refactor: format code
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@@ -2,7 +2,7 @@
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#include "ShaderProgram.h"
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class EntityShader : public ShaderProgram{
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class EntityShader : public ShaderProgram {
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private:
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unsigned int location_cam = 0, location_zoom = 0, location_aspect_ratio = 0, location_translation = 0, location_viewtype = 0;
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protected:
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@@ -13,6 +13,6 @@ public:
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void setCamPos(const glm::vec2& camPos);
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void setZoom(float zoom);
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void setAspectRatio(float aspectRatio);
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void setModelPos(const glm::vec2& modelPos);
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void setIsometricView(float isometric);
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void setModelPos(const glm::vec2& modelPos);
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void setIsometricView(float isometric);
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};
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