refactor: format code

This commit is contained in:
2021-09-19 17:33:16 +02:00
parent 52a143769e
commit 0856ca47ca
71 changed files with 1102 additions and 1110 deletions

View File

@@ -11,21 +11,21 @@
namespace td {
namespace client {
class Client{
class Client {
private:
render::Renderer* m_Renderer;
ClientConnexion m_Connexion;
ClientGame m_Game;
bool m_Connected;
public:
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false){}
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false) {}
const ClientGame& getGame() const{ return m_Game; }
const ClientConnexion& getConnexion() const{ return m_Connexion; }
render::Renderer* getRenderer() const {return m_Renderer;}
const ClientGame& getGame() const { return m_Game; }
const ClientConnexion& getConnexion() const { return m_Connexion; }
render::Renderer* getRenderer() const { return m_Renderer; }
ClientGame& getGame(){ return m_Game; }
ClientConnexion& getConnexion(){ return m_Connexion; }
ClientGame& getGame() { return m_Game; }
ClientConnexion& getConnexion() { return m_Connexion; }
void tick(std::uint64_t delta);
@@ -34,7 +34,7 @@ public:
void connect(const std::string& address, std::uint16_t port);
void closeConnection();
bool isConnected() const{ return m_Connexion.getSocketStatus() == network::Socket::Connected; }
bool isConnected() const { return m_Connexion.getSocketStatus() == network::Socket::Connected; }
void selectTeam(game::TeamColor team);
};