refactor: format code
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@@ -11,21 +11,21 @@
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namespace td {
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namespace client {
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class Client{
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class Client {
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private:
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render::Renderer* m_Renderer;
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ClientConnexion m_Connexion;
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ClientGame m_Game;
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bool m_Connected;
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public:
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Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false){}
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Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false) {}
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const ClientGame& getGame() const{ return m_Game; }
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const ClientConnexion& getConnexion() const{ return m_Connexion; }
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render::Renderer* getRenderer() const {return m_Renderer;}
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const ClientGame& getGame() const { return m_Game; }
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const ClientConnexion& getConnexion() const { return m_Connexion; }
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render::Renderer* getRenderer() const { return m_Renderer; }
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ClientGame& getGame(){ return m_Game; }
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ClientConnexion& getConnexion(){ return m_Connexion; }
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ClientGame& getGame() { return m_Game; }
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ClientConnexion& getConnexion() { return m_Connexion; }
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void tick(std::uint64_t delta);
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@@ -34,7 +34,7 @@ public:
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void connect(const std::string& address, std::uint16_t port);
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void closeConnection();
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bool isConnected() const{ return m_Connexion.getSocketStatus() == network::Socket::Connected; }
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bool isConnected() const { return m_Connexion.getSocketStatus() == network::Socket::Connected; }
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void selectTeam(game::TeamColor team);
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};
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@@ -7,7 +7,7 @@
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namespace td {
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namespace client {
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class ClientConnexion : public protocol::Connexion{
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class ClientConnexion : public protocol::Connexion {
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private:
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std::uint8_t m_ConnectionID;
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std::string m_DisconnectReason;
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@@ -23,9 +23,9 @@ public:
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::ServerTpsPacket* packet);
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const std::string& getDisconnectReason() const{ return m_DisconnectReason; }
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float getServerTPS() const{ return m_ServerTPS; }
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int getServerPing() const {return m_Ping;}
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const std::string& getDisconnectReason() const { return m_DisconnectReason; }
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float getServerTPS() const { return m_ServerTPS; }
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int getServerPing() const { return m_Ping; }
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REMOVE_COPY(ClientConnexion);
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private:
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@@ -14,7 +14,7 @@ namespace client {
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class Client;
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class ClientGame : public protocol::PacketHandler, public game::Game{
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class ClientGame : public protocol::PacketHandler, public game::Game {
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private:
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Client* m_Client;
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std::uint8_t m_ConnexionID;
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@@ -31,10 +31,10 @@ public:
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void renderWorld();
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std::uint32_t getLobbyTime() const{return m_LobbyTime;}
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const game::Player* getPlayer() const{return m_Player;}
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std::uint32_t getLobbyTime() const { return m_LobbyTime; }
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const game::Player* getPlayer() const { return m_Player; }
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render::Renderer* getRenderer() const {return m_Renderer;}
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render::Renderer* getRenderer() const { return m_Renderer; }
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void PlaceTower(game::TowerType type, const glm::vec2& position);
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@@ -8,7 +8,7 @@ namespace client {
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class ClientGame;
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class WorldClient : public game::World, public protocol::PacketHandler{
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class WorldClient : public game::World, public protocol::PacketHandler {
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private:
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ClientGame* m_Game;
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public:
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