refactor: format code
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@@ -14,7 +14,7 @@ namespace client {
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class Client;
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class ClientGame : public protocol::PacketHandler, public game::Game{
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class ClientGame : public protocol::PacketHandler, public game::Game {
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private:
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Client* m_Client;
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std::uint8_t m_ConnexionID;
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@@ -31,10 +31,10 @@ public:
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void renderWorld();
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std::uint32_t getLobbyTime() const{return m_LobbyTime;}
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const game::Player* getPlayer() const{return m_Player;}
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std::uint32_t getLobbyTime() const { return m_LobbyTime; }
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const game::Player* getPlayer() const { return m_Player; }
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render::Renderer* getRenderer() const {return m_Renderer;}
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render::Renderer* getRenderer() const { return m_Renderer; }
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void PlaceTower(game::TowerType type, const glm::vec2& position);
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