY) * MOB_SPAWN_PRECISION);
|
||||
float mobY = (float) randomY / MOB_SPAWN_PRECISION + (float) minSpawnY;
|
||||
float mobY = (float)randomY / MOB_SPAWN_PRECISION + (float)minSpawnY;
|
||||
|
||||
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->direction);
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ DataBuffer Compress(const DataBuffer& buffer) {
|
||||
return packet;
|
||||
}
|
||||
|
||||
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength){
|
||||
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength) {
|
||||
std::uint64_t uncompressedLength;
|
||||
|
||||
buffer >> uncompressedLength;
|
||||
|
||||
@@ -2,70 +2,70 @@
|
||||
|
||||
#include <cmath>
|
||||
|
||||
namespace td{
|
||||
namespace utils{
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
/* Sine functions */
|
||||
|
||||
float easeInSine(float x){
|
||||
float easeInSine(float x) {
|
||||
return 1.0f - std::cos((x * PI) / 2.0f);
|
||||
}
|
||||
|
||||
float easeOutSine(float x){
|
||||
float easeOutSine(float x) {
|
||||
return std::sin((x * PI) / 2.0f);
|
||||
}
|
||||
|
||||
float easeInOutSine(float x){
|
||||
float easeInOutSine(float x) {
|
||||
return -(std::cos(PI * x) - 1.0f) / 2.0f;
|
||||
}
|
||||
|
||||
/* Cubic functions */
|
||||
|
||||
float easeInCubic(float x){
|
||||
float easeInCubic(float x) {
|
||||
return x * easeInQuad(x);
|
||||
}
|
||||
|
||||
float easeOutCubic(float x){
|
||||
float easeOutCubic(float x) {
|
||||
return 1 - std::pow(1 - x, 3);
|
||||
}
|
||||
|
||||
float easeInOutCubic(float x){
|
||||
float easeInOutCubic(float x) {
|
||||
return x < 0.5 ? 4 * easeInCubic(x) : 1 - std::pow(-2 * x + 2, 3) / 2.0f;
|
||||
}
|
||||
|
||||
/* Quint functions */
|
||||
|
||||
float easeInQuint(float x){
|
||||
float easeInQuint(float x) {
|
||||
return x * easeInQuart(x);
|
||||
}
|
||||
|
||||
float easeOutQuint(float x){
|
||||
float easeOutQuint(float x) {
|
||||
return 1 - std::pow(1 - x, 5);
|
||||
}
|
||||
|
||||
float easeInOutQuint(float x){
|
||||
float easeInOutQuint(float x) {
|
||||
return x < 0.5 ? 16 * easeInQuint(x) : 1 - std::pow(-2 * x + 2, 5) / 2.0f;
|
||||
}
|
||||
|
||||
/* Circ functions */
|
||||
|
||||
float easeInCirc(float x){
|
||||
float easeInCirc(float x) {
|
||||
return 1 - std::sqrt(1 - std::pow(x, 2));
|
||||
}
|
||||
|
||||
float easeOutCirc(float x){
|
||||
float easeOutCirc(float x) {
|
||||
return std::sqrt(1 - std::pow(x - 1, 2));
|
||||
}
|
||||
|
||||
float easeInOutCirc(float x){
|
||||
float easeInOutCirc(float x) {
|
||||
return x < 0.5
|
||||
? (1 - std::sqrt(1 - std::pow(2 * x, 2))) / 2.0f
|
||||
: (std::sqrt(1 - std::pow(-2 * x + 2, 2)) + 1) / 2.0f;
|
||||
? (1 - std::sqrt(1 - std::pow(2 * x, 2))) / 2.0f
|
||||
: (std::sqrt(1 - std::pow(-2 * x + 2, 2)) + 1) / 2.0f;
|
||||
}
|
||||
|
||||
/* Elastic functions */
|
||||
|
||||
float easeInElastic(float x){
|
||||
float easeInElastic(float x) {
|
||||
const float c4 = (2 * PI) / 3.0f;
|
||||
|
||||
return x == 0
|
||||
@@ -75,7 +75,7 @@ float easeInElastic(float x){
|
||||
: -std::pow(2, 10 * x - 10) * std::sin((x * 10 - 10.75) * c4);
|
||||
}
|
||||
|
||||
float easeOutElastic(float x){
|
||||
float easeOutElastic(float x) {
|
||||
const float c4 = (2 * PI) / 3.0f;
|
||||
|
||||
return x == 0
|
||||
@@ -85,7 +85,7 @@ float easeOutElastic(float x){
|
||||
: std::pow(2, -10 * x) * std::sin((x * 10 - 0.75) * c4) + 1;
|
||||
}
|
||||
|
||||
float easeInOutElastic(float x){
|
||||
float easeInOutElastic(float x) {
|
||||
const float c5 = (2 * PI) / 4.5;
|
||||
|
||||
return x == 0
|
||||
@@ -99,43 +99,43 @@ float easeInOutElastic(float x){
|
||||
|
||||
/* Quad functions */
|
||||
|
||||
float easeInQuad(float x){
|
||||
float easeInQuad(float x) {
|
||||
return x * x;
|
||||
}
|
||||
|
||||
float easeOutQuad(float x){
|
||||
float easeOutQuad(float x) {
|
||||
return 1 - (1 - x) * (1 - x);
|
||||
}
|
||||
|
||||
float easeInOutQuad(float x){
|
||||
float easeInOutQuad(float x) {
|
||||
return x < 0.5 ? 2 * x * x : 1 - std::pow(-2 * x + 2, 2) / 2.0f;
|
||||
}
|
||||
|
||||
/* Quart functions */
|
||||
|
||||
float easeInQuart(float x){
|
||||
float easeInQuart(float x) {
|
||||
return x * easeInCubic(x);
|
||||
}
|
||||
|
||||
float easeOutQuart(float x){
|
||||
float easeOutQuart(float x) {
|
||||
return 1 - std::pow(1 - x, 4);
|
||||
}
|
||||
|
||||
float easeInOutQuart(float x){
|
||||
float easeInOutQuart(float x) {
|
||||
return x < 0.5 ? 8 * easeInQuart(x) : 1 - std::pow(-2 * x + 2, 4) / 2.0f;
|
||||
}
|
||||
|
||||
/* Expo functions */
|
||||
|
||||
float easeInExpo(float x){
|
||||
float easeInExpo(float x) {
|
||||
return x == 0 ? 0 : std::pow(2, 10 * x - 10);
|
||||
}
|
||||
|
||||
float easeOutExpo(float x){
|
||||
float easeOutExpo(float x) {
|
||||
return x == 1 ? 1 : 1 - std::pow(2, -10 * x);
|
||||
}
|
||||
|
||||
float easeInOutExpo(float x){
|
||||
float easeInOutExpo(float x) {
|
||||
return x == 0
|
||||
? 0
|
||||
: x == 1
|
||||
@@ -146,21 +146,21 @@ float easeInOutExpo(float x){
|
||||
|
||||
/* Back functions */
|
||||
|
||||
float easeInBack(float x){
|
||||
float easeInBack(float x) {
|
||||
const float c1 = 1.70158;
|
||||
const float c3 = c1 + 1;
|
||||
|
||||
return c3 * easeInCubic(x) - c1 * easeInQuad(x);
|
||||
}
|
||||
|
||||
float easeOutBack(float x){
|
||||
float easeOutBack(float x) {
|
||||
const float c1 = 1.70158;
|
||||
const float c3 = c1 + 1;
|
||||
|
||||
return 1 + c3 * std::pow(x - 1, 3) + c1 * std::pow(x - 1, 2);
|
||||
}
|
||||
|
||||
float easeInOutBack(float x){
|
||||
float easeInOutBack(float x) {
|
||||
const float c1 = 1.70158;
|
||||
const float c2 = c1 * 1.525;
|
||||
|
||||
@@ -171,18 +171,18 @@ float easeInOutBack(float x){
|
||||
|
||||
/* Bounce functions */
|
||||
|
||||
float easeInBounce(float x){
|
||||
float easeInBounce(float x) {
|
||||
return 1 - easeOutBounce(1 - x);
|
||||
}
|
||||
|
||||
float easeOutBounce(float x){
|
||||
float easeOutBounce(float x) {
|
||||
const float n1 = 7.5625;
|
||||
const float d1 = 2.75;
|
||||
|
||||
if (x < 1 / d1) {
|
||||
return n1 * easeInQuad(x);
|
||||
} else if (x < 2 / d1) {
|
||||
x-= 1.5;
|
||||
x -= 1.5;
|
||||
return n1 * (x / d1) * x + 0.75;
|
||||
} else if (x < 2.5 / d1) {
|
||||
x -= 2.25;
|
||||
@@ -193,11 +193,11 @@ float easeOutBounce(float x){
|
||||
}
|
||||
}
|
||||
|
||||
float easeInOutBounce(float x){
|
||||
float easeInOutBounce(float x) {
|
||||
return x < 0.5
|
||||
? (1 - easeOutBounce(1 - 2 * x)) / 2.0f
|
||||
: (1 + easeOutBounce(2 * x - 1)) / 2.0f;
|
||||
}
|
||||
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
void initRandomizer(){
|
||||
void initRandomizer() {
|
||||
srand(time(0));
|
||||
}
|
||||
|
||||
std::uint64_t getRandomNumber(std::uint64_t max){
|
||||
std::uint64_t getRandomNumber(std::uint64_t max) {
|
||||
return rand() % max;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,32 +4,32 @@
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
void Timer::update(){
|
||||
void Timer::update() {
|
||||
m_InternalTime += getTime() - m_LastTime;
|
||||
if(m_InternalTime >= m_Interval){
|
||||
if(m_Function != nullptr)
|
||||
if (m_InternalTime >= m_Interval) {
|
||||
if (m_Function != nullptr)
|
||||
m_Function();
|
||||
m_InternalTime %= m_Interval;
|
||||
}
|
||||
m_LastTime = getTime();
|
||||
}
|
||||
|
||||
void Timer::update(std::uint64_t delta){
|
||||
void Timer::update(std::uint64_t delta) {
|
||||
m_InternalTime += delta;
|
||||
if(m_InternalTime >= m_Interval){
|
||||
if(m_Function != nullptr)
|
||||
if (m_InternalTime >= m_Interval) {
|
||||
if (m_Function != nullptr)
|
||||
m_Function();
|
||||
m_InternalTime %= m_Interval;
|
||||
}
|
||||
m_LastTime = getTime();
|
||||
}
|
||||
|
||||
void Timer::reset(){
|
||||
void Timer::reset() {
|
||||
m_InternalTime = 0;
|
||||
m_LastTime = getTime();
|
||||
}
|
||||
|
||||
std::uint64_t getTime(){
|
||||
std::uint64_t getTime() {
|
||||
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
|
||||
@@ -62,27 +62,27 @@ std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer) {
|
||||
return os;
|
||||
}
|
||||
|
||||
bool DataBuffer::ReadFile(const std::string& fileName){
|
||||
try{
|
||||
bool DataBuffer::ReadFile(const std::string& fileName) {
|
||||
try {
|
||||
std::ifstream file(fileName);
|
||||
std::ostringstream ss;
|
||||
ss << file.rdbuf();
|
||||
const std::string& s = ss.str();
|
||||
m_Buffer = DataBuffer::Data(s.begin(), s.end());
|
||||
m_ReadOffset = 0;
|
||||
}catch(std::exception& e){
|
||||
} catch (std::exception& e) {
|
||||
std::cerr << "Failed to read file \"" << fileName << "\" reason : " << e.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
return m_Buffer.size() > 0;
|
||||
}
|
||||
|
||||
bool DataBuffer::WriteFile(const std::string& fileName){
|
||||
try{
|
||||
bool DataBuffer::WriteFile(const std::string& fileName) {
|
||||
try {
|
||||
std::ofstream file(fileName);
|
||||
file.write((const char*) m_Buffer.data(), m_Buffer.size());
|
||||
file.write((const char*)m_Buffer.data(), m_Buffer.size());
|
||||
file.flush();
|
||||
}catch(std::exception& e){
|
||||
} catch (std::exception& e) {
|
||||
std::cerr << "Failed to write file \"" << fileName << "\" reason : " << e.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -16,13 +16,13 @@ namespace network {
|
||||
|
||||
/* Create an invalid address */
|
||||
IPAddress::IPAddress() noexcept
|
||||
: m_Address(0), m_Valid(false){
|
||||
|
||||
}
|
||||
: m_Address(0), m_Valid(false) {
|
||||
|
||||
}
|
||||
|
||||
/* Initialize by string IP */
|
||||
IPAddress::IPAddress(const std::string& ip)
|
||||
: m_Address(0), m_Valid(false){
|
||||
: m_Address(0), m_Valid(false) {
|
||||
|
||||
std::sregex_iterator begin(ip.begin(), ip.end(), IPRegex);
|
||||
std::sregex_iterator end;
|
||||
@@ -41,7 +41,7 @@ IPAddress::IPAddress(const std::string& ip)
|
||||
}
|
||||
|
||||
IPAddress::IPAddress(const std::wstring& ip)
|
||||
: m_Address(0), m_Valid(false){
|
||||
: m_Address(0), m_Valid(false) {
|
||||
|
||||
std::wsregex_iterator begin(ip.begin(), ip.end(), IPRegexW);
|
||||
std::wsregex_iterator end;
|
||||
@@ -61,7 +61,7 @@ IPAddress::IPAddress(const std::wstring& ip)
|
||||
|
||||
/* Initialize by octets */
|
||||
IPAddress::IPAddress(uint8_t octet1, uint8_t octet2, uint8_t octet3, uint8_t octet4) noexcept
|
||||
: m_Valid(true){
|
||||
: m_Valid(true) {
|
||||
m_Address = (octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4;
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ NetworkInitializer initializer;
|
||||
|
||||
IPAddresses Dns::Resolve(const std::string& host) {
|
||||
IPAddresses list;
|
||||
addrinfo hints = { 0 }, *addresses;
|
||||
addrinfo hints = { 0 }, * addresses;
|
||||
|
||||
//hints.ai_family = AF_UNSPEC;
|
||||
hints.ai_family = AF_INET;
|
||||
@@ -42,7 +42,7 @@ IPAddresses Dns::Resolve(const std::string& host) {
|
||||
|
||||
getaddrinfo(host.c_str(), NULL, &hints, &addresses);
|
||||
|
||||
for (addrinfo *p = addresses; p != NULL; p = p->ai_next) {
|
||||
for (addrinfo* p = addresses; p != NULL; p = p->ai_next) {
|
||||
#ifdef _WIN32
|
||||
//wchar_t straddr[35];
|
||||
//char straddr[512];
|
||||
|
||||
@@ -13,10 +13,10 @@ namespace td {
|
||||
namespace network {
|
||||
|
||||
Socket::Socket(Type type)
|
||||
: m_Blocking(false),
|
||||
: m_Blocking(false),
|
||||
m_Type(type),
|
||||
m_Status(Disconnected),
|
||||
m_Handle((SocketHandle) INVALID_SOCKET)
|
||||
m_Handle((SocketHandle)INVALID_SOCKET)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -28,9 +28,9 @@ Socket::~Socket() {
|
||||
bool Socket::SetBlocking(bool block) {
|
||||
unsigned long mode = block ? 0 : 1;
|
||||
|
||||
if(ioctl(m_Handle, FIONBIO, &mode) < 0){
|
||||
if (ioctl(m_Handle, FIONBIO, &mode) < 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
m_Blocking = block;
|
||||
|
||||
|
||||
@@ -8,16 +8,16 @@
|
||||
#define ioctlsocket ioctl
|
||||
#endif
|
||||
|
||||
namespace td{
|
||||
namespace network{
|
||||
namespace td {
|
||||
namespace network {
|
||||
|
||||
TCPListener::TCPListener(){}
|
||||
TCPListener::TCPListener() {}
|
||||
|
||||
TCPListener::~TCPListener(){
|
||||
TCPListener::~TCPListener() {
|
||||
destroy();
|
||||
}
|
||||
|
||||
bool TCPListener::listen(uint16_t port, int maxConnections){
|
||||
bool TCPListener::listen(uint16_t port, int maxConnections) {
|
||||
if ((m_Handle = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0)
|
||||
return false;
|
||||
|
||||
@@ -38,7 +38,7 @@ bool TCPListener::listen(uint16_t port, int maxConnections){
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TCPListener::accept(TCPSocket& newSocket){
|
||||
bool TCPListener::accept(TCPSocket& newSocket) {
|
||||
int addrlen = sizeof(newSocket.m_RemoteAddr);
|
||||
if ((newSocket.m_Handle = ::accept(m_Handle, reinterpret_cast<sockaddr*>(&newSocket.m_RemoteAddr),
|
||||
reinterpret_cast<socklen_t*>(&addrlen))) < 0)
|
||||
@@ -48,21 +48,21 @@ bool TCPListener::accept(TCPSocket& newSocket){
|
||||
return true;
|
||||
}
|
||||
|
||||
void TCPListener::destroy(){
|
||||
if(m_Handle < 0)
|
||||
void TCPListener::destroy() {
|
||||
if (m_Handle < 0)
|
||||
::closesocket(m_Handle);
|
||||
}
|
||||
|
||||
bool TCPListener::close(){
|
||||
bool TCPListener::close() {
|
||||
if (::shutdown(m_Handle, SD_BOTH) == 0)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TCPListener::setBlocking(bool blocking){
|
||||
bool TCPListener::setBlocking(bool blocking) {
|
||||
unsigned long mode = blocking ? 0 : 1;
|
||||
|
||||
if(ioctlsocket(m_Handle, FIONBIO, &mode) < 0){
|
||||
if (ioctlsocket(m_Handle, FIONBIO, &mode) < 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -16,14 +16,14 @@ namespace network {
|
||||
TCPSocket::TCPSocket()
|
||||
: Socket(Socket::TCP), m_Port(0)
|
||||
{
|
||||
m_Handle = (SocketHandle) INVALID_SOCKET;
|
||||
m_Handle = (SocketHandle)INVALID_SOCKET;
|
||||
}
|
||||
|
||||
bool TCPSocket::Connect(const IPAddress& address, unsigned short port) {
|
||||
if (this->GetStatus() == Connected)
|
||||
return true;
|
||||
|
||||
struct addrinfo hints = { 0 }, *result = nullptr;
|
||||
struct addrinfo hints = { 0 }, * result = nullptr;
|
||||
|
||||
if ((m_Handle = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0)
|
||||
return false;
|
||||
@@ -55,7 +55,7 @@ bool TCPSocket::Connect(const IPAddress& address, unsigned short port) {
|
||||
return true;
|
||||
}
|
||||
|
||||
size_t TCPSocket::Send(const unsigned char* data, size_t size){
|
||||
size_t TCPSocket::Send(const unsigned char* data, size_t size) {
|
||||
if (this->GetStatus() != Connected)
|
||||
return 0;
|
||||
|
||||
@@ -118,19 +118,19 @@ DataBuffer TCPSocket::Receive(std::size_t amount) {
|
||||
return DataBuffer(std::string(buf.get(), received));
|
||||
}
|
||||
|
||||
TCPSocket::TCPSocket(TCPSocket&& other) : Socket(TCP){
|
||||
TCPSocket::TCPSocket(TCPSocket&& other) : Socket(TCP) {
|
||||
m_Handle = other.m_Handle;
|
||||
m_Port = other.m_Port;
|
||||
m_RemoteAddr = other.m_RemoteAddr;
|
||||
m_RemoteIP = other.m_RemoteIP;
|
||||
SetStatus(other.GetStatus());
|
||||
SetBlocking(other.IsBlocking());
|
||||
other.m_Handle = (SocketHandle) INVALID_SOCKET;
|
||||
other.m_Handle = (SocketHandle)INVALID_SOCKET;
|
||||
}
|
||||
|
||||
void SendPacket(const DataBuffer& data, network::TCPSocket& socket){
|
||||
void SendPacket(const DataBuffer& data, network::TCPSocket& socket) {
|
||||
DataBuffer compressed = utils::Compress(data);
|
||||
socket.Send((const std::uint8_t*) compressed.ToString().data(), compressed.GetSize());
|
||||
socket.Send((const std::uint8_t*)compressed.ToString().data(), compressed.GetSize());
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -3,20 +3,20 @@
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
void PacketDispatcher::RegisterHandler(PacketType type, PacketHandler* handler){
|
||||
void PacketDispatcher::RegisterHandler(PacketType type, PacketHandler* handler) {
|
||||
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), handler);
|
||||
if (found == m_Handlers[type].end())
|
||||
m_Handlers[type].push_back(handler);
|
||||
}
|
||||
|
||||
void PacketDispatcher::UnregisterHandler(PacketType type, PacketHandler* handler){
|
||||
void PacketDispatcher::UnregisterHandler(PacketType type, PacketHandler* handler) {
|
||||
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), handler);
|
||||
if (found != m_Handlers[type].end())
|
||||
m_Handlers[type].erase(found);
|
||||
}
|
||||
|
||||
void PacketDispatcher::UnregisterHandler(PacketHandler* handler){
|
||||
for (auto& pair : m_Handlers){
|
||||
void PacketDispatcher::UnregisterHandler(PacketHandler* handler) {
|
||||
for (auto& pair : m_Handlers) {
|
||||
if (pair.second.empty()) continue;
|
||||
|
||||
PacketType type = pair.first;
|
||||
@@ -25,7 +25,7 @@ void PacketDispatcher::UnregisterHandler(PacketHandler* handler){
|
||||
}
|
||||
}
|
||||
|
||||
void PacketDispatcher::Dispatch(Packet* packet){
|
||||
void PacketDispatcher::Dispatch(Packet* packet) {
|
||||
if (!packet) return;
|
||||
|
||||
PacketType type = packet->getType();
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
namespace PacketFactory{
|
||||
namespace PacketFactory {
|
||||
|
||||
using PacketCreator = std::function<Packet*()>;
|
||||
using PacketCreator = std::function<Packet* ()>;
|
||||
|
||||
static std::map<PacketType, PacketCreator> packets = {
|
||||
{PacketType::PlayerLogin, []() -> Packet* {return new PlayerLoginPacket();} },
|
||||
@@ -30,7 +30,7 @@ static std::map<PacketType, PacketCreator> packets = {
|
||||
{PacketType::WorldAddTower, []() -> Packet* {return new WorldAddTowerPacket(); } },
|
||||
};
|
||||
|
||||
Packet* createPacket(PacketType type, DataBuffer& buffer){
|
||||
Packet* createPacket(PacketType type, DataBuffer& buffer) {
|
||||
Packet* packet = packets[type]();
|
||||
packet->Deserialize(buffer);
|
||||
return packet;
|
||||
|
||||
@@ -9,27 +9,27 @@ namespace protocol {
|
||||
const int BITS_IN_BYTE = 8;
|
||||
const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
|
||||
|
||||
unsigned int countBits(unsigned int number){
|
||||
unsigned int countBits(unsigned int number) {
|
||||
// log function in base 2
|
||||
// take only integer part
|
||||
return (int)std::log2(number) + 1;
|
||||
}
|
||||
|
||||
DataBuffer& operator<<(DataBuffer& buffer, game::TilePtr tile){
|
||||
DataBuffer& operator<<(DataBuffer& buffer, game::TilePtr tile) {
|
||||
buffer << tile->getType();
|
||||
switch (tile->getType()){
|
||||
case game::TileType::Tower:{
|
||||
const game::TowerTile* towerTile = (const game::TowerTile*) tile.get();
|
||||
switch (tile->getType()) {
|
||||
case game::TileType::Tower: {
|
||||
const game::TowerTile* towerTile = (const game::TowerTile*)tile.get();
|
||||
buffer << towerTile->color_palette_ref << towerTile->team_owner;
|
||||
break;
|
||||
}
|
||||
case game::TileType::Walk:{
|
||||
const game::WalkableTile* walkTile = (const game::WalkableTile*) tile.get();
|
||||
case game::TileType::Walk: {
|
||||
const game::WalkableTile* walkTile = (const game::WalkableTile*)tile.get();
|
||||
buffer << walkTile->direction;
|
||||
break;
|
||||
}
|
||||
case game::TileType::Decoration:{
|
||||
const game::DecorationTile* decoTile = (const game::DecorationTile*) tile.get();
|
||||
case game::TileType::Decoration: {
|
||||
const game::DecorationTile* decoTile = (const game::DecorationTile*)tile.get();
|
||||
buffer << decoTile->color_palette_ref;
|
||||
break;
|
||||
}
|
||||
@@ -39,23 +39,23 @@ DataBuffer& operator<<(DataBuffer& buffer, game::TilePtr tile){
|
||||
return buffer;
|
||||
}
|
||||
|
||||
DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile){
|
||||
DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile) {
|
||||
game::TileType tileType;
|
||||
buffer >> tileType;
|
||||
switch (tileType){
|
||||
case game::TileType::Tower:{
|
||||
switch (tileType) {
|
||||
case game::TileType::Tower: {
|
||||
std::shared_ptr<game::TowerTile> tilePtr = std::make_shared<game::TowerTile>();
|
||||
buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
case game::TileType::Walk:{
|
||||
case game::TileType::Walk: {
|
||||
std::shared_ptr<game::WalkableTile> tilePtr = std::make_shared<game::WalkableTile>();
|
||||
buffer >> tilePtr->direction;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
case game::TileType::Decoration:{
|
||||
case game::TileType::Decoration: {
|
||||
std::shared_ptr<game::DecorationTile> tilePtr = std::make_shared<game::DecorationTile>();
|
||||
buffer >> tilePtr->color_palette_ref;
|
||||
tile = tilePtr;
|
||||
@@ -67,17 +67,17 @@ DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile){
|
||||
return buffer;
|
||||
}
|
||||
|
||||
DataBuffer PlayerLoginPacket::Serialize() const{
|
||||
DataBuffer PlayerLoginPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_PlayerName;
|
||||
return data;
|
||||
}
|
||||
|
||||
void PlayerLoginPacket::Deserialize(DataBuffer& data){
|
||||
void PlayerLoginPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_PlayerName;
|
||||
}
|
||||
|
||||
DataBuffer WorldBeginDataPacket::Serialize() const{
|
||||
DataBuffer WorldBeginDataPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
const game::TowerTileColorPalette towerTilePalette = m_World->getTowerTileColorPalette();
|
||||
const std::vector<game::Color>& decoTilePalette = m_World->getDecorationPalette();
|
||||
@@ -100,7 +100,7 @@ DataBuffer WorldBeginDataPacket::Serialize() const{
|
||||
// tile palette
|
||||
data << m_World->getTilePalette().size();
|
||||
|
||||
for (game::TilePtr tile : m_World->getTilePalette()){
|
||||
for (game::TilePtr tile : m_World->getTilePalette()) {
|
||||
data << tile;
|
||||
}
|
||||
|
||||
@@ -109,7 +109,7 @@ DataBuffer WorldBeginDataPacket::Serialize() const{
|
||||
return data;
|
||||
}
|
||||
|
||||
void WorldBeginDataPacket::Deserialize(DataBuffer& data){
|
||||
void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerPlacePalette >> m_WalkablePalette;
|
||||
|
||||
std::uint16_t decoPaletteSize;
|
||||
@@ -131,7 +131,7 @@ void WorldBeginDataPacket::Deserialize(DataBuffer& data){
|
||||
|
||||
m_TilePalette.reserve(tilePaletteSize);
|
||||
|
||||
for (std::uint64_t tileNumber = 0; tileNumber < tilePaletteSize; tileNumber++){
|
||||
for (std::uint64_t tileNumber = 0; tileNumber < tilePaletteSize; tileNumber++) {
|
||||
game::TilePtr tile;
|
||||
data >> tile;
|
||||
m_TilePalette.push_back(tile);
|
||||
@@ -142,14 +142,14 @@ void WorldBeginDataPacket::Deserialize(DataBuffer& data){
|
||||
|
||||
typedef std::vector<uint64_t> ChunkPackedData;
|
||||
|
||||
DataBuffer WorldDataPacket::Serialize() const{
|
||||
DataBuffer WorldDataPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_World->getChunks().size();
|
||||
for (const auto& pair : m_World->getChunks()){
|
||||
for (const auto& pair : m_World->getChunks()) {
|
||||
game::ChunkCoord coords = pair.first;
|
||||
game::ChunkPtr chunk = pair.second;
|
||||
|
||||
data << coords.first << coords.second << (std::uint64_t) chunk->palette.size();
|
||||
data << coords.first << coords.second << (std::uint64_t)chunk->palette.size();
|
||||
|
||||
std::size_t bufferSize = data.GetSize();
|
||||
data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
|
||||
@@ -160,8 +160,8 @@ DataBuffer WorldDataPacket::Serialize() const{
|
||||
game::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
|
||||
|
||||
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
|
||||
|
||||
for (int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++){
|
||||
|
||||
for (int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
|
||||
int startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
|
||||
int startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
|
||||
int endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
|
||||
@@ -173,7 +173,7 @@ DataBuffer WorldDataPacket::Serialize() const{
|
||||
|
||||
chunkData[startLong] |= (value << startOffset);
|
||||
|
||||
if (startLong != endLong){
|
||||
if (startLong != endLong) {
|
||||
chunkData[endLong] = (value >> (BITS_IN_LONG - startOffset));
|
||||
}
|
||||
}
|
||||
@@ -185,11 +185,11 @@ DataBuffer WorldDataPacket::Serialize() const{
|
||||
return data;
|
||||
}
|
||||
|
||||
void WorldDataPacket::Deserialize(DataBuffer& data){
|
||||
void WorldDataPacket::Deserialize(DataBuffer& data) {
|
||||
std::uint64_t chunkCount;
|
||||
data >> chunkCount;
|
||||
|
||||
for (std::uint64_t chunkNumber = 0; chunkNumber < chunkCount; chunkNumber++){
|
||||
for (std::uint64_t chunkNumber = 0; chunkNumber < chunkCount; chunkNumber++) {
|
||||
game::ChunkPtr chunk = std::make_shared<game::Chunk>();
|
||||
|
||||
game::ChunkCoord::first_type chunkX, chunkY;
|
||||
@@ -215,16 +215,15 @@ void WorldDataPacket::Deserialize(DataBuffer& data){
|
||||
memcpy((void*)chunkData.data(), data.data() + data.GetReadOffset(), chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||
data.SetReadOffset(data.GetReadOffset() + chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||
|
||||
for (int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++){
|
||||
for (int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
|
||||
int startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
|
||||
int startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
|
||||
int endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
|
||||
|
||||
game::ChunkData::value_type value;
|
||||
if (startLong == endLong){
|
||||
if (startLong == endLong) {
|
||||
value = (chunkData[startLong] >> startOffset);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
int endOffset = BITS_IN_LONG - startOffset;
|
||||
value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
|
||||
}
|
||||
@@ -234,180 +233,180 @@ void WorldDataPacket::Deserialize(DataBuffer& data){
|
||||
}
|
||||
|
||||
|
||||
m_Chunks.insert({{chunkX, chunkY}, chunk});
|
||||
m_Chunks.insert({ {chunkX, chunkY}, chunk });
|
||||
}
|
||||
}
|
||||
|
||||
DataBuffer KeepAlivePacket::Serialize() const{
|
||||
DataBuffer KeepAlivePacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_AliveID;
|
||||
return data;
|
||||
}
|
||||
|
||||
void KeepAlivePacket::Deserialize(DataBuffer& data){
|
||||
void KeepAlivePacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_AliveID;
|
||||
}
|
||||
|
||||
DataBuffer UpdateMoneyPacket::Serialize() const{
|
||||
DataBuffer UpdateMoneyPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_NewAmount;
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpdateMoneyPacket::Deserialize(DataBuffer& data){
|
||||
void UpdateMoneyPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_NewAmount;
|
||||
}
|
||||
|
||||
DataBuffer UpdateExpPacket::Serialize() const{
|
||||
DataBuffer UpdateExpPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_NewAmount;
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpdateExpPacket::Deserialize(DataBuffer& data){
|
||||
void UpdateExpPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_NewAmount;
|
||||
}
|
||||
|
||||
DataBuffer UpdateLobbyTimePacket::Serialize() const{
|
||||
DataBuffer UpdateLobbyTimePacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_RemainingTime;
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpdateLobbyTimePacket::Deserialize(DataBuffer& data){
|
||||
void UpdateLobbyTimePacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_RemainingTime;
|
||||
}
|
||||
|
||||
DataBuffer UpdateGameStatePacket::Serialize() const{
|
||||
DataBuffer UpdateGameStatePacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_GameState;
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpdateGameStatePacket::Deserialize(DataBuffer& data){
|
||||
void UpdateGameStatePacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_GameState;
|
||||
}
|
||||
|
||||
DataBuffer PlayerListPacket::Serialize() const{
|
||||
DataBuffer PlayerListPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << (std::uint8_t)m_Players.size();
|
||||
for (auto pair : m_Players){
|
||||
for (auto pair : m_Players) {
|
||||
data << pair.first << pair.second.name << pair.second.team;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
void PlayerListPacket::Deserialize(DataBuffer& data){
|
||||
void PlayerListPacket::Deserialize(DataBuffer& data) {
|
||||
std::uint8_t playerCount;
|
||||
data >> playerCount;
|
||||
|
||||
for (int i = 0; i < playerCount; i++){
|
||||
for (int i = 0; i < playerCount; i++) {
|
||||
std::uint8_t playerID;
|
||||
PlayerInfo playerInfo;
|
||||
data >> playerID >> playerInfo.name >> playerInfo.team;
|
||||
m_Players.insert({playerID, playerInfo});
|
||||
m_Players.insert({ playerID, playerInfo });
|
||||
}
|
||||
}
|
||||
|
||||
DataBuffer PlayerJoinPacket::Serialize() const{
|
||||
DataBuffer PlayerJoinPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_PlayerID << m_PlayerName;
|
||||
return data;
|
||||
}
|
||||
|
||||
void PlayerJoinPacket::Deserialize(DataBuffer& data){
|
||||
void PlayerJoinPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_PlayerID >> m_PlayerName;
|
||||
}
|
||||
|
||||
DataBuffer PlayerLeavePacket::Serialize() const{
|
||||
DataBuffer PlayerLeavePacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_PlayerID;
|
||||
return data;
|
||||
}
|
||||
|
||||
void PlayerLeavePacket::Deserialize(DataBuffer& data){
|
||||
void PlayerLeavePacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_PlayerID;
|
||||
}
|
||||
|
||||
DataBuffer ConnexionInfoPacket::Serialize() const{
|
||||
DataBuffer ConnexionInfoPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_ConnectionID;
|
||||
return data;
|
||||
}
|
||||
|
||||
void ConnexionInfoPacket::Deserialize(DataBuffer& data){
|
||||
void ConnexionInfoPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_ConnectionID;
|
||||
}
|
||||
|
||||
DataBuffer SelectTeamPacket::Serialize() const{
|
||||
DataBuffer SelectTeamPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_SelectedTeam;
|
||||
return data;
|
||||
}
|
||||
|
||||
void SelectTeamPacket::Deserialize(DataBuffer& data){
|
||||
void SelectTeamPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_SelectedTeam;
|
||||
}
|
||||
|
||||
DataBuffer UpdatePlayerTeamPacket::Serialize() const{
|
||||
DataBuffer UpdatePlayerTeamPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_PlayerID << m_SelectedTeam;
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpdatePlayerTeamPacket::Deserialize(DataBuffer& data){
|
||||
void UpdatePlayerTeamPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_PlayerID >> m_SelectedTeam;
|
||||
}
|
||||
|
||||
DataBuffer DisconnectPacket::Serialize() const{
|
||||
DataBuffer DisconnectPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_Reason;
|
||||
return data;
|
||||
}
|
||||
|
||||
void DisconnectPacket::Deserialize(DataBuffer& data){
|
||||
void DisconnectPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_Reason;
|
||||
}
|
||||
|
||||
DataBuffer ServerTpsPacket::Serialize() const{
|
||||
DataBuffer ServerTpsPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_TPS << m_PacketSendTime;
|
||||
return data;
|
||||
}
|
||||
|
||||
void ServerTpsPacket::Deserialize(DataBuffer& data){
|
||||
void ServerTpsPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TPS >> m_PacketSendTime;
|
||||
}
|
||||
|
||||
DataBuffer SpawnMobPacket::Serialize() const{
|
||||
DataBuffer SpawnMobPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_MobID << m_MobType << m_MobLevel << m_MobDirection
|
||||
data << getID() << m_MobID << m_MobType << m_MobLevel << m_MobDirection
|
||||
<< m_Sender << m_MobX << m_MobY;
|
||||
return data;
|
||||
}
|
||||
|
||||
void SpawnMobPacket::Deserialize(DataBuffer& data){
|
||||
data >> m_MobID >> m_MobType >> m_MobLevel >> m_MobDirection
|
||||
void SpawnMobPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_MobID >> m_MobType >> m_MobLevel >> m_MobDirection
|
||||
>> m_Sender >> m_MobX >> m_MobY;
|
||||
}
|
||||
|
||||
DataBuffer PlaceTowerPacket::Serialize() const{
|
||||
DataBuffer PlaceTowerPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_TowerX << m_TowerY << m_TowerType;
|
||||
return data;
|
||||
}
|
||||
|
||||
void PlaceTowerPacket::Deserialize(DataBuffer& data){
|
||||
void PlaceTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerX >> m_TowerY >> m_TowerType;
|
||||
}
|
||||
|
||||
DataBuffer WorldAddTowerPacket::Serialize() const{
|
||||
DataBuffer WorldAddTowerPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_TowerX << m_TowerY << m_TowerType << m_Builder;
|
||||
return data;
|
||||
}
|
||||
|
||||
void WorldAddTowerPacket::Deserialize(DataBuffer& data){
|
||||
void WorldAddTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,18 +14,18 @@
|
||||
|
||||
using namespace gl;
|
||||
|
||||
namespace td{
|
||||
namespace render{
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
Renderer::Renderer(){
|
||||
Renderer::Renderer() {
|
||||
|
||||
}
|
||||
|
||||
Renderer::~Renderer(){
|
||||
Renderer::~Renderer() {
|
||||
|
||||
}
|
||||
|
||||
void Renderer::updateIsometricView(){
|
||||
void Renderer::updateIsometricView() {
|
||||
float isometricEased = utils::easeInOutExpo(m_IsometricShade);
|
||||
m_WorldShader->start();
|
||||
m_WorldShader->setIsometricView(isometricEased);
|
||||
@@ -33,7 +33,7 @@ void Renderer::updateIsometricView(){
|
||||
m_EntityShader->setIsometricView(isometricEased);
|
||||
}
|
||||
|
||||
void Renderer::initShader(){
|
||||
void Renderer::initShader() {
|
||||
m_WorldShader = std::make_unique<WorldShader>();
|
||||
m_WorldShader->loadShader();
|
||||
m_EntityShader = std::make_unique<EntityShader>();
|
||||
@@ -42,23 +42,23 @@ void Renderer::initShader(){
|
||||
updateIsometricView();
|
||||
}
|
||||
|
||||
bool Renderer::init(){
|
||||
bool Renderer::init() {
|
||||
glbinding::Binding::initialize();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
initShader();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Renderer::renderVAO(const GL::VertexArray& vao){
|
||||
void Renderer::renderVAO(const GL::VertexArray& vao) {
|
||||
m_WorldShader->start();
|
||||
vao.bind();
|
||||
glDrawArrays(GL_TRIANGLES, 0, vao.getVertexCount());
|
||||
vao.unbind();
|
||||
}
|
||||
|
||||
void Renderer::renderModel(const Model& model){
|
||||
void Renderer::renderModel(const Model& model) {
|
||||
m_EntityShader->start();
|
||||
m_EntityShader->setModelPos(model.positon);
|
||||
model.vao->bind();
|
||||
@@ -66,13 +66,13 @@ void Renderer::renderModel(const Model& model){
|
||||
model.vao->unbind();
|
||||
}
|
||||
|
||||
void Renderer::updateIsometricFade(){
|
||||
void Renderer::updateIsometricFade() {
|
||||
static std::uint64_t lastTime = utils::getTime();
|
||||
if(m_IsometricShade != (float) m_IsometricView){
|
||||
float step = (float) (utils::getTime() - lastTime) / 1000.0f * m_AnimationSpeed;
|
||||
if(m_IsometricShade < m_IsometricView){
|
||||
if (m_IsometricShade != (float)m_IsometricView) {
|
||||
float step = (float)(utils::getTime() - lastTime) / 1000.0f * m_AnimationSpeed;
|
||||
if (m_IsometricShade < m_IsometricView) {
|
||||
m_IsometricShade += step;
|
||||
}else{
|
||||
} else {
|
||||
m_IsometricShade -= step;
|
||||
}
|
||||
m_IsometricShade = std::min(m_IsometricShade, 1.0f);
|
||||
@@ -82,13 +82,13 @@ void Renderer::updateIsometricFade(){
|
||||
lastTime = utils::getTime();
|
||||
}
|
||||
|
||||
void Renderer::prepare(){
|
||||
void Renderer::prepare() {
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(0, 0, 0, 0);
|
||||
updateIsometricFade();
|
||||
}
|
||||
|
||||
void Renderer::resize(int width, int height){
|
||||
void Renderer::resize(int width, int height) {
|
||||
m_WorldShader->start();
|
||||
m_WorldShader->setAspectRatio((float)width / height);
|
||||
m_EntityShader->start();
|
||||
@@ -96,20 +96,20 @@ void Renderer::resize(int width, int height){
|
||||
glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
void Renderer::setZoom(float zoom){
|
||||
void Renderer::setZoom(float zoom) {
|
||||
m_WorldShader->start();
|
||||
m_WorldShader->setZoom(zoom);
|
||||
m_EntityShader->start();
|
||||
m_EntityShader->setZoom(zoom);
|
||||
}
|
||||
|
||||
void Renderer::setCamMovement(const glm::vec2& mov){
|
||||
void Renderer::setCamMovement(const glm::vec2& mov) {
|
||||
m_CamPos.x += mov.x * (1 - m_IsometricView) + (0.5 * mov.x - mov.y) * m_IsometricView;
|
||||
m_CamPos.y += -mov.y * (1 - m_IsometricView) + (-0.5 * mov.x - mov.y) * m_IsometricView;
|
||||
setCamPos(m_CamPos);
|
||||
}
|
||||
|
||||
void Renderer::setCamPos(const glm::vec2& newPos){
|
||||
void Renderer::setCamPos(const glm::vec2& newPos) {
|
||||
m_CamPos = newPos;
|
||||
m_WorldShader->start();
|
||||
m_WorldShader->setCamPos(newPos);
|
||||
@@ -117,11 +117,11 @@ void Renderer::setCamPos(const glm::vec2& newPos){
|
||||
m_EntityShader->setCamPos(newPos);
|
||||
}
|
||||
|
||||
void Renderer::setIsometricView(bool isometric){
|
||||
void Renderer::setIsometricView(bool isometric) {
|
||||
m_IsometricView = isometric;
|
||||
}
|
||||
|
||||
glm::vec2 Renderer::getCursorWorldPos(const glm::vec2& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight){
|
||||
glm::vec2 Renderer::getCursorWorldPos(const glm::vec2& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight) {
|
||||
float isometricEased = utils::easeInOutExpo(m_IsometricShade);
|
||||
|
||||
float relativeX = (cursorPos.x / windowWidth * 2) - 1;
|
||||
@@ -133,7 +133,7 @@ glm::vec2 Renderer::getCursorWorldPos(const glm::vec2& cursorPos, float aspectRa
|
||||
float worldX = m_CamPos.x + deltaX * (1 - isometricEased) + (0.5 * deltaX + deltaY) * isometricEased;
|
||||
float worldY = m_CamPos.y + deltaY * (1 - isometricEased) + (-0.5 * deltaX + deltaY) * isometricEased;
|
||||
|
||||
return {worldX, worldY};
|
||||
return { worldX, worldY };
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -103,7 +103,7 @@ void WorldRenderer::changeZoom(float zoomStep) {
|
||||
static float sensibility = 1.5f;
|
||||
if (zoomStep < 0) {
|
||||
m_Zoom /= -zoomStep * sensibility;
|
||||
} else {
|
||||
} else {
|
||||
m_Zoom *= zoomStep * sensibility;
|
||||
}
|
||||
m_Renderer->setZoom(m_Zoom);
|
||||
@@ -157,7 +157,7 @@ glm::vec2 WorldRenderer::getCursorWorldPos() const {
|
||||
return m_Renderer->getCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
|
||||
}
|
||||
|
||||
glm::vec2 WorldRenderer::getClickWorldPos() const{
|
||||
glm::vec2 WorldRenderer::getClickWorldPos() const {
|
||||
return m_Renderer->getCursorWorldPos(m_HoldCursorPos, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
namespace TowerGui{
|
||||
namespace TowerGui {
|
||||
|
||||
static GLFWwindow* window;
|
||||
static std::unique_ptr<td::client::Client> client;
|
||||
@@ -29,7 +29,7 @@ static td::render::Renderer* renderer;
|
||||
|
||||
bool serverShouldStop = false;
|
||||
|
||||
void init(GLFWwindow* glfw_window, td::render::Renderer* render){
|
||||
void init(GLFWwindow* glfw_window, td::render::Renderer* render) {
|
||||
window = glfw_window;
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
@@ -44,47 +44,47 @@ void init(GLFWwindow* glfw_window, td::render::Renderer* render){
|
||||
client = std::make_unique<td::client::Client>(render);
|
||||
}
|
||||
|
||||
void beginFrame(){
|
||||
void beginFrame() {
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
}
|
||||
|
||||
void endFrame(){
|
||||
void endFrame() {
|
||||
ImGui::EndFrame();
|
||||
ImGui::Render();
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
|
||||
void renderFPSCounter(){
|
||||
void renderFPSCounter() {
|
||||
ImGui::Begin("FPS Counter");
|
||||
ImGui::Text("FPS : %i", (int)ImGui::GetIO().Framerate);
|
||||
static bool vsync = true;
|
||||
if (ImGui::Checkbox("V-Sync", &vsync)){
|
||||
if (ImGui::Checkbox("V-Sync", &vsync)) {
|
||||
glfwSwapInterval(vsync);
|
||||
}
|
||||
static bool isometric = true;
|
||||
if (ImGui::Checkbox("Vue Isometrique ?", &isometric)){
|
||||
if (ImGui::Checkbox("Vue Isometrique ?", &isometric)) {
|
||||
renderer->setIsometricView(isometric);
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
bool startServer(int port, const std::string& worldFilePath){
|
||||
bool startServer(int port, const std::string& worldFilePath) {
|
||||
if (worldFilePath.empty())
|
||||
return false;
|
||||
std::shared_ptr<td::server::Server> server = std::make_shared<td::server::Server>(worldFilePath);
|
||||
if (!server->start(port)){
|
||||
if (!server->start(port)) {
|
||||
return false;
|
||||
}
|
||||
serverThread = new std::thread([server](){
|
||||
while (!serverShouldStop){
|
||||
serverThread = new std::thread([server]() {
|
||||
while (!serverShouldStop) {
|
||||
static std::uint64_t lastTime = td::utils::getTime();
|
||||
std::uint64_t time = td::utils::getTime();
|
||||
|
||||
std::uint64_t delta = time - lastTime;
|
||||
|
||||
if (delta >= SERVER_TICK){
|
||||
if (delta >= SERVER_TICK) {
|
||||
server->tick(delta);
|
||||
lastTime = td::utils::getTime();
|
||||
std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
|
||||
@@ -97,38 +97,37 @@ bool startServer(int port, const std::string& worldFilePath){
|
||||
return true;
|
||||
}
|
||||
|
||||
void renderMainMenu(){
|
||||
void renderMainMenu() {
|
||||
ImGui::Begin("Main Menu");
|
||||
if (ImGui::Button("Rejoindre une partie##join")){
|
||||
if (ImGui::Button("Rejoindre une partie##join")) {
|
||||
ImGui::OpenPopup("Rejoindre une partie##join_popup");
|
||||
}
|
||||
if (ImGui::Button("Créer une partie")){
|
||||
if (ImGui::Button("Créer une partie")) {
|
||||
ImGui::OpenPopup("Créer une partie##create_popup");
|
||||
}
|
||||
if (ImGui::Button("Options")){
|
||||
if (ImGui::Button("Options")) {
|
||||
|
||||
}
|
||||
static bool triedToConnect = false;
|
||||
if (ImGui::BeginPopup("Rejoindre une partie##join_popup")){
|
||||
if (ImGui::BeginPopup("Rejoindre une partie##join_popup")) {
|
||||
static char buffer[512] = "localhost";
|
||||
static int port = 25565;
|
||||
ImGui::InputText("Server Adress", buffer, sizeof(buffer));
|
||||
ImGui::InputInt("Port", &port, -1);
|
||||
if (ImGui::Button("Rejoindre")){
|
||||
if (ImGui::Button("Rejoindre")) {
|
||||
client->connect(buffer, port);
|
||||
triedToConnect = true;
|
||||
}
|
||||
if (triedToConnect){
|
||||
if (triedToConnect) {
|
||||
ImGui::Text("Impossible de se connecter");
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
triedToConnect = false;
|
||||
}
|
||||
|
||||
static bool triedToCreate = false;
|
||||
if (ImGui::BeginPopup("Créer une partie##create_popup")){
|
||||
if (ImGui::BeginPopup("Créer une partie##create_popup")) {
|
||||
static imgui_addons::ImGuiFileBrowser file_dialog;
|
||||
static int port = 25565;
|
||||
static std::string worldFilePath;
|
||||
@@ -136,33 +135,31 @@ void renderMainMenu(){
|
||||
ImGui::InputInt("Server Port", &port, -1);
|
||||
ImGui::Text(std::string("Fichier de monde sélectionné : " + (worldFilePath.empty() ? std::string("Aucun") : worldFilePath)).c_str());
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Ouvrir un fichier")){
|
||||
if (ImGui::Button("Ouvrir un fichier")) {
|
||||
ImGui::OpenPopup("WorldFileDialog");
|
||||
}
|
||||
if (file_dialog.showFileDialog("WorldFileDialog", imgui_addons::ImGuiFileBrowser::DialogMode::OPEN, ImVec2(600, 300), ".tdmap")){
|
||||
if (file_dialog.showFileDialog("WorldFileDialog", imgui_addons::ImGuiFileBrowser::DialogMode::OPEN, ImVec2(600, 300), ".tdmap")) {
|
||||
worldFilePath = file_dialog.selected_path;
|
||||
}
|
||||
if (ImGui::Button("Créer")){
|
||||
if (!startServer(port, worldFilePath)){
|
||||
if (ImGui::Button("Créer")) {
|
||||
if (!startServer(port, worldFilePath)) {
|
||||
triedToCreate = true;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
client->connect("localhost", port);
|
||||
}
|
||||
}
|
||||
if (triedToCreate)
|
||||
ImGui::Text("Failed to launch server");
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
triedToCreate = false;
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
ImVec4 getImGuiTeamColor(td::game::TeamColor color){
|
||||
switch (color){
|
||||
ImVec4 getImGuiTeamColor(td::game::TeamColor color) {
|
||||
switch (color) {
|
||||
case td::game::TeamColor::None:
|
||||
break;
|
||||
case td::game::TeamColor::Red:
|
||||
@@ -173,9 +170,9 @@ ImVec4 getImGuiTeamColor(td::game::TeamColor color){
|
||||
return ImVec4(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
void showPlayers(){
|
||||
if (ImGui::TreeNode(std::string("Players (" + std::to_string(client->getGame().getPlayers().size()) + ")##player_list").c_str())){
|
||||
for (auto pair : client->getGame().getPlayers()){
|
||||
void showPlayers() {
|
||||
if (ImGui::TreeNode(std::string("Players (" + std::to_string(client->getGame().getPlayers().size()) + ")##player_list").c_str())) {
|
||||
for (auto pair : client->getGame().getPlayers()) {
|
||||
const td::game::Player& player = pair.second;
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, getImGuiTeamColor(player.getTeamColor()));
|
||||
ImGui::Text(player.getName().c_str());
|
||||
@@ -185,19 +182,19 @@ void showPlayers(){
|
||||
}
|
||||
}
|
||||
|
||||
void showTeamSelection(){
|
||||
void showTeamSelection() {
|
||||
if (client->getGame().getPlayer() == nullptr)
|
||||
return;
|
||||
td::game::TeamColor playerTeam = client->getGame().getPlayer()->getTeamColor();
|
||||
|
||||
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())){
|
||||
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())) {
|
||||
if (playerTeam == td::game::TeamColor::Red)
|
||||
client->selectTeam(td::game::TeamColor::None);
|
||||
else
|
||||
client->selectTeam(td::game::TeamColor::Red);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())){
|
||||
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())) {
|
||||
if (playerTeam == td::game::TeamColor::Blue)
|
||||
client->selectTeam(td::game::TeamColor::None);
|
||||
else
|
||||
@@ -205,36 +202,35 @@ void showTeamSelection(){
|
||||
}
|
||||
}
|
||||
|
||||
void showLobbyProgress(){
|
||||
void showLobbyProgress() {
|
||||
const int timePassed = LOBBY_WAITING_TIME - client->getGame().getLobbyTime();
|
||||
const float progress = (float)timePassed / (float)(LOBBY_WAITING_TIME);
|
||||
if (progress > 0 && progress < 1){
|
||||
if (progress > 0 && progress < 1) {
|
||||
ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(client->getGame().getLobbyTime() / 1000) + "s").c_str());
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::Text("Time Remaining");
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
ImGui::Text("Waiting for players ...\n");
|
||||
}
|
||||
}
|
||||
|
||||
void showTPS(){
|
||||
void showTPS() {
|
||||
ImGui::Text("Server TPS : %.1f", client->getConnexion().getServerTPS());
|
||||
ImGui::Text("Server Ping : %i", client->getConnexion().getServerPing());
|
||||
}
|
||||
|
||||
void showStats(){
|
||||
void showStats() {
|
||||
ImGui::Text("Gold : %i", client->getGame().getPlayer()->getGold());
|
||||
}
|
||||
|
||||
void renderSummonMenu(){
|
||||
void renderSummonMenu() {
|
||||
static bool menu_open = false;
|
||||
if (menu_open){
|
||||
if (menu_open) {
|
||||
|
||||
ImGui::Begin("Summon", &menu_open);
|
||||
static int width = 100;
|
||||
ImTextureID my_tex_id = ImGui::GetIO().Fonts->TexID;
|
||||
for (int i = 0; i < 8; i++){
|
||||
for (int i = 0; i < 8; i++) {
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID(i);
|
||||
ImGui::Image(my_tex_id, ImVec2(100, 100));
|
||||
@@ -243,7 +239,7 @@ void renderSummonMenu(){
|
||||
ImGui::Separator();
|
||||
static int values[16];
|
||||
ImGui::PushItemWidth(width);
|
||||
for (int i = 0; i < 8; i++){
|
||||
for (int i = 0; i < 8; i++) {
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID(i);
|
||||
ImGui::InputInt("", values + i, 1, 10);
|
||||
@@ -251,7 +247,7 @@ void renderSummonMenu(){
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::Separator();
|
||||
for (int i = 0; i < 8; i++){
|
||||
for (int i = 0; i < 8; i++) {
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID(i);
|
||||
ImGui::Image(my_tex_id, ImVec2(100, 100));
|
||||
@@ -259,7 +255,7 @@ void renderSummonMenu(){
|
||||
}
|
||||
ImGui::Separator();
|
||||
ImGui::PushItemWidth(width);
|
||||
for (int i = 8; i < 16; i++){
|
||||
for (int i = 8; i < 16; i++) {
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID(i);
|
||||
ImGui::InputInt("", values + i, 1, 10);
|
||||
@@ -270,8 +266,8 @@ void renderSummonMenu(){
|
||||
}
|
||||
}
|
||||
|
||||
void renderGame(){
|
||||
if (client->getGame().getGameState() == td::game::GameState::Lobby){
|
||||
void renderGame() {
|
||||
if (client->getGame().getGameState() == td::game::GameState::Lobby) {
|
||||
ImGui::Begin("Lobby");
|
||||
|
||||
showTPS();
|
||||
@@ -281,7 +277,7 @@ void renderGame(){
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
if (client->getGame().getGameState() == td::game::GameState::Game){
|
||||
if (client->getGame().getGameState() == td::game::GameState::Game) {
|
||||
ImGui::Begin("Game");
|
||||
|
||||
showTPS();
|
||||
@@ -292,7 +288,7 @@ void renderGame(){
|
||||
}
|
||||
}
|
||||
|
||||
void tick(){
|
||||
void tick() {
|
||||
static std::uint64_t lastTime = td::utils::getTime();
|
||||
std::uint64_t time = td::utils::getTime();
|
||||
|
||||
@@ -303,7 +299,7 @@ void tick(){
|
||||
lastTime = td::utils::getTime();
|
||||
}
|
||||
|
||||
void render(){
|
||||
void render() {
|
||||
tick();
|
||||
beginFrame();
|
||||
client->render();
|
||||
@@ -319,11 +315,11 @@ void render(){
|
||||
endFrame();
|
||||
}
|
||||
|
||||
void destroy(){
|
||||
void destroy() {
|
||||
client->closeConnection();
|
||||
client.reset();
|
||||
serverShouldStop = true;
|
||||
if (serverThread != nullptr){
|
||||
if (serverThread != nullptr) {
|
||||
serverThread->join();
|
||||
delete serverThread;
|
||||
}
|
||||
|
||||
@@ -11,64 +11,64 @@
|
||||
|
||||
using namespace gl;
|
||||
|
||||
namespace GL{
|
||||
namespace GL {
|
||||
|
||||
VertexArray::~VertexArray(){
|
||||
if(m_ID != 0)
|
||||
glDeleteVertexArrays(1, &m_ID);
|
||||
}
|
||||
VertexArray::~VertexArray() {
|
||||
if (m_ID != 0)
|
||||
glDeleteVertexArrays(1, &m_ID);
|
||||
}
|
||||
|
||||
VertexArray::VertexArray(unsigned int vertexCount) : m_VertexCount(vertexCount){
|
||||
glGenVertexArrays(1, &m_ID);
|
||||
}
|
||||
VertexArray::VertexArray(unsigned int vertexCount) : m_VertexCount(vertexCount) {
|
||||
glGenVertexArrays(1, &m_ID);
|
||||
}
|
||||
|
||||
void VertexArray::bind() const{
|
||||
glBindVertexArray(m_ID);
|
||||
}
|
||||
void VertexArray::bind() const {
|
||||
glBindVertexArray(m_ID);
|
||||
}
|
||||
|
||||
void VertexArray::unbind() const{
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
void VertexArray::unbind() const {
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void VertexArray::bindVertexBuffer(VertexBuffer& VertexBuffer){
|
||||
VertexBuffer.bind();
|
||||
VertexBuffer.bindVertexAttribs();
|
||||
m_VertexBuffers.push_back(std::move(VertexBuffer));
|
||||
}
|
||||
void VertexArray::bindVertexBuffer(VertexBuffer& VertexBuffer) {
|
||||
VertexBuffer.bind();
|
||||
VertexBuffer.bindVertexAttribs();
|
||||
m_VertexBuffers.push_back(std::move(VertexBuffer));
|
||||
}
|
||||
|
||||
VertexBuffer::~VertexBuffer(){
|
||||
if(m_ID != 0)
|
||||
glDeleteBuffers(1, &m_ID);
|
||||
}
|
||||
VertexBuffer::~VertexBuffer() {
|
||||
if (m_ID != 0)
|
||||
glDeleteBuffers(1, &m_ID);
|
||||
}
|
||||
|
||||
VertexBuffer::VertexBuffer(const std::vector<float>& data, unsigned int stride) : m_DataStride(stride){
|
||||
glGenBuffers(1, &m_ID);
|
||||
bind();
|
||||
glBufferData(GL_ARRAY_BUFFER, data.size() * sizeof(float), nullptr, GL_STATIC_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, data.size() * sizeof(float), data.data());
|
||||
unbind();
|
||||
}
|
||||
VertexBuffer::VertexBuffer(const std::vector<float>& data, unsigned int stride) : m_DataStride(stride) {
|
||||
glGenBuffers(1, &m_ID);
|
||||
bind();
|
||||
glBufferData(GL_ARRAY_BUFFER, data.size() * sizeof(float), nullptr, GL_STATIC_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, data.size() * sizeof(float), data.data());
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexBuffer::bind() const{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_ID);
|
||||
}
|
||||
void VertexBuffer::bind() const {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_ID);
|
||||
}
|
||||
|
||||
void VertexBuffer::unbind() const{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
void VertexBuffer::unbind() const {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
void VertexBuffer::addVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset){
|
||||
VertexAttribPointer pointer;
|
||||
pointer.m_Index = index;
|
||||
pointer.m_Size = coordinateSize;
|
||||
pointer.m_Offset = offset;
|
||||
m_VertexAttribs.push_back(pointer);
|
||||
}
|
||||
void VertexBuffer::addVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset) {
|
||||
VertexAttribPointer pointer;
|
||||
pointer.m_Index = index;
|
||||
pointer.m_Size = coordinateSize;
|
||||
pointer.m_Offset = offset;
|
||||
m_VertexAttribs.push_back(pointer);
|
||||
}
|
||||
|
||||
void VertexBuffer::bindVertexAttribs() const{
|
||||
for(const VertexAttribPointer& pointer : m_VertexAttribs){
|
||||
glEnableVertexAttribArray(pointer.m_Index);
|
||||
glVertexAttribPointer(pointer.m_Index, pointer.m_Size, GL_FLOAT, false, m_DataStride * sizeof(float), (void*)(intptr_t) pointer.m_Offset);
|
||||
}
|
||||
void VertexBuffer::bindVertexAttribs() const {
|
||||
for (const VertexAttribPointer& pointer : m_VertexAttribs) {
|
||||
glEnableVertexAttribArray(pointer.m_Index);
|
||||
glVertexAttribPointer(pointer.m_Index, pointer.m_Size, GL_FLOAT, false, m_DataStride * sizeof(float), (void*)(intptr_t)pointer.m_Offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,8 +21,8 @@ const unsigned int loadGLTexture(const char* fileName) {
|
||||
const unsigned char* image = stbi_load(fileName, &width, &height, &comp, STBI_rgb_alpha);
|
||||
|
||||
if (image == nullptr) {
|
||||
std::cerr << "Erreur lors du chargement de la texture !" << std::endl;
|
||||
throw(std::runtime_error("Failed to load texture"));
|
||||
std::cerr << "Erreur lors du chargement de la texture !" << std::endl;
|
||||
throw(std::runtime_error("Failed to load texture"));
|
||||
}
|
||||
|
||||
GLuint textureID;
|
||||
@@ -34,13 +34,13 @@ const unsigned int loadGLTexture(const char* fileName) {
|
||||
|
||||
if (comp == 3)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, image);
|
||||
GL_UNSIGNED_BYTE, image);
|
||||
else if (comp == 4)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, image);
|
||||
GL_UNSIGNED_BYTE, image);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
stbi_image_free((void*) image);
|
||||
stbi_image_free((void*)image);
|
||||
return textureID;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace render {
|
||||
|
||||
namespace WorldLoader {
|
||||
|
||||
GL::VertexArray loadMobModel(){
|
||||
GL::VertexArray loadMobModel() {
|
||||
std::vector<float> positions = {
|
||||
-0.5, -0.5,
|
||||
0.5, -0.5,
|
||||
@@ -48,19 +48,19 @@ GL::VertexArray loadMobModel(){
|
||||
return mobVao;
|
||||
}
|
||||
|
||||
GL::VertexArray loadWorldModel(const td::game::World* world){
|
||||
GL::VertexArray loadWorldModel(const td::game::World* world) {
|
||||
std::vector<float> positions;
|
||||
std::vector<float> colors;
|
||||
|
||||
for (const auto& chunkInfo : world->getChunks()){
|
||||
for (const auto& chunkInfo : world->getChunks()) {
|
||||
const td::game::ChunkCoord& coords = chunkInfo.first;
|
||||
td::game::ChunkPtr chunk = chunkInfo.second;
|
||||
|
||||
std::int32_t chunkX = coords.first * td::game::Chunk::ChunkWidth;
|
||||
std::int32_t chunkY = coords.second * td::game::Chunk::ChunkHeight;
|
||||
|
||||
for (int tileY = 0; tileY < td::game::Chunk::ChunkHeight; tileY++){
|
||||
for (int tileX = 0; tileX < td::game::Chunk::ChunkWidth; tileX++){
|
||||
for (int tileY = 0; tileY < td::game::Chunk::ChunkHeight; tileY++) {
|
||||
for (int tileX = 0; tileX < td::game::Chunk::ChunkWidth; tileX++) {
|
||||
int tileNumber = tileY * td::game::Chunk::ChunkWidth + tileX;
|
||||
td::game::TileIndex tileIndex = chunk->getTileIndex(tileNumber);
|
||||
td::game::TilePtr tile = world->getTilePtr(tileIndex);
|
||||
@@ -100,7 +100,7 @@ GL::VertexArray loadWorldModel(const td::game::World* world){
|
||||
|
||||
const td::game::Color* tileColor = world->getTileColor(tile);
|
||||
|
||||
for (int i = 0; i < 6; i++){
|
||||
for (int i = 0; i < 6; i++) {
|
||||
int color = 255;
|
||||
color |= tileColor->r << 24;
|
||||
color |= tileColor->g << 16;
|
||||
@@ -115,7 +115,7 @@ GL::VertexArray loadWorldModel(const td::game::World* world){
|
||||
}
|
||||
}
|
||||
|
||||
for (int spawnColor = 0; spawnColor < 2; spawnColor++){
|
||||
for (int spawnColor = 0; spawnColor < 2; spawnColor++) {
|
||||
const game::Spawn& spawn = world->getTeam(game::TeamColor(spawnColor)).getSpawn();
|
||||
float fromX = spawn.x - 2, toX = spawn.x + 3;
|
||||
float fromY = spawn.y - 2, toY = spawn.y + 3;
|
||||
@@ -130,7 +130,7 @@ GL::VertexArray loadWorldModel(const td::game::World* world){
|
||||
toX, fromY,
|
||||
});
|
||||
|
||||
for (int i = 0; i < 6; i++){
|
||||
for (int i = 0; i < 6; i++) {
|
||||
int color = 255;
|
||||
color |= world->getSpawnColor(game::TeamColor(spawnColor)).r << 24;
|
||||
color |= world->getSpawnColor(game::TeamColor(spawnColor)).g << 16;
|
||||
@@ -156,7 +156,7 @@ GL::VertexArray loadWorldModel(const td::game::World* world){
|
||||
return worldVao;
|
||||
}
|
||||
|
||||
GL::VertexArray loadTileSelectModel(){
|
||||
GL::VertexArray loadTileSelectModel() {
|
||||
std::vector<float> positions = {
|
||||
0, 0,
|
||||
1, 0,
|
||||
@@ -170,7 +170,7 @@ GL::VertexArray loadTileSelectModel(){
|
||||
int color = 255 << 24 | 255 << 16 | 255 << 8 | 150;
|
||||
float colorFloat;
|
||||
|
||||
memcpy((std::uint8_t*) &colorFloat, &color, sizeof(float));
|
||||
memcpy((std::uint8_t*)&colorFloat, &color, sizeof(float));
|
||||
|
||||
std::vector<float> colors(6, colorFloat);
|
||||
|
||||
|
||||
@@ -49,13 +49,13 @@ void main(void){
|
||||
}
|
||||
)";
|
||||
|
||||
EntityShader::EntityShader(): ShaderProgram(){}
|
||||
EntityShader::EntityShader() : ShaderProgram() {}
|
||||
|
||||
void EntityShader::loadShader(){
|
||||
void EntityShader::loadShader() {
|
||||
ShaderProgram::loadProgram(vertexSource, fragmentSource);
|
||||
}
|
||||
|
||||
void EntityShader::getAllUniformLocation(){
|
||||
void EntityShader::getAllUniformLocation() {
|
||||
location_aspect_ratio = getUniformLocation("aspectRatio");
|
||||
location_zoom = getUniformLocation("zoom");
|
||||
location_cam = getUniformLocation("camPos");
|
||||
@@ -63,18 +63,18 @@ void EntityShader::getAllUniformLocation(){
|
||||
location_viewtype = getUniformLocation("isometricView");
|
||||
}
|
||||
|
||||
void EntityShader::setCamPos(const glm::vec2& camPos){
|
||||
void EntityShader::setCamPos(const glm::vec2& camPos) {
|
||||
loadVector(location_cam, camPos);
|
||||
}
|
||||
void EntityShader::setZoom(float zoom){
|
||||
void EntityShader::setZoom(float zoom) {
|
||||
loadFloat(location_zoom, zoom);
|
||||
}
|
||||
void EntityShader::setAspectRatio(float aspectRatio){
|
||||
void EntityShader::setAspectRatio(float aspectRatio) {
|
||||
loadFloat(location_aspect_ratio, aspectRatio);
|
||||
}
|
||||
void EntityShader::setModelPos(const glm::vec2& modelPos){
|
||||
void EntityShader::setModelPos(const glm::vec2& modelPos) {
|
||||
loadVector(location_translation, modelPos);
|
||||
}
|
||||
void EntityShader::setIsometricView(float isometric){
|
||||
void EntityShader::setIsometricView(float isometric) {
|
||||
loadFloat(location_viewtype, isometric);
|
||||
}
|
||||
|
||||
@@ -15,58 +15,58 @@
|
||||
|
||||
using namespace gl;
|
||||
|
||||
ShaderProgram::ShaderProgram():
|
||||
programID(0), vertexShaderID(0), fragmentShaderID(0){
|
||||
ShaderProgram::ShaderProgram() :
|
||||
programID(0), vertexShaderID(0), fragmentShaderID(0) {
|
||||
}
|
||||
|
||||
ShaderProgram::~ShaderProgram(){
|
||||
ShaderProgram::~ShaderProgram() {
|
||||
cleanUp();
|
||||
}
|
||||
|
||||
void ShaderProgram::start() const{
|
||||
void ShaderProgram::start() const {
|
||||
glUseProgram(programID);
|
||||
}
|
||||
|
||||
void ShaderProgram::stop() const{
|
||||
void ShaderProgram::stop() const {
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
int ShaderProgram::getUniformLocation(const std::string& uniformName) const{
|
||||
int ShaderProgram::getUniformLocation(const std::string& uniformName) const {
|
||||
const int location = glGetUniformLocation(programID, uniformName.c_str());
|
||||
if (location == -1){
|
||||
if (location == -1) {
|
||||
std::cout << "Warning ! Uniform variable " << uniformName << " not found !\n";
|
||||
}
|
||||
return location;
|
||||
}
|
||||
|
||||
void ShaderProgram::loadFloat(const int location, const float value) const{
|
||||
void ShaderProgram::loadFloat(const int location, const float value) const {
|
||||
glUniform1f(location, value);
|
||||
}
|
||||
|
||||
void ShaderProgram::loadInt(const int& location, const int& value) const{
|
||||
void ShaderProgram::loadInt(const int& location, const int& value) const {
|
||||
glUniform1i(location, value);
|
||||
}
|
||||
|
||||
void ShaderProgram::loadVector(const int& location,
|
||||
const glm::vec2& vector) const{
|
||||
const glm::vec2& vector) const {
|
||||
glUniform2f(location, vector.x, vector.y);
|
||||
}
|
||||
|
||||
void ShaderProgram::loadVector(const int& location,
|
||||
const glm::vec3& vector) const{
|
||||
const glm::vec3& vector) const {
|
||||
glUniform3f(location, vector.x, vector.y, vector.z);
|
||||
}
|
||||
|
||||
void ShaderProgram::loadVector(const int& location,
|
||||
const glm::vec4& vector) const{
|
||||
const glm::vec4& vector) const {
|
||||
glUniform4f(location, vector.x, vector.y, vector.z, vector.w);
|
||||
}
|
||||
|
||||
void ShaderProgram::loadBoolean(const int& location, const bool& value) const{
|
||||
void ShaderProgram::loadBoolean(const int& location, const bool& value) const {
|
||||
glUniform1i(location, value);
|
||||
}
|
||||
|
||||
void ShaderProgram::cleanUp() const{
|
||||
void ShaderProgram::cleanUp() const {
|
||||
stop();
|
||||
glDetachShader(programID, vertexShaderID);
|
||||
glDetachShader(programID, fragmentShaderID);
|
||||
@@ -76,7 +76,7 @@ void ShaderProgram::cleanUp() const{
|
||||
}
|
||||
|
||||
void ShaderProgram::loadProgramFile(const std::string& vertexFile,
|
||||
const std::string& fragmentFile){
|
||||
const std::string& fragmentFile) {
|
||||
vertexShaderID = loadShaderFromFile(vertexFile, GL_VERTEX_SHADER);
|
||||
fragmentShaderID = loadShaderFromFile(fragmentFile, GL_FRAGMENT_SHADER);
|
||||
programID = glCreateProgram();
|
||||
@@ -88,7 +88,7 @@ void ShaderProgram::loadProgramFile(const std::string& vertexFile,
|
||||
}
|
||||
|
||||
void ShaderProgram::loadProgram(const std::string& vertexSource,
|
||||
const std::string& fragmentSource){
|
||||
const std::string& fragmentSource) {
|
||||
vertexShaderID = loadShader(vertexSource, GL_VERTEX_SHADER);
|
||||
fragmentShaderID = loadShader(fragmentSource, GL_FRAGMENT_SHADER);
|
||||
programID = glCreateProgram();
|
||||
@@ -99,7 +99,7 @@ void ShaderProgram::loadProgram(const std::string& vertexSource,
|
||||
getAllUniformLocation();
|
||||
}
|
||||
|
||||
int ShaderProgram::loadShader(const std::string& source, GLenum type){
|
||||
int ShaderProgram::loadShader(const std::string& source, GLenum type) {
|
||||
unsigned int shaderID = glCreateShader(type);
|
||||
|
||||
const char* c_str = source.c_str();
|
||||
@@ -108,7 +108,7 @@ int ShaderProgram::loadShader(const std::string& source, GLenum type){
|
||||
glCompileShader(shaderID);
|
||||
GLint compilesuccessful;
|
||||
glGetShaderiv(shaderID, GL_COMPILE_STATUS, &compilesuccessful);
|
||||
if (compilesuccessful == false){
|
||||
if (compilesuccessful == false) {
|
||||
std::cout << "Could not compile shader !\n";
|
||||
GLsizei size;
|
||||
glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &size);
|
||||
@@ -119,12 +119,12 @@ int ShaderProgram::loadShader(const std::string& source, GLenum type){
|
||||
return shaderID;
|
||||
}
|
||||
|
||||
int ShaderProgram::loadShaderFromFile(const std::string& file, GLenum type){
|
||||
int ShaderProgram::loadShaderFromFile(const std::string& file, GLenum type) {
|
||||
std::string shaderSource = "";
|
||||
std::ifstream fileStream(file);
|
||||
if (fileStream.is_open()){
|
||||
if (fileStream.is_open()) {
|
||||
std::string line;
|
||||
while (getline(fileStream, line)){
|
||||
while (getline(fileStream, line)) {
|
||||
shaderSource += line + "\n";
|
||||
}
|
||||
fileStream.close();
|
||||
@@ -137,7 +137,7 @@ int ShaderProgram::loadShaderFromFile(const std::string& file, GLenum type){
|
||||
glCompileShader(shaderID);
|
||||
GLint compilesuccessful;
|
||||
glGetShaderiv(shaderID, GL_COMPILE_STATUS, &compilesuccessful);
|
||||
if (compilesuccessful == false){
|
||||
if (compilesuccessful == false) {
|
||||
std::cout << "Could not compile shader !\n";
|
||||
GLsizei size;
|
||||
glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &size);
|
||||
@@ -148,6 +148,6 @@ int ShaderProgram::loadShaderFromFile(const std::string& file, GLenum type){
|
||||
return shaderID;
|
||||
}
|
||||
|
||||
void ShaderProgram::loadMatrix(const int& location, const glm::mat4& matrix){
|
||||
void ShaderProgram::loadMatrix(const int& location, const glm::mat4& matrix) {
|
||||
glUniformMatrix4fv(location, 1, false, glm::value_ptr(matrix));
|
||||
}
|
||||
|
||||
@@ -46,28 +46,28 @@ void main(void){
|
||||
}
|
||||
)";
|
||||
|
||||
WorldShader::WorldShader(): ShaderProgram(){}
|
||||
WorldShader::WorldShader() : ShaderProgram() {}
|
||||
|
||||
void WorldShader::loadShader(){
|
||||
void WorldShader::loadShader() {
|
||||
ShaderProgram::loadProgram(vertexSource, fragmentSource);
|
||||
}
|
||||
|
||||
void WorldShader::getAllUniformLocation(){
|
||||
void WorldShader::getAllUniformLocation() {
|
||||
location_aspect_ratio = getUniformLocation("aspectRatio");
|
||||
location_zoom = getUniformLocation("zoom");
|
||||
location_cam = getUniformLocation("camPos");
|
||||
location_viewtype = getUniformLocation("isometricView");
|
||||
}
|
||||
|
||||
void WorldShader::setCamPos(const glm::vec2& camPos){
|
||||
void WorldShader::setCamPos(const glm::vec2& camPos) {
|
||||
loadVector(location_cam, camPos);
|
||||
}
|
||||
void WorldShader::setZoom(float zoom){
|
||||
void WorldShader::setZoom(float zoom) {
|
||||
loadFloat(location_zoom, zoom);
|
||||
}
|
||||
void WorldShader::setAspectRatio(float aspectRatio){
|
||||
void WorldShader::setAspectRatio(float aspectRatio) {
|
||||
loadFloat(location_aspect_ratio, aspectRatio);
|
||||
}
|
||||
void WorldShader::setIsometricView(float isometric){
|
||||
void WorldShader::setIsometricView(float isometric) {
|
||||
loadFloat(location_viewtype, isometric);
|
||||
}
|
||||
|
||||
@@ -26,19 +26,19 @@ std::unique_ptr<td::render::Renderer> renderer = std::make_unique<td::render::Re
|
||||
static int lastWidth = 0, lastHeight = 0;
|
||||
static float aspectRatio;
|
||||
|
||||
void error_callback(int error, const char* description){
|
||||
void error_callback(int error, const char* description) {
|
||||
std::cerr << "GLFW Error : " << description << std::endl;
|
||||
}
|
||||
|
||||
void windowResizeEvent(GLFWwindow* window, int width, int height){
|
||||
aspectRatio = (float) width / height;
|
||||
void windowResizeEvent(GLFWwindow* window, int width, int height) {
|
||||
aspectRatio = (float)width / height;
|
||||
renderer->resize(width, height);
|
||||
lastWidth = width;
|
||||
lastHeight = height;
|
||||
}
|
||||
|
||||
void create() {
|
||||
glfwSetErrorCallback(&error_callback);
|
||||
glfwSetErrorCallback(&error_callback);
|
||||
glfwInit();
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
@@ -46,15 +46,15 @@ void create() {
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_NAME, nullptr, nullptr);
|
||||
glfwMakeContextCurrent(window);
|
||||
if(!renderer->init()){
|
||||
exit(1);
|
||||
}
|
||||
TowerGui::init(window, renderer.get());
|
||||
if (!renderer->init()) {
|
||||
exit(1);
|
||||
}
|
||||
TowerGui::init(window, renderer.get());
|
||||
windowResizeEvent(window, WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||
}
|
||||
|
||||
void render() {
|
||||
renderer->prepare();
|
||||
renderer->prepare();
|
||||
TowerGui::render();
|
||||
}
|
||||
|
||||
@@ -62,7 +62,7 @@ void update() {
|
||||
glfwSwapBuffers(window);
|
||||
int windowWidth, windowHeight;
|
||||
glfwGetWindowSize(window, &windowWidth, &windowHeight);
|
||||
if(windowWidth != lastWidth || windowHeight != lastHeight){
|
||||
if (windowWidth != lastWidth || windowHeight != lastHeight) {
|
||||
windowResizeEvent(window, windowWidth, windowHeight);
|
||||
}
|
||||
}
|
||||
@@ -71,7 +71,7 @@ void destroy() {
|
||||
renderer.reset(0);
|
||||
TowerGui::destroy();
|
||||
glfwDestroyWindow(window);
|
||||
window = NULL;
|
||||
window = NULL;
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
@@ -80,21 +80,21 @@ void pollEvents() {
|
||||
}
|
||||
|
||||
bool isCloseRequested() {
|
||||
return glfwWindowShouldClose(window);
|
||||
return glfwWindowShouldClose(window);
|
||||
}
|
||||
|
||||
bool isMouseDown(int button) {
|
||||
return glfwGetMouseButton(window, button);
|
||||
return glfwGetMouseButton(window, button);
|
||||
}
|
||||
|
||||
float getAspectRatio(){
|
||||
float getAspectRatio() {
|
||||
return aspectRatio;
|
||||
}
|
||||
|
||||
int getWindowWidth(){
|
||||
int getWindowWidth() {
|
||||
return lastWidth;
|
||||
}
|
||||
int getWindowHeight(){
|
||||
int getWindowHeight() {
|
||||
return lastHeight;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user