refactor: format code
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@@ -22,23 +22,23 @@ namespace server {
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typedef std::map<std::uint8_t, ServerConnexion> ConnexionMap;
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class TickCounter{
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class TickCounter {
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private:
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float m_TPS;
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std::uint64_t m_LastTPSTime;
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std::uint8_t m_TickCount;
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public:
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TickCounter(){}
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TickCounter() {}
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void reset(){
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void reset() {
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m_TPS = SERVER_TPS;
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m_LastTPSTime = utils::getTime();
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m_TickCount = 0;
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}
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bool update(){ // return true when tps is updated
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bool update() { // return true when tps is updated
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m_TickCount++;
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if (m_TickCount >= SERVER_TPS){
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if (m_TickCount >= SERVER_TPS) {
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std::uint64_t timeElapsedSinceLast20Ticks = td::utils::getTime() - m_LastTPSTime;
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m_TPS = (float)SERVER_TPS / (float)(timeElapsedSinceLast20Ticks / 1000.0f);
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m_TickCount = 0;
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@@ -48,19 +48,19 @@ public:
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return false;
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}
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float getTPS() const{ return m_TPS; }
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float getTPS() const { return m_TPS; }
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};
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class Server{
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class Server {
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private:
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network::TCPListener m_Listener;
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ConnexionMap m_Connections;
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ServerGame m_Game{this};
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Lobby m_Lobby{this};
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ServerGame m_Game{ this };
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Lobby m_Lobby{ this };
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TickCounter m_TickCounter;
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public:
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Server(const std::string& worldFilePath);
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virtual ~Server(){}
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virtual ~Server() {}
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bool start(std::uint16_t port);
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void tick(std::uint64_t delta);
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@@ -72,17 +72,17 @@ public:
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void broadcastPacket(protocol::Packet* packet);
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float getTPS() const{ return m_TickCounter.getTPS(); }
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float getTPS() const { return m_TickCounter.getTPS(); }
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const ServerGame& getGame() const{ return m_Game; }
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const ServerGame& getGame() const { return m_Game; }
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ServerGame& getGame() { return m_Game; }
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const Lobby& getLobby() const{ return m_Lobby; }
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const ConnexionMap& getConnexions() const{ return m_Connections; }
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ConnexionMap& getConnexions(){ return m_Connections; }
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const Lobby& getLobby() const { return m_Lobby; }
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const ConnexionMap& getConnexions() const { return m_Connections; }
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ConnexionMap& getConnexions() { return m_Connections; }
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const game::PlayerList& getPlayers() const{ return m_Game.getPlayers(); }
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game::PlayerList& getPlayers(){ return m_Game.getPlayers(); }
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const game::PlayerList& getPlayers() const { return m_Game.getPlayers(); }
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game::PlayerList& getPlayers() { return m_Game.getPlayers(); }
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private:
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void accept();
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