refactor: format code

This commit is contained in:
2021-09-19 17:33:16 +02:00
parent 52a143769e
commit 0856ca47ca
71 changed files with 1102 additions and 1110 deletions

View File

@@ -2,7 +2,7 @@
#include "ShaderProgram.h"
class EntityShader : public ShaderProgram{
class EntityShader : public ShaderProgram {
private:
unsigned int location_cam = 0, location_zoom = 0, location_aspect_ratio = 0, location_translation = 0, location_viewtype = 0;
protected:
@@ -13,6 +13,6 @@ public:
void setCamPos(const glm::vec2& camPos);
void setZoom(float zoom);
void setAspectRatio(float aspectRatio);
void setModelPos(const glm::vec2& modelPos);
void setIsometricView(float isometric);
void setModelPos(const glm::vec2& modelPos);
void setIsometricView(float isometric);
};

View File

@@ -11,8 +11,8 @@
#include <string>
#include <glm/glm.hpp>
namespace gl{
enum class GLenum : unsigned int;
namespace gl {
enum class GLenum : unsigned int;
}
class ShaderProgram {
@@ -22,7 +22,7 @@ public:
void start() const;
void stop() const;
void loadProgramFile(const std::string& vertexFile, const std::string& fragmentFile);
void loadProgram(const std::string& vertexSource, const std::string& fragmentSource);
void loadProgram(const std::string& vertexSource, const std::string& fragmentSource);
protected:
virtual void getAllUniformLocation() = 0;
@@ -41,7 +41,7 @@ private:
unsigned int vertexShaderID;
unsigned int fragmentShaderID;
int loadShaderFromFile(const std::string& file, gl::GLenum type);
int loadShader(const std::string& source, gl::GLenum type);
int loadShader(const std::string& source, gl::GLenum type);
};
#endif /* RENDER_SHADERS_SHADERPROGRAM_H_ */

View File

@@ -10,7 +10,7 @@
#include "ShaderProgram.h"
class WorldShader : public ShaderProgram{
class WorldShader : public ShaderProgram {
private:
unsigned int location_cam = 0, location_zoom = 0, location_aspect_ratio = 0, location_viewtype = 0;
protected:
@@ -21,7 +21,7 @@ public:
void setCamPos(const glm::vec2& camPos);
void setZoom(float zoom);
void setAspectRatio(float aspectRatio);
void setIsometricView(float isometric);
void setIsometricView(float isometric);
};
#endif /* RENDER_SHADERS_GAMESHADER_H_ */