refactor: format code
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@@ -11,8 +11,8 @@
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#include <string>
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#include <glm/glm.hpp>
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namespace gl{
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enum class GLenum : unsigned int;
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namespace gl {
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enum class GLenum : unsigned int;
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}
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class ShaderProgram {
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@@ -22,7 +22,7 @@ public:
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void start() const;
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void stop() const;
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void loadProgramFile(const std::string& vertexFile, const std::string& fragmentFile);
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void loadProgram(const std::string& vertexSource, const std::string& fragmentSource);
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void loadProgram(const std::string& vertexSource, const std::string& fragmentSource);
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protected:
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virtual void getAllUniformLocation() = 0;
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@@ -41,7 +41,7 @@ private:
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unsigned int vertexShaderID;
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unsigned int fragmentShaderID;
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int loadShaderFromFile(const std::string& file, gl::GLenum type);
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int loadShader(const std::string& source, gl::GLenum type);
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int loadShader(const std::string& source, gl::GLenum type);
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};
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#endif /* RENDER_SHADERS_SHADERPROGRAM_H_ */
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