refactor: format code

This commit is contained in:
2021-09-19 17:33:16 +02:00
parent 52a143769e
commit 0856ca47ca
71 changed files with 1102 additions and 1110 deletions

View File

@@ -11,21 +11,21 @@
namespace td {
namespace client {
class Client{
class Client {
private:
render::Renderer* m_Renderer;
ClientConnexion m_Connexion;
ClientGame m_Game;
bool m_Connected;
public:
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false){}
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false) {}
const ClientGame& getGame() const{ return m_Game; }
const ClientConnexion& getConnexion() const{ return m_Connexion; }
render::Renderer* getRenderer() const {return m_Renderer;}
const ClientGame& getGame() const { return m_Game; }
const ClientConnexion& getConnexion() const { return m_Connexion; }
render::Renderer* getRenderer() const { return m_Renderer; }
ClientGame& getGame(){ return m_Game; }
ClientConnexion& getConnexion(){ return m_Connexion; }
ClientGame& getGame() { return m_Game; }
ClientConnexion& getConnexion() { return m_Connexion; }
void tick(std::uint64_t delta);
@@ -34,7 +34,7 @@ public:
void connect(const std::string& address, std::uint16_t port);
void closeConnection();
bool isConnected() const{ return m_Connexion.getSocketStatus() == network::Socket::Connected; }
bool isConnected() const { return m_Connexion.getSocketStatus() == network::Socket::Connected; }
void selectTeam(game::TeamColor team);
};

View File

@@ -7,7 +7,7 @@
namespace td {
namespace client {
class ClientConnexion : public protocol::Connexion{
class ClientConnexion : public protocol::Connexion {
private:
std::uint8_t m_ConnectionID;
std::string m_DisconnectReason;
@@ -23,9 +23,9 @@ public:
virtual void HandlePacket(protocol::DisconnectPacket* packet);
virtual void HandlePacket(protocol::ServerTpsPacket* packet);
const std::string& getDisconnectReason() const{ return m_DisconnectReason; }
float getServerTPS() const{ return m_ServerTPS; }
int getServerPing() const {return m_Ping;}
const std::string& getDisconnectReason() const { return m_DisconnectReason; }
float getServerTPS() const { return m_ServerTPS; }
int getServerPing() const { return m_Ping; }
REMOVE_COPY(ClientConnexion);
private:

View File

@@ -14,7 +14,7 @@ namespace client {
class Client;
class ClientGame : public protocol::PacketHandler, public game::Game{
class ClientGame : public protocol::PacketHandler, public game::Game {
private:
Client* m_Client;
std::uint8_t m_ConnexionID;
@@ -31,10 +31,10 @@ public:
void renderWorld();
std::uint32_t getLobbyTime() const{return m_LobbyTime;}
const game::Player* getPlayer() const{return m_Player;}
std::uint32_t getLobbyTime() const { return m_LobbyTime; }
const game::Player* getPlayer() const { return m_Player; }
render::Renderer* getRenderer() const {return m_Renderer;}
render::Renderer* getRenderer() const { return m_Renderer; }
void PlaceTower(game::TowerType type, const glm::vec2& position);

View File

@@ -8,7 +8,7 @@ namespace client {
class ClientGame;
class WorldClient : public game::World, public protocol::PacketHandler{
class WorldClient : public game::World, public protocol::PacketHandler {
private:
ClientGame* m_Game;
public: