refactor: format code

This commit is contained in:
2021-09-19 17:33:16 +02:00
parent 52a143769e
commit 0856ca47ca
71 changed files with 1102 additions and 1110 deletions

View File

@@ -7,34 +7,34 @@ namespace protocol {
class PacketDispatcher;
class PacketHandler{
class PacketHandler {
private:
PacketDispatcher* m_Dispatcher;
public:
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher){}
virtual ~PacketHandler(){}
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
virtual ~PacketHandler() {}
PacketDispatcher* GetDispatcher(){return m_Dispatcher;}
PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
virtual void HandlePacket(PlayerLoginPacket* packet){}
virtual void HandlePacket(WorldBeginDataPacket* packet){}
virtual void HandlePacket(WorldDataPacket* packet){}
virtual void HandlePacket(KeepAlivePacket* packet){}
virtual void HandlePacket(UpdateMoneyPacket* packet){}
virtual void HandlePacket(UpdateExpPacket* packet){}
virtual void HandlePacket(UpdateLobbyTimePacket* packet){}
virtual void HandlePacket(UpdateGameStatePacket* packet){}
virtual void HandlePacket(PlayerListPacket* packet){}
virtual void HandlePacket(PlayerJoinPacket* packet){}
virtual void HandlePacket(PlayerLeavePacket* packet){}
virtual void HandlePacket(ConnexionInfoPacket* packet){}
virtual void HandlePacket(SelectTeamPacket* packet){}
virtual void HandlePacket(UpdatePlayerTeamPacket* packet){}
virtual void HandlePacket(DisconnectPacket* packet){}
virtual void HandlePacket(ServerTpsPacket* packet){}
virtual void HandlePacket(SpawnMobPacket* packet){}
virtual void HandlePacket(PlaceTowerPacket* packet){}
virtual void HandlePacket(WorldAddTowerPacket* packet){}
virtual void HandlePacket(PlayerLoginPacket* packet) {}
virtual void HandlePacket(WorldBeginDataPacket* packet) {}
virtual void HandlePacket(WorldDataPacket* packet) {}
virtual void HandlePacket(KeepAlivePacket* packet) {}
virtual void HandlePacket(UpdateMoneyPacket* packet) {}
virtual void HandlePacket(UpdateExpPacket* packet) {}
virtual void HandlePacket(UpdateLobbyTimePacket* packet) {}
virtual void HandlePacket(UpdateGameStatePacket* packet) {}
virtual void HandlePacket(PlayerListPacket* packet) {}
virtual void HandlePacket(PlayerJoinPacket* packet) {}
virtual void HandlePacket(PlayerLeavePacket* packet) {}
virtual void HandlePacket(ConnexionInfoPacket* packet) {}
virtual void HandlePacket(SelectTeamPacket* packet) {}
virtual void HandlePacket(UpdatePlayerTeamPacket* packet) {}
virtual void HandlePacket(DisconnectPacket* packet) {}
virtual void HandlePacket(ServerTpsPacket* packet) {}
virtual void HandlePacket(SpawnMobPacket* packet) {}
virtual void HandlePacket(PlaceTowerPacket* packet) {}
virtual void HandlePacket(WorldAddTowerPacket* packet) {}
};
} // namespace protocol